Ascendancy Trials in POE2 make the game completely unbearable and unfun.
" Couldn't agree more, absolute disgrace and totally ruined the game. Love everything else. Lab in poe1 was bad enough but whoever made this design decision should get fired, tarred and feathered. |
|
" +1 Uninstalled this game until they redesign this elitist try hard farmer game. I am done supporting this company until they understand that the MAJORITY of us don't enjoy ruthless or sanctum. Not even Elden ring punishes the way this game does. |
|
Can someone actually answer me this question? Why do we need a secondary Health Bar in the form of Honour?
Like what does that do for fun? |
|
I have enjoyed the leveling and doing t 15 maps as a warrior, but this trials shit is just pisstaking, i am done with the game for now hopefully game will change in the future this rng mechanic in trials are absolute dogshit just to get the points.... whoever made these trials " Your are awesome"
|
|
I agree, the current design is bad.
I play a Game to relax and have FUn. Its ok to be difficult..but it has to remain fair. |
|
" I agree. i have around 2kh in PoE1 and never counted me to thouse. I just wanna have Fun. |
|
PoE 1 and so far 2 are balanced on layering defenses.
PoE 1 sanctum was stacking evasion/Resists and just instagibbing mobs with Primarily Penance Brand or Hexblast Mines. 99% of the people didn't play sanctum because there were few builds that could even play it, let alone succeed in it. Then they made it mandatory in 2 with much harder boss mechanics, afflictions, and mobs. This is literally the only thing about the game that I dislike. I have enjoyed the campaign, the story, the quests, the playstyle, the skills. But I abhor sanctum and being forced to do it to ascend, is pretty ridiculous. PoE 2 so far seems to be about fighting bosses... why aren't there ascendancy bosses? Fine, let the first 2 be sanctum/ultimatum, because at level 22 and 30-something, they're completeable. But at 65+ Why can't I find an ascendancy node in the atlas? Secondly, my 2nd character before I realized I HAD to do sanctum is a Thorns Warrior. I guess I can' just not ascend on him. |
|
My experience:
- first lab: Easy - second lab: 3 times unlucky roll, with bubble following me, + towers + whole map physical thing on the ground, or unbearable crit damage. I reached the boss on third try but insta died to tornado (maybe due to perma crit). 4th time made it but then i almost quit the game, for such high waste of time for a horribly marginal power gain from these 2 ascendancy points on my gemling. - third lab: sanctum, disconnected due to crash, got back in, took damage from trap on third floor once, which made me panic, took more damage, went from 90+% to 10-% and died to random trash mob range attack. Decided to quit and uninstall for even higher waste of my time. |
|
I completely hated Lab's in poe1 because they were so long and boring.
Today i was about to start playing poe2 but first googled poe2 melee state (as i've always played melee since poe beta) and well... stumbled across this thread. They really decided a mode in which you cant be hit (so if you're melee you're basicaly done) is a great way for ascendancy? What the hell? |
|
"GGG has always hated Melee. They actually had it at a great spot in PoE Beta 0.9 but then broke it in 0.10 and haven't don't anything about it since. |
|