Warbringer Shockwave Totems: 250k+ dps mapping / 350k+bossing. Easy T16s & Bossing. (Videos)
how are you able to get to 90 elemental res?, currently i only have 85 from passives(x2), and 6 jewels).
btw, utility belt with +2 charm slots are good for too. i use antidote,stone and thawing charms. |
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" Formula for 90/90/90 max res (Can vary specifics, this is my current setup): 1. Against the Darkness jewel with +1 max fire and +1 max lighting: +7/+7 fire and lightning. This slots just northeast of Ancestral Artifice. 2. Prism Guard Cluster: +3 Lightning, +3 Cold, +1 fire 3. Unnatural resilience cluster (with 120 fire res) +7 fire, +1 Cold +1 Lightning 4. 2 emerald jewels with +2 lightning 5. 4 sapphire jewels with +2 cold 6. 3 Soul cores of Tzamoto socketed in defensive gear: +3 Cold. Totals +15 each. Good question that I am certain other people have also. I added the response to the FAQ. -O Last edited by Orion72#3803 on Dec 30, 2024, 3:56:08 AM
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Hey! I've been playing a Warbringer Totem since EA Launch and I've got a few questions.
I'm currently level 89, dual wielding +6s with 328str, 56dex and 76 int and i'm looking forward to buying +7s to increase my damage. The problem is that how do you manage to hit 100+ dex and int while still maintaining 300 strength in order to use giants blood with the attribute conversion? Without selling your other kidney for tons of divs of course. I recently changed my build around to hit 8k armor and 2.8k health. I've also got 100 life regen and a utility belt with flask recovery and charges gained. When doing high hp bosses, how do you keep your high hp in check in order to cast possibly 700hp (i got 450hp) shockwave totems constantly? I seem to be running out of flask charges, which makes me lose dps and then die due to having 0 sustain. Thanks for your guide and for possibly answering this question. |
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" I place a totem like a bit a head, walk in its direction, mobs die, I place the other totem. No flasks or rolls needed. Rolling I'm just in breaches. @Miscu you really seem to miss some regen. +6 low strength maces cost like 4ex nowadays, no need for conversion |
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" So, if you are using a 142 str 2 hander (which both of mine are) then after you add the soul cores it will require 85 str, 28 dex, 28 int. With Giant's blood that's 255 str, 84 dex, 84 int. This should be achievable with reasonable gear and by trading strength on the tree for int/dex where necessary. I wouldn't go higher than that for the strength requirement. I just checked trade and there are no less than 7 qualifying 2h maces listed for 2 div each. Also, in case you haven't gotten there on your tree yet, Polymathy (lower right section of our tree) helps a -lot- with this. When dealing with a boss that has too much hp to be killed within the charges of my flask (if I flask constantly), I find myself in two situations: 1. I have good control/feel for the fight and can play safely: In this case I fight patiently and do not necessarily place all 4 totems at once. I will lay down one/two then leap slam to create consecrated ground while avoiding the boss' mechanics, flasking only when absolutely necessary. This is how I typically fight Zarokh at the end of the 4 level Sekhema Trial. 2. I do not have that level of control and must flask repeatedly to stay alive: In this case, I start by summoning a portal outside of the arena before I enter. I keep all of the totems out doing the damage they can and flask as needed until my flask runs out of charges. Then I log, fill the flask at the well, and re-enter the fight via the portal. Not elegant, but effective when necessary. I used this tech to finally beat Xesht on difficulty 4 just before checking the thread. Hope that helps. -O Last edited by Orion72#3803 on Dec 30, 2024, 4:57:53 AM
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Just hit 95 and finally succeeded on Xesht lvl 4 and Simulacrum lvl 3. Didn't get video of Xesht, but captured the final wave of the Simulacrum for you: https://www.youtube.com/watch?v=U4_FxRRl-8Q&t=22s Video includes a brief walkthrough of my current gear and tree at the end.
I also beat my head against the Arbiter on lvl one four times (that is how many key fragments I had found/could afford). I think I was lulled into a false sense of security by the lvl 0 fight, which did not include any of his insta-kill mechanics. I think it is going to take more practice than I may have time for right now to get those down--my reaction time is not consistently good enough yet. That said, in the phases of the fight where he is damageable, damage feels fine and I don't feel like the build is in any danger. Definitely a skill issue. That may be about it for now. I am reasonably confident that the build is in a state that can, with good piloting, take on the content the game currently has to offer, (even if I might not be quite up to all of it yet myself). This is making some assumptions about the King in the mists and Olroth fights that they are going to be roughly on par with Xesht/Simulacrum but with different mechanics. I'll probably check back in periodically to answer questions. Otherwise, I wish all of you pursuing this build good hunting. -Orion Last edited by Orion72#3803 on Dec 30, 2024, 4:20:27 AM
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interesting that you've almsot 0 regen... not even supporting with vitality?
So I've - 1% vitality in Overwhelming presence - 1,1%+0,5%+1,35%+1%+1% from passive tree - 2,5% expert steel palte =8,45% from 4k life =338 +57 flat regen from belt and armour suffixes and then roughly 250% inc from passive tree and jewels 1082regen/s right now and as it's regenarting while I take the 0,6s to place the totem, I barely go under 3,5k life when I place a totem, have to place two in sucession to see life drop to 2,9k I feel like there is no lightning damage, neither fire dmg, which can really kill you. I've the breachstone to attempt +2 Xesht... two first encounters, were boring. Simulacrum looks like way more fun, but still missing quite a bit of splinters for even the first run Last edited by Ceratoidei#4354 on Dec 30, 2024, 12:03:22 PM
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" My version is using Vitality (and herbalism) with Time of Need (Which provides some intermittent life recovery), and also uses Holy Descent with leap slam to make consecrated ground when needed. That said, I chose to rely more on flasking than regen because of my perception of the relative investment required to get the result I want. Your version looks interesting. Can't see your tree so not sure what you are giving up to get that result, but it seems to require a significant amount of investment on tree and in gear. Also, as I stare at the tree, I am not seeing where you are getting almost 5% unconditional regen on the tree--I might be being dense here--can you provide a link? Your version may be worth it--unclear to me. Either way, appreciate you providing the info so people can test. -O Last edited by Orion72#3803 on Dec 30, 2024, 12:20:30 PM
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Leveling this build currently and really enjoying it. I notice that sometimes the totems don't hit enemies. Do these totems actually require some accuracy? I see that on the slam sheet, it says "estimated main hand chance to hit within 2M: 70%".
If your mainhand doesn't apply to the totems (since they use their own), is the best way to get accuracy with jewels or something? (Again, if accuracy is actually necessary. Otherwise, not sure why they are missing enemies). |
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" Totems do require accuracy. Need to make sure you path to Resolute Technique. Removes all accuracy requirements. |
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