Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike

ah, and btw i made a quite similar post some days ago

https://www.pathofexile.com/forum/view-thread/3630923

so i guess this feeling about the second installment is quite common
GGG, please take the feedback seriously because we want the game to be the best it can be, same as you.

Campaign is too long especially for more casual players like me. Not every zone needs to be a maze that takes 30+min to traverse. Focus on what's great in PoE2 - the bosses - and cut the time searching for them. One of my favourite zones for that is the temple of Kopec. It has a great size (about 5min before the boss) and the stairs give players guiderails/checkpoints ensuring they are on track. Exploring is great on the first run and I've enjoyed it but you don't ge the same joy when doing it the 10th time.
Agree with you 100%
Do people read these replies? Because I hope the devs do. I want to say I agree with everything you said as well, but even if I didn't, every point you made was valid, well thought out, and well said, so kudos, seriously. This is the kind of advice the dev's need to listen to.

I'm a 500ish player of PoE 1, about 50ish of PoE 2, and 0 of diablo. I don't dive into many games anymore, but this is one I was willing to do.

Instead, I uninstalled for many of the reasons you mentioned. I will admit, I love the crafting and theory building, but my mechanics are mid-tier. My brain isn't off, but I can't move as fast as GGG clearly wants me to.

And then everything else you said was on point.

I want to love this game, but it feels like PoE 2 is an exclusive club, and I'm not invited, which is frustrating, because I want to love their game. And in a lot of ways, it feels like they don't know what they want. They say 1 thing, but then the gameplay says another.

Overall, yes, I think the game is too difficult, but it can't be reduced to 'skill diff'. It's map size, emotional difficulty due to boredom and frustration, sliver's of reaction time for early act bosses in a game where end-game is supposed to be a thing, loot, passive tree...the list goes on. It's a lot of little things that build up to "this is difficult" (be it mechanically or patience wise).

But, again, I don't know if it's ea or this is the direction, but it feels like this is for a niche audience.

And I hope the dev's actually take this input, and understand we're 'negative' because the positives make us hopeful for a game we could really love, And, in some ways, it feels like GGG themselves are gatekeeping with their design, possibly out of fear of making it too "easy", but, as you perfectly articulated, there are ways to make it accessible while retaining the core design philosophy.

Fingers crossed they listen.


"
Do people read these replies? Because I hope the devs do. I want to say I agree with everything you said as well, but even if I didn't, every point you made was valid, well thought out, and well said, so kudos, seriously. This is the kind of advice the dev's need to listen to.

I'm a 500ish player of PoE 1, about 50ish of PoE 2, and 0 of diablo. I don't dive into many games anymore, but this is one I was willing to do.

Instead, I uninstalled for many of the reasons you mentioned. I will admit, I love the crafting and theory building, but my mechanics are mid-tier. My brain isn't off, but I can't move as fast as GGG clearly wants me to.

And then everything else you said was on point.

I want to love this game, but it feels like PoE 2 is an exclusive club, and I'm not invited, which is frustrating, because I want to love their game. And in a lot of ways, it feels like they don't know what they want. They say 1 thing, but then the gameplay says another.

Overall, yes, I think the game is too difficult, but it can't be reduced to 'skill diff'. It's map size, emotional difficulty due to boredom and frustration, sliver's of reaction time for early act bosses in a game where end-game is supposed to be a thing, loot, passive tree...the list goes on. It's a lot of little things that build up to "this is difficult" (be it mechanically or patience wise).

But, again, I don't know if it's ea or this is the direction, but it feels like this is for a niche audience.

And I hope the dev's actually take this input, and understand we're 'negative' because the positives make us hopeful for a game we could really love, And, in some ways, it feels like GGG themselves are gatekeeping with their design, possibly out of fear of making it too "easy", but, as you perfectly articulated, there are ways to make it accessible while retaining the core design philosophy.

Fingers crossed they listen.




