(Stormweaver) Max projectiles cold converted fireballs are DEAD as of .2 [RIP]
" the layout is fine, I like it, it's a great layout, possibly the best |
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I will say that pre-Wildshards, definitely not deleting the boss HP bar quite like that.
But the strategy is pretty much the same. Lay down Sigil of Power, throw out fire walls, hardcast Ice Wall (Ice Orb for exposure too if you can) and then throw out scattershot unleash Fireballs. I do about 15% in the opening, 20% if the opening salvo freezes them and I can keep whacking them. Cast on Freeze Ice Wall as well, so that you don't have to hard cast when you freeze them and can just hurl damage into their brains. Can probably Mana Tempest the opening too, but first time through so I don't know the bosses well enough to work it in to most fights. Just killed Act 3's
Spoiler
The Viper
I bought a +2 Fire Wand at the end of Act 2 (Wasn't high enough level for higher rolls on wand, and I needed a focus for def stats), and a couple bosses back I bought a +4 one which made a big difference. Hoping that Support 3's start dropping for me soon, I'm really looking forward to extra shenanigans. |
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" Ah, okay. Yeah, that strategy makes a lot of sense. Thank you for the reply. |
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Excellent writeup and very well done with the beautiful formatting. Hopefully, nothing gets nerfed before I get to try this build.
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What are your thoughts on using Rising Tempest instead of energy barrier or arcane surge? Worth it or no?
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" Interesting, thanks for sharing. I have the gloves, but nothing else is good on my gear. I could not find any decent wand (only 1+ spell). And I used my only two Exalted orbs on the gloves and did not find any more since, so cannot trade anything. " Thanks. That's what I am doing, but wildshards is T3 and I do not yet have it. My stream: https://www.twitch.tv/m_bison__ Last edited by wichtounet#5087 on Dec 17, 2024, 12:31:05 AM
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Level 80 max ES no MoM:click
this build has no points in the "fire 2 additional projectiles", is that on purpose? I thought I read in the guide you explained how those nodes are huge damage increases, but I could be wrong? |
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" I think its an interesting idea, I'm not quite sure if trigger spells count for it, but it would be a free 24% more if so. Give it a shot and if it feels good use it. |
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" Place frost walls around the boss and then shoot fireballs at them. That should give you nice chunky damage. Use comet and other spells as needed. Use ember fusilade in between unleash buildups. The campaign is a bit of a clusterfk and you just need to figure out what works for you. |
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" the core build is the build, the variants are just thinks you can branch off and do with it max ES would probably be leading into CI, and I dont think you can spare the projectile nodes as CI, you really just need every ES node in reach |
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