Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike

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1453R#7804 wrote:
"Top-tier" crafting is the only crafting anyone cares about, and the only crafting anyone complaining about the crafting in PoE2 wants back. Benchcrafting, outside of metacrafting, is continually held as being a way losers slap-patch their gear for campaigns and early mapping. Essence and Fossils are simply start points for "Top-Tier" crafting, and are also notoriously expensive as you have to buy hundreds of the essences and/or fossils/resonators to spam for the base you start actually "crafting" with. Harvest exists to fix off resists on gear and little else.

First off, your argument reeks of ignorance. Calling benchcrafting and mid-tier tools “for losers” just exposes how little you understand about PoE’s crafting ecosystem. The majority of players aren’t aiming for mirror-tier items—they use benchcrafting, Essences, and Fossils as accessible, reliable ways to improve gear.
Secondly, your take on Fossils and Harvest is outright wrong. Fossils are targeted crafting tools, and Harvest wasn’t just for “fixing resists”; it offered deterministic options that bridged the gap between RNG and control. If you don’t see this, it’s clear you’ve either never engaged with high-end crafting or gave up after watching one YouTube video.

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1453R#7804 wrote:
You are literally admitting my point here. Your statement is equivalent to "new players are expected to bounce off of crafting," which is an admission that it is inaccessible.

Wrong again. Just because something has a learning curve doesn’t mean it’s inaccessible. PoE1’s crafting was deep but rewarding—players could start small and improve their understanding over time. If you found it “hostile,” that says more about your inability to adapt than the system itself. PoE2, on the other hand, doesn’t even offer the tools for meaningful crafting. You want to talk about inaccessible? RNG crafting without deterministic options is the definition of it.

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1453R#7804 wrote:
Path of Exile 1 has abandoned players like me, who enjoy the interesting buildcraft of the first game but cannot deal with its outrageous and unfun scaling, nor its opaque and impenetrable "economy" reliant on obscure, impossible, and largely anti-fun Farming Strats designed to produce two or three hundred divines an hour.

Let’s be real: PoE1 didn’t abandon you—you abandoned it. Complaining about scaling and the economy sounds like someone who hit a wall because they refused to learn the systems or optimize their playstyle. The claim that you need “hundreds of divines” to enjoy the game is nonsense. Plenty of builds can clear high content with reasonable investments. Maybe instead of blaming the game, you should look at how you’re approaching it.

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1453R#7804 wrote:
Path 2 does not need to slavishly copy Path 1. It can be its own game.

PoE2 can be its own game, but that doesn’t mean it gets a free pass to gut what made PoE1 successful. Stripping away deterministic crafting, dumbing down the skill tree, and slowing combat to a crawl isn’t “innovation”—it’s laziness disguised as “vision.” If you’re defending these changes, it’s clear you don’t understand why PoE1 has kept players engaged for a decade.

You’ve spent this whole discussion throwing around strawman arguments and trying to discredit others without addressing the real issues. If you don’t like PoE1 or can’t grasp its systems, that’s fine—but don’t pretend your frustration with the game’s complexity is a valid critique of its design. It just makes it obvious who the real “tourist” here is.

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Ah.. i played poe1 too (hc 100s season by season[...]

Please put your profile as public, just to show if your money is where your mouth is.

Thanks, I cannot wait.
I hope POE 2 will be different from POE 1. If you really want POE 2 to be like POE 1, play POE 1 and leave POE 2 alone. And you have one less problem in your life and the rest of us have the game we want and that is POE 2.
goddamn this is a longass thread that no1 at ggg will ever see cos by the time they come off holiday it will be like 100 pages long and they will see it and be like "nah"
Add Scion To PoE2
I feel it the same way as someone that spent a lot of time on poe1 and for people that are saying "you like poe1 then go play poe1 and dont complain" yeah I could go play poe1 but what I liked on that game was community, trading and inpiring my own builds from other people, with poe2 released there is a few people playing poe1 and I dont like SSF. So I am kinda forced to play poe2 and I cant say I am having fun most of the time
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I hope POE 2 will be different from POE 1. If you really want POE 2 to be like POE 1, play POE 1 and leave POE 2 alone. And you have one less problem in your life and the rest of us have the game we want and that is POE 2.