A bunch of people and (some amount) of staff and devs do read posts in this forum.

Your feedback might even make it into the game one day in some shape or form so don't be afraid to give it.
Innocence forgives you
Last edited by SilentSymphony#3358 on Dec 16, 2024, 12:06:06 AM
"

Also the visual clutter in this game is ridiculous to say the least, Janamra phase 2 sub 40% HP is probably the biggest example ive come across regarding this.


When there is so much crap on the screen you literally cannot make a split decision calculation on where to dodge, off a correct read and then you get roll caught and punished for it while also probably eating up a follow up mechanic is pure insanity.


Oh you're going to LOVE Viper in act 3 then. She makes Jamanra look like a field of tundra by comparison.
Impressive games collection exile, but are you a 'default'?

Look.. alot friends payed so much money.. and they love everything about poe2 the way it is. The game is deceloped for millions.. not for 10 players.

Today almost no one plays and speaks about diablo1.. although it was a success to make something new which attracted more gamers
. See d4.. 600 million revenue.. make it real to adress that market demands..

Alot already seasoned poe2 tried poe1.. and they hate it.. if they could they would ask for discontinuation of poe1.. just to further enhance 2.. maybe this should just be done as it is not needed and so that the comparison stops.

I for example love poe2 crafting.. we had in a group a super deep and successfull crafting session in the morning.. it was awesome and thanks for implementing it this way.. (i throw up if more currency is implemented.. its fast paced.. perfect for running). Poe1 crafting is garbage. so old so clunky.. not modern.. and so easy.. lol.. recombinator.. add two rares and get best of two back.. i would be done after day 1 not day 3..
This cant be demand and target group (40/ 50 years..). If you like to read books about a game play dwarve fortress.. it was not super bad.. but.. maybe 500k sold copies. Got that also lol?

Its about develping 600 mil revenue game .. no one would play poe1 2.0 . Oh ok.. maybe you are the fraction or d1 guy.. but .. the market are not the defaults... its the backers who love ggg.. face it.. there.was never a promise to create a second part nor a demand for a new.poe1 season (its complete..and old).. thats why it will not receive a new season in 2024.

Thanks ggg for that awesome game..you would even have my vote to close down poe1 to focus on 2. Please dont develop it for 10.players but for the millions target group.. i fear if we dont speak up here it.will fail.

Want to laugh? 2 seasoned poe1 players discussing they were searching for poe1 skills.. righteous fire and bone shatter..

Ggg already said..rf was wrongly implememted .. it was a fail.. not a w, and boneshatter exists as it is a combo now!! Not.even this they knew..

And i tell you.. 40% of passive tree can be reduced.. i would throw up if i see poe1 tree.. without design and spirit.. looks boring.

If you want easier game.. play poe1.

Its same with hc players...dont balance this tiny fraction.. so many ssf are.in 80s and so many of.my friends done with poe2 leveling.. very performance oriented but would never play hc due to.power.outage chance.. they are decent.. and not no lifers...not defaults. You want to balance around this group.. not the 400 lvl 40 hc players.. which complaint. Lol..

Remove hc.. offer only core and ssf.. balance around this via portals and give players a kill counter + achievement.. if they are deathless and all these meetings discussions and weird balance tweaks which drag performance ..vanishs.. give us fun and engaging challenge.. and not boredom after 3 days with lvl 99.. xx million happy.

Last edited by Skiller2009#5689 on Dec 16, 2024, 12:57:26 AM
"
Impressive games collection exile, but are you a 'default'?

Look.. alot friends payed so much money.. and they love everything about poe2 the way it is. The game is deceloped for millions.. not for 10 players.

Today almost no one plays and speaks about diablo1.. although it was a success to make something new which attracted more gamers
. See d4.. 600 million revenue.. make it real to adress that market demands..

