Unique items feel very bad.
i do agree for sure, and its a bit of a feels bad.
i do think there might be a reason for it tho so im not toooo worried? " yeah this basically. we dont have a baseline for what builds are. we have 12 out of 36 ascendancies, we dont even have 2/3 of the base items " maybe its jus me but i havent found a single unique on an advanced or expert base item? my presumption is because those items are temp. we only have the act 1-3 base items in the game. the act 4-6 base items and the endgame base items have not been added yet. as if we dont have a thicket bow yet, we just have a short bow and then theyve stuffed in advanced short bow and expert short bow as a place holder but later there will be short bow, grove bow and thicket bow each with their own art? they dont rly know what the builds are going to be going in. we are working that out right now as a player base, what the baseline builds with rare items are. until you know that you cant design a build enabling unique or an appropriately powerful chase unique surely? same problem they had designing poe2. you cant make the best fundamental core systems when you have a ton of existing items and characters and expectations that you have to have in mind and design around. you need a clean slate, design the best core systems and then the higher order stuff that stacks on top of that gets designed out in layers? im no dev but to me that would be how i would do it. im not gonna design the new version of searing touch before ive designed how ignite and burn damage work in my game, what the passive nodes for those things are, what the rare item mods are and until i know how powerful the resulting builds are. i think the last thing in the game i would design would be the build enabling and chase uniques. |
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" I used this item on my first MF build, to farm early currency. This item is actually 30 years old. It carries the name GOTTERDAMMERUNG. People have been stupid then, to realize how powerful it is. And they are just as stupid now. Short recap: The two magic find rings, give you 160% magic find on their own, but leave you with -100% resistances. (it is unrealistic to try to compensate) Veil fixed this. Boots and gloves with 700 armor with max magic find + blackbraid for "spell suppression". (Everything cost literally 15 exalts) The most expensive piece was corrupted, trash tier INGENUITY belt for "40%" increase, that I got for few divines. ------------ |
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A major issue with unique items in PoE2 really comes down to two things:
1. +Skills on rare weapons are INSANE in PoE2. In PoE1 the best you could do is +1 or +2. Dropping a couple levels for a unique effect was worth it. Dropping +5 or +7 IS NEVER GOING TO BE WORTH IT. 2. They over nerfed all the uniques because they're extremely afraid of player power. But players will always find a way to explode the whole screen anyway so this is a ridiculous way of trying to control things. Edit: And yes of course the insane end game T0 or challenge uniques are good, but they are few and far inbetween and the rest are utter trash. That isn't how it was in PoE1 at all. Last edited by RedaOu#0533 on Jan 9, 2025, 1:30:02 AM
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" Worst case scenario is "the whole screen". My witch hunter explodes enemies 2-3 screens away. Especially when in breach. 20% chance for 100% hp explosion is broken beyond repair. |
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