Constructive melee feedback (Warrior centric)
" Worst part is GGG nuked armour break explosion, the one new and interesting mechanical systems right before the christmas break and called it a 'bug' (it wasn't) Meanwhile, herald of ice just nukes screens even better than the armour break explosions heavy stun "bug". I am convinced that the 'vision' is just about slapping melee players in the balls. |
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" I took every attack speed option I could to test a fast Warrior with Mace. I wrote a thread with some conclusions as to what I think what skills Warrior needs to shore up those weaknesses: 3: https://www.pathofexile.com/forum/view-thread/3663686 EDIT: Some of these skills need to have a low cast point/cast speed or it defeats the purpose I believe that GGG can leave the attack speed as slow as it is, HOWEVER, they need to provide some tools to prep those slow wind-ups inthe form of various crowd control measures, or possibly hyperarmour. CC should be favoured since that adds variety to builds and combat cadence. Even better, try both. Last edited by Suncatcher#5513 on Dec 24, 2024, 9:04:42 PM
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" Big problem is a lot of the skills have a 20% less multi on speed on them in addition to added base times. Feels bad. AMD Ryzen 7 5800X
MSI RX 2080 Samsung 980 Pro SSD 32GB GSkill Trident-Z | |
Updated OP again
-- Cleaned up a lot of my thoughts -- Added potential solutions to many sections. Im not a game designer, just thinking aloud how a potential change would make the game feel for me to be more fun or enjoyable. I also think its important that any good feedback include potential solutions to ensure a realistic path exists. -- Removed some redundant sections or feedback AMD Ryzen 7 5800X
MSI RX 2080 Samsung 980 Pro SSD 32GB GSkill Trident-Z | |
merry xmas!
AMD Ryzen 7 5800X
MSI RX 2080 Samsung 980 Pro SSD 32GB GSkill Trident-Z | |
bump
AMD Ryzen 7 5800X
MSI RX 2080 Samsung 980 Pro SSD 32GB GSkill Trident-Z | |
+1
Great feedback, bro! I feel the same. |
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AMD Ryzen 7 5800X
MSI RX 2080 Samsung 980 Pro SSD 32GB GSkill Trident-Z | |
bump it up
AMD Ryzen 7 5800X
MSI RX 2080 Samsung 980 Pro SSD 32GB GSkill Trident-Z | |
I can't even get past level 22 because the bosses infuriate me. Every single time I fight a boss, I end up in an elongated 5 minute fight while trying to just DREDGE through the campaign. I'm not enjoying this experience, and I'm not enjoying the gameplay.
I've seen MULTIPLE classes just bypass boss mechanics like they aren't there, warrior doesn't get anything close to that benefit while solo leveling campaign. You just get shit on by whatever the fuck you encounter, and your shit attack speed and move speed makes it even harder. As mentioned in this post, the mace nodes REDUCE attack speed, making it even WORSE to level, while classes like monk just shit more and more hits. I can't even stay focused long enough to complete the campaign, let alone make it to mapping. This character is too infuriating. It would be one thing if my hits were actually giving some sort of payout mechanic, where I hit and it actually has some sort of genuine impact on the outcome of the combat; but the actuality is there is nothing impactful in these hits that are supposed to be highly impactful. Quite the opposite in fact, where the gameplay literally reflects longer gameplay time, due to STILL needing multiple hits and a handful of excess nodes just to make your hits matter more than either splatting something in one hit, or moving forward in the current area you're trying to clear. Oh and, say hello to the boss that you do very little to nothing against; finally stunning and then the payout means very little due to the mace being so damn slow from all the mace nodes you took. I don't have this later game attack speed problem yet, but I only see it getting worse, and worse, and worse the longer I go because I've seen the nodes on the tree and there's very few alternative nodes to them. If POE1 is any indicator, less attack speed is a massive dps nerf, and a huge nerf to character utility in map clearing. This feels like they entirely fixated on the mapping result, while completely ignoring the process to get there. The weights indicate that all the power is later and early on you're basically scraping at the bottom of the barrel for crumbs. Last edited by funplayer#5591 on Dec 28, 2024, 12:19:20 PM
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