Addressing your Early Access Post-launch Feedback

Good patch. Thanks GGG.
Alchemy orbs is what needs a SERIOUS buff, like at least 200%. But this is all good stuff, keep it up!
Nice! All very sensible & impactful changes. Good job, GGG!
The artist formerly known as Waitubold. Taking the Lord's name in vain since birth, basically.
Nice changes overall. One more I'd like to see is some bosses having reduced health. I think the difficulty of bosses is mostly fine (other than maybe end boss of A2), but some of them are just way too long and fighting them becomes tiring.
Amazing and amazingly fast patch.

I like all changes with the concept of keeping the difficulty but giving us QoL.

But I do have to say, the difference for blues and rares currently is only how much they make me back pedal before they die. That isn't difficulty, unless you slept or had a diarrhea and had to leave urgently, you won't die.

Why not make whites easier and rares harder? The gap between rares/uniques and bosses are huge. I liked how Shaper influenced rares will have a Shaper skill. Maybe give the rares leading to to Asinia either have the ground aoe skill, or can summon crawling ghosts. Maybe give the rares leading up to Geonor, have one of his signature attacks (but at lesser damage).
I have been having a blast playing the game. It's awesome and I love the difficulty. Glad I'll be able to gamble on items more and maybe even have a few potential upgrades that I vaal away for Global's enjoyment. Thanks for listening to feedback. You hit the exact two points I had issues with. Needing just a bit more currency, items to use them on and body blocking. Looking forward to playing the patch. Keep cooking ggg!
If you're going to keep nerfing everything and can't be assed buffing underperforming skills, cut the respec cost by 90%.

I've been enjoying the early access so far, but the fact your kneejerk reaction to everything performing above other skills is to nerf everything sucks a big chunk of fun out of the early exploratory stages of the game, especially when most skills that aren't "overperforming" feel like ass.
Is there any timeline for adding poe 1 mtx to poe 2?
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If you're going to keep nerfing everything and can't be assed buffing underperforming skills, cut the respec cost by 90%.

I've been enjoying the early access so far, but the fact your kneejerk reaction to everything performing above other skills is to nerf everything sucks a big chunk of fun out of the early exploratory stages of the game, especially when most skills that aren't "overperforming" feel like ass.


This is an early access. It's not nerfng it's rebalancing.

You'd think with the amount of supporter tags you have you'd actually understand what's happening.

Great changes, keep cooking.

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