Why POE2’s Direction Is Worrying for Veterans and Newcomers Alike
Thank you so much for pointing this out, it accurately reflects my opinion.
I also want to point out that there is a huge difference in QoL between melee and ranged characters. If you want to build a "soul-like" game that values technical skill, you HAVE TO make the melee class a "high-risk high reward" gameplay. But now it feels horrible to play as a melee. For example, my monk needs to engage in close combat but my output is nothing compared to a witch or sorc. Even for the pinnacle bosses, most people who beat them were ranged characters (look up trialmaster or sanctum 4th boss for 4th ascendancy, you will mostly see ranged chars beating). Even the top 10 in ladder (/ladder) right now consists of 8 ranged chars. |
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I am 100% behind this post. Well thought out OP.
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The map size its something im talking with my friends for a wile now, one of them its defending that they dont spend too much time on them, but i mesured his times on maps doing stuff, around 20 to 40 mins ON EACH!(completing all objectives)
with map size reduction it helps the campaing slog problem, also the checkpoint teleport thing DOES NOT! solve anything, walking to an old checkpoint its not a problem at all, the problem its clearing everything to find that checkpoint. my objectives are almos always on the last uncovered part of the map. the skill tree is another something i been complaining for a wile now, you you dont have the life nodes anymore to spend points, byt if i wanna anything on the tree i still have to go trough 6 to 12 atribute nodes, there are too many nodes that didnt need to exist, theyve made like a square shape, but instead of using 4 nodes, they made it 8... nodes do not conect to other parts of the tree, deadends everywhere and since there is no way to conect anywhere, you go for 6 more atribute nodes "oh but you gotta seach nodes along the way" yep i know and i do that, but if i want to make a fire crit build, you cant pick the crit nodes first, you need the fire ones, and they are the furthest away, and also far from each other, most things along the way are not gonna be used too. |
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" When I see the behaviour of many (not all) members of said club, I don't really want to be one. |
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There are good points in this op.
But tbh, showing 8,5k hours to justify your point is not valid. Despite Poe’s games being about grinding there are few ppl in the whole pool which plays that much, at this point it’s being scary ( my opinion ) Personally I love more te technical and slow gameplay, so I would it to stay like this and not become an vroom vroom two buttons screen blown simulator like Poe 1 minus ruthless. Poe 2 is an early access, the changed they made so far are great, for me it’s the best HnS ever already , I really hope they won’t destroy it by taking the path of Poe 1, which absolutely destroyed it for me and my friends. I understand my opinion is only mine, but I don’t want a Poe 1 mess copycat with better graphics. I don’t try to be offensive, cause there are a lot of really interesting points like craft you pointed. Being playing exclusively hc I will be honest most discussions I see global or not are about the game being absolutely great. Just please don’t ruin the base to make a mindless two buttons like Poe 1 PLEASE DONT. I would so much that ppl which does not like the real base of the game for what it was made for ( slower , technical, avoiding mechanics, placement etc ) go play Poe 1 or another game where only build matters and two buttons while watching Netflix at the end, but stop trying to totally convert the game to another game. Poe 2 is different, it’s slower, you can use more skills , you are not gutted to a 6 link only and a freakin zoom buttun, god please don’t destroy that. Sorry for my bad English Last edited by akanah#3221 on Dec 16, 2024, 3:04:56 PM
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" At least he wasn't insulting and took the time to write up his mind, just let it be... but I feel you... Also "seasoned poe2 players"... Last edited by Maldosam#3663 on Dec 16, 2024, 3:01:43 PM
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Pretty much the perfect expression of my conclusions at this point.
Thanks for that post. Last edited by rob_korn#1745 on Dec 16, 2024, 3:06:09 PM
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Devs would do well to watch some gameplay videos of Marvel Heroes because that game was everything a Diablo-like should be.
Better yet, set up a private server and play it because that's a thing now. |
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Thanks OP for taking the time of putting all this in a structured well thought out written format. Hope GGG sees this and takes it into account.
+1 |
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This is hands down the best and most complete (from my perspective) feedback I've seen so far.
+1000000 EDIT: in regards to campaign length, act 1 felt pretty fine (the manor portion was kinda unnecessarily lengthy, but the rest were ok). It's acts 2 and 3 where it becomes especially tedious. As pretty as those places are, it really feels unnecessarily long considering the scarcity in MS. POE1 has some large maps too but you have speed flasks and movement skills to compensate. Last edited by Felix44#4475 on Dec 16, 2024, 3:18:34 PM
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