Poison Gas Arrow Pathfinder
I'll edit details into this post once I'm home but I wanna stress I'm taking absolutely nothing for safety. Until last night I had 85% evasion or so taking plenty of nodes for it. Now with the same build I have much less.
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" WUAT, mine is 1373 to 5584 in the arrow and the cloud is almost 9000, HOW? |
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updating everything to be 100% accurate to what I'm working with currently.
https://maxroll.gg/poe2/planner/t11ewl01 edit - everything fully accurate now, jewels and gear etc. Last edited by Vari#0223 on Jan 17, 2025, 8:25:02 PM
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" I dont get it. I have almost the same setup except 48% (7jewels total) ailments deal damege faster. My main hand poison damage is 1700 - 8100. You telling us that these jewels are so powerful? Last edited by Fodex#7084 on Jan 18, 2025, 3:38:34 PM
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I've made some massive changes to try out surviving a bit, if I had more resources for a chest I'd be in even better shape but it's not that much of a struggle to get up to more than double the EHP I'd been working with. huge dps hit but it's worth it.
I'm adding the new tree/gear/etc to the same maxroll if anyone is curious. also, yes 'ailments deal damage faster', in my testing, rose dps dramatically more per point than any other stat on offer, which is why so many of my gems have them. I was doing the math on my build at a certain pointt (idk how true it is with stronger or weaker weapons, for example) but on my build at that time, 1% projectile damage was a bit weaker than 1% poison magnitude, but even that was weaker than 1% of ailments doing damage faster, enough that I'd rather have 7% ailments do damage faster than 15% poison magnitude. but this sort of messes with the idea of dps and how poison works, because doing damage faster also lessens the length of the poisoning unless you take other nodes to make up for it. this can matter a lot for bosses. but for clearing they're dead before it matters. |