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Question guys. My wand has "Gain 20% of damage as extra Fire Damage".
1. Does this extra fire damage can ignite?
2. Does it also gain benefit from increase fire damage in passive?
Thanks before
If you're using the unique gloves, all of that won't really do anything and you should avoid it on any gear pieces.
If not, honestly not sure.
Im using blueflame bracer. Should i avoid just the fire damage or any extra elemental damage?
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Posted byAraharja#3825on Dec 30, 2024, 12:53:51 AM
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https://maxroll.gg/poe2/getting-started/damage-scaling
This site says the extra damage still add some damage though
Last edited by Araharja#3825 on Dec 30, 2024, 2:17:12 AM
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Posted byAraharja#3825on Dec 30, 2024, 1:46:05 AM
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Question guys. My wand has "Gain 20% of damage as extra Fire Damage".
1. Does this extra fire damage can ignite?
2. Does it also gain benefit from increase fire damage in passive?
Thanks before
If you're using the unique gloves, all of that won't really do anything and you should avoid it on any gear pieces.
If not, honestly not sure.
Im using blueflame bracer. Should i avoid just the fire damage or any extra elemental damage?
It will definitely add damage as it says, but if you're wearing blueflame bracers, you don't do much fire damage as it's all calculated into cold as the item says. I've talked about this before in previous posts if you want to go back and look. I've listed all the things that help/hurt you on affixes.
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Posted byHigherTimes#6965on Dec 30, 2024, 2:37:41 AM
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https://www.youtube.com/watch?v=ISXUskyVRAs
@highertime
what are your thoughts regarding this build?
I feel like our build is only covering front direction, leaving us quite expose to other angles. time cost to rotate and shoot is quite dangerous since we are squishy
This tech/build he has is definitely worth transitioning to IMO. I've already done it half way and I'm super satisfied with it. Absolutely melts bosses and still has great clear with fireball.
What I was doing wrong and should have done, (which I somewhat did one night testing) is going more with the lightning damage from archmage and using that instead of the gloves anymore. I didn't realize how powerful shock was on bosses because I was running maps and unimpressed by it's use on whites/clear (which is expected with how it reads).
Like I said though, I think he's doing some real weird stuff that isn't necessary, but I'm sure most people are and that's why we use each others versions/variants to help make a really good one.
I'll be updating my maxroll with all the changes and things I've done for anyone following.
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Gosh a target dummy would be amazing. Much better than seeing if I can bully the Act 3 Cruel boss slightly faster lol
At the moment I honestly rarely remember to cast firewall, but I'm dramatically out DPSing the content I'm doing.
@highertimes:
I notice you've spent 4 passive points on what is half dead stats to get 4% more Mana, is it worth that much of a skill investment? Or is there also just nothing better to spent them on nearby as well?
Also let us know if you've had more thoughts about Anointing. There's SO many good ones, but most need such a big investment...
Meant to answer your question/s. I've been back and forth with Calibration. 4% mana is a lot when we have a lot. And I figured once I hit 4k+,it's a pretty good increase in mana for a single node and we do get some mana regen along the way.
I've put the list of anoints I like or will probably use once I get a more permanent amulet on my maxroll guide/notes. Definitely lots of great choices.
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Posted byHigherTimes#6965on Dec 30, 2024, 2:44:58 AM
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It's hard to say how fast you "should" be killing stuff because that can fluctuate wildly depending on how each cast actually shotguns when it hits a mob. A dense pack of monsters will go down quick, a lone white enemy will take several shots without an ice wall.
Personally I spec'd out of Climate Change, because nobody is entirely sure if we're getting any benefit out of the damage from that node, I'm not sure what you should get instead. The other freeze buildup cluster would cost an extra skill point to get. Either way, it shouldn't be making that big of a difference.
At the moment I'd say the big issue is simply your defences, specifically, you need more Mana. More Mana means more damage from Archmage, but more importantly, more Mana Regen and Mana itself so you can spec into MoM. Without that, your effective HP is quite low.
There's a variant of the build that uses increased AoE's instead of going all in on Projectile chance, I swapped over to try that out when Konried was trying it out as a possibility and personally I found it a lot more satisfying than the original version. There's no hard number math going on, so I can't say for sure it's better, but it "felt" better.
Requires zero gear changes, just tree changes, so you might want to check it out and see how you go with that. You should clear better since shotgunning is easier, and in theory boss damage could also be higher so rares and uniques should go down quick.
tl;dr: You're lacking mana (Specifically on your rings, that's where the big and pretty easy mana rolls are) and/or higher energy shield. By roughly the point you were at I'd geared for probably too much ES and too little Mana, so I was way less damage than you but had triple your Energy Shield.
