Addressing your Early Access Post-launch Feedback

campaign too hard - lightning arrow too weak - bosses too hard - game needs more loot - adressing hard crashes please ! i cant play the game since release man
Cool. Appreciate this changes for the people that can play the game. Now for the players that can’t play because of the constant crashes?
Please remove shards from the drop pool
I complained about the "Click to Move" name-locking thing years ago and was told working as intended. Yeah okay. I'm just glad it's fixed.

I hope it doesn't rip "Venom Gyre". Hopefully it's when something hits you and the focus changes to them unintentionally, it shouldn't do that. It should still let you click and hold on an enemy to lock on with a skill.

But it says it only applies to "Move Only" sooo probably still broken.
Last edited by bfalkner#4867 on Dec 13, 2024, 11:53:31 AM
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campaign too hard - lightning arrow too weak - bosses too hard - game needs more loot - addressing hard crashes please ! i cant play the game since release man


I had 2 deaths my first play through as a sorc from bosses and 4 from mobs. The campaign isn't hard. Somethings are unfair once they stack up maybe but they're working on that.
-Take your time, back out of fights, hit and move. With your second character its way easier as you can gamble, craft, buy what you need etc etc.
-If you're still having problems then you're bad at the game, period. Fucking lighting arrow.
-Bosses are supposed to be hard again be better at the game or build your character so its not so weak in one of many ways anyone can do that at anytime. More loot? i mean, ya maybe? its supposed to be scarce and they already buffed it. Reset and farm zones ffs if you're poor dont just ask for handouts.
So absolutely sick of seeing this cry fest. Its like people haven't paid attention to ANYTHING in the last 5 years about this game. Its supposed to be hard, slow, and you need to find loot and feel the upgrades. Its a new game from the ground up and its how they want it. This isn't PoE 1 thank fuck as we have that already.
Last edited by Fart_Smucker#3238 on Dec 13, 2024, 11:54:52 AM
Thanks ggg :)
Great changes. Looking forward for next batch.

Suggestion: Would love to see some kind of roadmap for incoming content for early access. Like when druid might get released or when we can see next batch of gems, etc. Just a really generic information to give us better understanding of your plans.
I have experienced a few portal issues i Act 1. I portal to Clearfel, use an augmentation rune or salvage and my portal fisappears completely. This has happened 4 times on the 12th Dec in different areas act 1. Also, while at camp, the graphics glich and flicker everywhere.
Instead of completely killing the amount of cast on procs, I would suggest a nerf to the damage based on the specific skill. I loved the visual effect of comets flame walls and fireballs shooting out everywhere. Now I get like one comet here and there. Give me back my visuals, comeon man!!!
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SCRUM#3609 wrote:
Instead of completely killing the amount of cast on procs, I would suggest a nerf to the damage based on the specific skill. I loved the visual effect of comets flame walls and fireballs shooting out everywhere. Now I get like one comet here and there. Give me back my visuals, comeon man!!!


How many points would you assign that user story? Do we need to make it part of an Epic? Have people been updating their hours in their tasks?

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