Continuous Stuttering/Lag Despite Stable FPS and Internet in PoE 2 Early Access

I tried to reset my instances until I got a smooth one. When another player joins me it'll start lagging again. Even if we both just walk around and don't attack something.

So it seems like there are two problems. Multiplayer and a broken Server / Load balancer.

Edit: Tested on playstation 5
Last edited by Quatzler#9098 on Dec 14, 2024, 5:28:02 AM
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Loulaim#2873 wrote:
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tlotlo#7682 wrote:
I too am having these micro shutters, not sure what it is, but I've tried everything people I've been saying on this topic... if anyone figures out a solution let me know! In the mean time I guess I will have to live with these shutters..


Solution was mentioned couple of times here. If you get network stutters (check green line at F1 graph) go to checkpoint and CTRL + click it or you can press Esc and choose "Revive at checkpoint" option. Both actions will generate a new instance for you, check for lag by walking (or checking network delay, my local server is 5ms, others 40+), if not fixed - repeat. In 1-5 retries you will get stable instance. Repeat upon entering new zone.


solution :) do that in the endgame maps then we can call it a solution
I don't understand why the first days there were no lag problems, after that... a disaster... Yesterday again: for some time everything goes smoothly, then suddenly the lag freezes the character repeatedly for several seconds, every few seconds/minutes, making the gameplay very unpleasant... I'm playing on ps5, with wifi, and I've never had this kind of lag in other games... Let's keep this thread alive until we have some news from ggg
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I don't understand why the first days there were no lag problems, after that... a disaster... Yesterday again: for some time everything goes smoothly, then suddenly the lag freezes the character repeatedly for several seconds, every few seconds/minutes, making the gameplay very unpleasant... I'm playing on ps5, with wifi, and I've never had this kind of lag in other games... Let's keep this thread alive until we have some news from ggg

Those stutters increase significantly in online peak hours. For example currently not a lot of players playing and stutters appears not so often. Even if you create instance on server which is not closest currently it wouldn't be a big problem. After 5 hours people come back from work to play the game and stutters will start to appear more and more often. I guess those peak hours changes depending on server locations, because of different time zones. Why some people didn't have any problems in the first days of the game I don't know, because I had problems from the very first day the game came out. Maybe it is some kind of priority system: for example if you bought more expensive pack you get better servers in the game or if you already played a few days on good servers now play on bad servers to let others try good one's. Of course, these are just my unfounded assumptions since we still don't have any information about that from GGG.
same problem here, I can't play since yesterday. until thursday everything was fine, now there is constant stuttering. I checked everything, nothing works...
Bump, problem is still persisting and can be fixed via New Instance in campaign, but unfortunately not in endgame / maps.

We finally need an answer from GGG about this. Just give us anything, like "We are looking into it"... PLEASE!
do we have any news from GGG about this issue it became significantly big and many players have it . can't enjoy the game its barely playble
Same problem. Until Wednesday, everything worked fine.

When i came to ACT 3, laggs started, my network jumps from 10 to 16 000 MS. Game freezes for 20 seconds. Im running fiber with percefc ping.

I tried the auto to predictive trick but didn ´t work.

Dunno how am i supposed to play the game. GGG can you give us any info about solution?
Had the same issue, only solution that helped me was switching from WiFi to ethernet cable internet connection, the same internet source was used (4G LTE modem, country side), only connection to modem was changed from WiFi (tower PC - WiFi card / modem) to regular cable. Interesting is that this is only game that is so picky if we speak about internet connection quality that I played last time.
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I play fireball scattershot and the game is since the patch unplayable. my latency explodes along with my fireballs. My CPU is now on fire, it worked fine since Friday no changes at all. Play the same build for 2 days now. So only source off issue can be the patch


Same thing here, once I trigger a bunch of fireballs my game stutters for like 5-10 seconds and then if I'm moving/rolling during the stutter I will zoom far away almost instantly while all my inputs catch up.

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