Ah, a private account chiming in with bold claims, zero experience in PoE1 trying to tell others how to feel about PoE2—classic. Let me clear up your misunderstanding: nobody here is saying PoE2 should be identical to PoE1. The argument is about PoE2 lacking the depth and core systems that made PoE1 successful.

Your comment not only ignores the actual discussion but also shows you didn’t bother reading before replying. If you want PoE2 to be its own game, fine—but that doesn’t mean the game should be fundamentally worse by abandoning mechanics that worked. Perhaps spend some time understanding what’s being said before chiming in with unhelpful takes.
Last edited by Kaukus1#7461 on Dec 23, 2024, 12:04:48 PM
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Kaukus1#7461 wrote:

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You’ve spent this whole discussion throwing around strawman arguments and trying to discredit others without addressing the real issues. If you don’t like PoE1 or can’t grasp its systems, that’s fine—but don’t pretend your frustration with the game’s complexity is a valid critique of its design. It just makes it obvious who the real “tourist” here is.


And this is the crux of why your original post struck me as such a real issue.

You have decided that anyone who dislikes PoE1 - for any reason - simply doesn't "understand" PoE1. That anyone who doesn't like anything PoE1 did is simply too stupid, lazy, scrubby, or uninvested to be worth listening to. That anyone who didn't enjoy Path of Exile 1 to the same degree you did does not deserve PoE2 and needs to be eliminated so the true POE1 purists can get POE2 turned into PoE1, and then all will be right with the world.

Your argument assumes that the dedicated diehard POE1 audience is the only possible audience there is, and anything which "alienates" that audience, i.e. anything which is different from PoE1, is a disservice to the only players that matter.

Again - I have four separate friends who, all four, tried POE1 and bounced before Kitava because the game was and is a total slog that expects far too much of any new player. And no, having an experienced player (me) sitting down and dumping exposition and systems lore at them the whole time they play was not a solution. Each of those friends has bought into PoE2 and is enjoying it. Two are working their way through Cruel difficulty right now, one is rampaging through endgame maps, and one is working eighty-hour workweeks because he's a food services worker in December but has been intrigued by what little playtime he's gotten so far.

Four separate people who all decided PoE1 was for the birds, all excited to dig into and try PoE2. One of whom is handily keeping pace with all the Streamer Memers chewing through endgame, two more of whom have accrued a workweek's worth of playtime on the new game despite it only being available for two and a half weeks so far.

PoE2's appeal to modern gamers with modern sensibilities is working. But it won't work if folks like you insist on clawing all the ugly, bloated, incomprehensible jank from PoE1 back into the new game and eliminate the cleaner, more elegant systems entirely.

Are the equivalent systems in the new game there yet? No. personally, I'd like to see the Salvage Bench be able to extract runes from gear sockets (destructively or otherwise) so you can switch rune bonuses around, as well as being able to pull Soul Cores from gear for reuse. Perhaps charge a Transmute or Aug for pulling a rune destructively, an Artificer's Orb for pulling a rune non-destructively, and a Vaal Orb for extracting a Soul Core. That would honestly help a lot in the early game when you're afraid of dumping runes into rune sockets because if you stop needing that rune's bonuses you've effectively wasted your rune socket, and would mostly bring the Salvage bench and the rune system in line with the basic loser slap-patching of the old POE1 crafting bench Also a little confused why caster staves don't get any rune sockets, that feels like a real jerk move to casters who're denied that socket for endgame Soul Cores without any decent reason, but eh.

But does that mean I just want PoE1 back? Where the "endgame" is gated behind being able to do a billion DPS, where you are physically required to replace your legs with a shield or a set of daggers so you can Whirling Shield Blade Charge your way through maps, where literally the only answer to the question of supporting a skill is "PUT 'MOAR DAMAJ' SUPPORTS IN IT UNTIL THEY STOP FITTING", and all the rest of the ugly jank?

No, thank you.
She/Her
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1453R#7804 wrote:
And this is the crux of why your original post struck me as such a real issue...