Edit:
As for helping outside of the forums, I have hit the limit of the advice I can give with my own knowledge anyway T_T So Hopefully this advice helps out
I don't know if this is an answer for me because I don't see the quote, but I'm giving up on this build. This is super weak that at lvl 77 I can't even do T6 on chill at this stage. Having mostly finished the build. In POE1 I never had this problem, entering the endgame and doing maps below T10 I was like a fish in water, I decided to change the build. Not to mention that everyone here replies to everyone but not me, ofc thanks for time and help from you. ;)
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Posted byDeminii#0259on Dec 30, 2024, 3:02:21 AM
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I don't know if this is an answer for me because I don't see the quote, but I'm giving up on this build. This is super weak that at lvl 77 I can't even do T6 on chill at this stage. Having mostly finished the build. In POE1 I never had this problem, entering the endgame and doing maps below T10 I was like a fish in water, I decided to change the build. Not to mention that everyone here replies to everyone but not me, ofc thanks for time and help from you. ;)
You're clearly doing something wrong if @ level 77 you can't do T6 maps. There's been pages and pages of responses that could probably answer your questions. Just because they're not targeted answers to you, doesn't mean you can't possibly learn from what is being said.
That being said, if you can't recap what's been said and get a grasp of what's going on wrong, then I wish you the best on the next venture you take! The build is super simple and has been explained by not only OP by myself many times. Many things you can do to improve is all listed and spoken of, and it's not hard to gear or do what we're doing and what we've done working the build from the ground up.
We've given you the ground work and somethings still wrong? Sounds like something you need to research and fix with the given information here.
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Posted byHigherTimes#6965on Dec 30, 2024, 3:25:19 AM
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I don't know if this is an answer for me because I don't see the quote, but I'm giving up on this build. This is super weak that at lvl 77 I can't even do T6 on chill at this stage. Having mostly finished the build. In POE1 I never had this problem, entering the endgame and doing maps below T10 I was like a fish in water, I decided to change the build. Not to mention that everyone here replies to everyone but not me, ofc thanks for time and help from you. ;)
That was for you, I accidentally deleted the entire quote instead of just getting rid of most of it to save space. Woops!
Sorry to hear you're giving up on the build, but there's definitely something gone wrong somewhere. Won't be the fastest at clearing at the moment, but it should feel smooth outside of potentially a few specific enemy types or rare mods.
Good luck with whatever build you try next though!
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Posted byZephryl#5929on Dec 30, 2024, 3:47:30 AM
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I have 75 lvl. And cant do smooth T5 maps. Can someone help and chek my build how to get more dmg and stuff? Now i have 2.9k Firball.
I have all ress + chaos res 69% and doing now T6 yellow or blue map, its hard kill elite, rare mobs, rest of its fine but not one shot, i need use 2-3 times sometimes on normal magic mobs, and still this is only T6.
I die 1/2 times on 3-4 maps, T6. i have good regen mana but without this node from passive tree "Mind over Matter" but when i pick and add this node in tree, i dont have smooth mana regen and cant finish map, so i turn off for now this node, but have less defense without it.
I add some images. my build.
Also you can write to me on pm and i give you discord and screen, click on image and open in new tab to get bigger
Archmage gem with 20% quality!
Mana on all your gears is needed, high rolls
Archmage gets you more Damage from mana.
+MoM
Idk if this build even a Fire -> cold build..
as most Damage is from archmage -> Lightning.. 🤔
My Fireball gem says 800-1200 Cold and 1100-1660 Lightning…
Got low lvl gems and so on..
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Posted byLeestander#3306on Dec 30, 2024, 5:23:07 AM
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I'll be updating my maxroll with all the changes and things I've done for anyone following.
I'm unable to watch the video at the moment so I'm sort of puzzling out the changes based on your maxroll updates... I'm curious what all the crit is for? Fireball has the no-crit gem, and even without that it has absolute trash tier crit chance as it is.
The cast on shock comet looks pretty cool, is cast on freeze still used for clearing and it's swap over to CoS for bosses?
And is it worth even considering if you haven't got the double shock ascendancy yet?
I'm only on T10 maps, which are melting (Literally last boss I did was dead before it got to attack) so I don't feel the need to change anything up so far, but I'd like to know why stuff is being done.
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Posted byZephryl#5929on Dec 30, 2024, 5:24:47 AM
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I'll be updating my maxroll with all the changes and things I've done for anyone following.
I'm unable to watch the video at the moment so I'm sort of puzzling out the changes based on your maxroll updates... I'm curious what all the crit is for? Fireball has the no-crit gem, and even without that it has absolute trash tier crit chance as it is.
The cast on shock comet looks pretty cool, is cast on freeze still used for clearing and it's swap over to CoS for bosses?
And is it worth even considering if you haven't got the double shock ascendancy yet?
I'm only on T10 maps, which are melting (Literally last boss I did was dead before it got to attack) so I don't feel the need to change anything up so far, but I'd like to know why stuff is being done.
Zephyrl, this variation feels great. I think you will enjoy it. It feels like a natural progression of HigherTimes build, but this variant is really true to the original premise of this build. I had forgotten the feeling of fireballs completely clearing the screen thanks to the unique ring.
He does not use the unique gloves or cof anymore, it is all cast on shock.
He really utilizes the weapon swap passives for our curse, which is nice.
It gets rid of blueflame.
We have block chance and a bit more survivability (not as much as I'd hoped though). So far, I'm a fan.
Edit: Raychich's build using unique shield/fork ring (less cold, more shock, mom/eb/ci, more crit)
Last edited by Scotchfist#1987 on Dec 30, 2024, 1:55:33 PM
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Posted byScotchfist#1987on Dec 30, 2024, 1:36:47 PM
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