Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
" Agreed with everything you stated in your original post, and especially so with your closing statement. The people I've seen defending PoE2's atrocious design philosophy are people who were never going to accrue thousands of hours of play time in an ARPG in the first place. ARPG lovers want an ARPG they can devote years of their free time to, which means it needs to be something that's fun, fast paced, easy to lose yourself in, doesn't require your absolute focus and attention lest you die to some miniscule in-game element that might be buried under layers of other graphics, and is endlessly repeatable. I haven't even finished the campaign yet, and I've given up due to boredom. The game isn't hard, it's just annoying and tedious. I haven't died on my character to anything other than on-death explosions that I couldn't see, or to instant-death mechanics. I kill white and blue mobs in one hit, yellow mobs in two, and bosses in 30 seconds or less. But even with MS on my boots I traverse the world so slowly it feels like a chore, and the maps are unnecessarily large without clear paths through them or any sense of being a real world. They feel like mazes built to be mazes, while PoE1's world felt like an actual world we were fighting our way through. This game might do well for a short while due to its graphics and how smooth its combat feels (if slow and tedious), but I see no long-term staying power in it. It feels more like a one-and-done RPG, and when put into that category it's not even a very good one. |
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" Holy Godzilla. Is this what having a seizure looks like? Calling PoE1 the easier game after you made an entire list of things that traumatized you in PoE1 because you have 0 skill w/e is laughable. Get good, enjoy your bland and watered down poe, spam dodgeroll. In two month you'll be playing and gifting 1000s to your next "goty". Brainless milk cow. Last edited by epiphase#4568 on Dec 16, 2024, 3:20:08 PM
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Just cutting in (late apparently), that while I do disagree with most of your (that is, the OPs) points here, I will say, thank you for at least putting the effort into actually talking and not just screeching in non-sense.
If people want to push for a different idea or be critical, it's a breath of fresh air to see them actually be able to communicate what those ideas are, so an unironic, fully earnest pat on the back. The forum would be a nicer place with more of that. |
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" I thought I'd go without trying to nitpick on this topic, since in general it raises very valid concerns, but praising this bit made me triggered enough. See, we can dissect some weaker point like "Long campaign = bad", and it'll be pretty clean it has no ground, and especially it has no ground claiming that anyone who's fine with campaign length is automatically wrong. All it does is applying PoE1 meta-knowledge about leagues onto PoE2 and makes a conclusion that nobody will want replaying campaign every three months. Well, except we're not talking about PoE1 here. PoE2 is a different game, exactly WHY are you all assuming leagues will behave exactly the same as PoE1? We currently have one "early access" league that will be cooking for OVER 6 MONTHS (if not much longer), why are you even crying about "oh replaying campaign every league is horrible"? You haven't even SEEN any details on upcoming leagues. Now, if we strike out all the points from the list that are extremely premature to be even discussed (and any discussing on them happening right now is only trying to pull facts from PoE1 and apply it to PoE2 blindly), I'm quite fine with the rest of arguments. Last edited by just_dont#6539 on Dec 16, 2024, 3:27:11 PM
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100% spot on.
Been trying to say this since the first few days. The real issues got buried in arguments about nerfs and difficulty when the bigger problem is that the game is difficult to enjoy and not suitable for deep endgame engagement or a league structure. | |
Agree with author.
(About campaing I think the problem is that the areas are huge) |
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Just stfu with your "modern gameplay".
Modern gameplay would be to pay for ascedancy, craft item with real life currency and a chance to break, buy lootboxes in hope of having a skill upgrade. Can you guy just fkoff insted of arguing the obvious flaws of this bad game. Tell me how slow gameplay based around dodgeroll is modern? The thing I hate the most about PoE2 is all the dmbfks like you it brang in the genre. This is an aRPG it is unpopular by nature, the player base is dedicated people playing this games for decades. Lemmings like you will be playing the next "best game in history" and give up your old toy even before PoE2 make his official launch. |
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" Hello ! As for myself, that's not an assumption, and I'm not even comparing to PoE1. After how I felt on my first playthrough, I wanted to try with a different skill/ascendency, to confirm my feelings. 2nd char got me bored so hard, I quit before finishing the campaign. To further confirm it wasn't because of this new skill, I tried a 3rd char. I litteraly fell asleep few times in the zones between bosses, before calling it a quit. When I agree with OP about the replayability issue, it's not because of assumption. I litteraly cannot see myself replaying it. RIGHT NOW alrdy. And the game while in EA, is really fresh, that shouldn't be happening. Also, we have to remember that not everything is blind. Veterans come from a time where PoE1 was slow as well. And we saw how it became more popular. You could argue we are at a different time, but it doesn't come out of nowhere :) Last edited by rob_korn#1745 on Dec 16, 2024, 3:41:16 PM
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Great post with excellent points made. Agree with pretty much everything you mentioned. Instead of feeling exhilarated after a game session, I'm exhausted and stressed. Doesn't feel like a game but a rewardless slog sometimes. Here's hoping they listen.
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I completely agree, But I also remember the fallout of when POE announced console, and tencent buy out.
While I do agree with you, and all your points. I'm also aware that there were decisions that would 'destroy' the future of the game. But it seemed to work out well for them. And maybe I'm just not seeing what it could be. If they continue this route, this game is not for me, and even if I play a league I will never play through the campaign more than once a league. It was mentioned that the campaign skip for 2nd+ characters in a league wouldn't be needed if the campaign was better. This makes the campaign feel worse. I don't think ARPG game devs understand their game is not the campaign, it is the maps and endgame. Everything before is just how we get our builds online. But if in 2 years time, it brings in enough constant cash to keep the game growing, who am I to argue? Last edited by stvndall#4574 on Dec 16, 2024, 3:44:52 PM
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