Ah, you sound exactly like the people who flooded the Diablo 4 forums, defending every bad design decision while the game still had hype. Remember how that turned out? Hundreds of thousands left, and now barely anyone talks about D4 positively.

PoE2 isn't magically immune to the same fate if shallow systems and bad design choices are propped up by people like you. Maybe take a step back before history repeats itself.
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rob_korn#1745 wrote:
If you wanna know the other parameters, go back to first post, I guess you didn't read correctly.

OP's main argument on campaign is "it's bad for leagues". We don't even know anything about PoE2 leagues, so it's just blind and stupid projection from PoE1.


Unless you’re as dumb as you are then we can assume plenty about leagues and be somewhere between 95-100% correct at this stage
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1453R#7804 wrote:
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Kaukus1#7461 wrote:

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You’ve spent this whole discussion throwing around strawman arguments and trying to discredit others without addressing the real issues. If you don’t like PoE1 or can’t grasp its systems, that’s fine—but don’t pretend your frustration with the game’s complexity is a valid critique of its design. It just makes it obvious who the real “tourist” here is.


And this is the crux of why your original post struck me as such a real issue.

You have decided that anyone who dislikes PoE1 - for any reason - simply doesn't "understand" PoE1. That anyone who doesn't like anything PoE1 did is simply too stupid, lazy, scrubby, or uninvested to be worth listening to. That anyone who didn't enjoy Path of Exile 1 to the same degree you did does not deserve PoE2 and needs to be eliminated so the true POE1 purists can get POE2 turned into PoE1, and then all will be right with the world.

Your argument assumes that the dedicated diehard POE1 audience is the only possible audience there is, and anything which "alienates" that audience, i.e. anything which is different from PoE1, is a disservice to the only players that matter.

Again - I have four separate friends who, all four, tried POE1 and bounced before Kitava because the game was and is a total slog that expects far too much of any new player. And no, having an experienced player (me) sitting down and dumping exposition and systems lore at them the whole time they play was not a solution. Each of those friends has bought into PoE2 and is enjoying it. Two are working their way through Cruel difficulty right now, one is rampaging through endgame maps, and one is working eighty-hour workweeks because he's a food services worker in December but has been intrigued by what little playtime he's gotten so far.

Four separate people who all decided PoE1 was for the birds, all excited to dig into and try PoE2. One of whom is handily keeping pace with all the Streamer Memers chewing through endgame, two more of whom have accrued a workweek's worth of playtime on the new game despite it only being available for two and a half weeks so far.

PoE2's appeal to modern gamers with modern sensibilities is working. But it won't work if folks like you insist on clawing all the ugly, bloated, incomprehensible jank from PoE1 back into the new game and eliminate the cleaner, more elegant systems entirely.

Are the equivalent systems in the new game there yet? No. personally, I'd like to see the Salvage Bench be able to extract runes from gear sockets (destructively or otherwise) so you can switch rune bonuses around, as well as being able to pull Soul Cores from gear for reuse. Perhaps charge a Transmute or Aug for pulling a rune destructively, an Artificer's Orb for pulling a rune non-destructively, and a Vaal Orb for extracting a Soul Core. That would honestly help a lot in the early game when you're afraid of dumping runes into rune sockets because if you stop needing that rune's bonuses you've effectively wasted your rune socket, and would mostly bring the Salvage bench and the rune system in line with the basic loser slap-patching of the old POE1 crafting bench Also a little confused why caster staves don't get any rune sockets, that feels like a real jerk move to casters who're denied that socket for endgame Soul Cores without any decent reason, but eh.

But does that mean I just want PoE1 back? Where the "endgame" is gated behind being able to do a billion DPS, where you are physically required to replace your legs with a shield or a set of daggers so you can Whirling Shield Blade Charge your way through maps, where literally the only answer to the question of supporting a skill is "PUT 'MOAR DAMAJ' SUPPORTS IN IT UNTIL THEY STOP FITTING", and all the rest of the ugly jank?

No, thank you.


You’ve got 4 friends and one of them is in endgame where 99% of the problems mount up? Well that’s just swell. You made a great point. Maybe if you add another friend who has heard of poe2 and shows signs of interest we can just put this whole argument to rest.

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