Alot already seasoned poe2 tried poe1.. and they hate it.. if they could they would ask for discontinuation of poe1.. just to further enhance 2.. maybe this should just be done as it is not needed and so that the comparison stops.

I for example love poe2 crafting.. we had in a group a super deep and successfull crafting session in the morning.. it was awesome and thanks for implementing it this way.. (i throw up if more currency is implemented.. its fast paced.. perfect for running). Poe1 crafting is garbage. so old so clunky.. not modern.. and so easy.. lol.. recombinator.. add two rares and get best of two back.. i would be done after day 1 not day 3..
This cant be demand and target group (40/ 50 years..). If you like to read books about a game play dwarve fortress.. it was not super bad.. but.. maybe 500k sold copies. Got that also lol?

Its about develping 600 mil revenue game .. no one would play poe1 2.0 . Oh ok.. maybe you are the fraction or d1 guy.. but .. the market are not the defaults... its the backers who love ggg.. face it.. there.was never a promise to create a second part nor a demand for a new.poe1 season (its complete..and old).. thats why it will not receive a new season in 2024.

Thanks ggg for that awesome game..you would even have my vote to close down poe1 to focus on 2. Please dont develop it for 10.players but for the millions target group.. i fear if we dont speak up here it.will fail.

Want to laugh? 2 seasoned poe1 players discussing they were searching for poe1 skills.. righteous fire and bone shatter..

Ggg already said..rf was wrongly implememted .. it was a fail.. not a w, and boneshatter exists as it is a combo now!! Not.even this they knew..

And i tell you.. 40% of passive tree can be reduced.. i would throw up if i see poe1 tree.. without design and spirit.. looks boring.

If you want easier game.. play poe1.

Its same with hc players...dont balance this tiny fraction.. so many ssf are.in 80s and so many of.my friends done with poe2 leveling.. very performance oriented but would never play hc due to.power.outage chance.. they are decent.. and not no lifers...not defaults. You want to balance around this group.. not the 400 lvl 40 hc players.. which complaint. Lol..

Remove hc.. offer only core and ssf.. balance around this via portals and give players a kill counter + achievement.. if they are deathless and all these meetings discussions and weird balance tweaks which drag performance ..vanishs.. give us fun and engaging challenge.. and not boredom after 3 days with lvl 99.. xx million happy.



This has to be satire right? Or massive brain damage "I for example love poe2 crafting.. we had in a group a super deep and successfull crafting session" to say the POE 2 has crafting is one thing but to call it "Deep" is on a whole nother level of deranged.
How many of you craft right now in poe1?

Two seasons are running in parallel.. the demand seem to be high.

24k peak players..

Poe2 500k .. early access.. with sold key.. lol..i think you are making fun here.

Mister.. they want to adress here ppl which enjoy challenge.. and a fun compaign not clunky clunk .. dated stuff.. otherwise playerbase will move on after hype to.. dwarve fortress 2 or whereever. They want to engage 98% of playerbase for month.. not 3 days.. and for sure not the bottom line of 2 percent.. which love to spam fusing on a breastplate -> finger but hole.

Dont drag down a good design choice.. otherwose you de-rail it. I can finally play cross play.. thats clever. With friends on different systems.. if you prefer controller.. fine.. mouse.. great.

Its better than your poe1.. recombinator.. mash two items crafting.. where ppl didnt complain. Clever systematic.. completes campaign with no brain and skill..

If you need that or free combination of uselesss skillgems like poe1 rather than meaningful selection with a clever and not overflooded skilltree poe2( its already too big.. i think reduction would help to keep gameflow) ..its poe2 for masses. Dont make them fail here. If i look in poe1 stash -> my poe2 character says -> too much clutter.

And all that stash hell is gone for free.. let us just play.. micromanagement is for monkeys.. do i hear here 'ugh' from prior post.
Last edited by Skiller2009#5689 on Dec 16, 2024, 1:42:40 AM
i agree with the crafting.

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