Path of Exile 2: Upcoming Changes and Improvements

im wondering the same - when does the patch goes live?
Last edited by vorrrk420#5067 on Dec 17, 2024, 3:15:42 AM
Good changes in general.

But I dont get the nerf of skeleton Arsonist.
Why just decrease the spirit cost of the other minions?
SO... when are they gonna remove the dump 1 death mecanic for maps ?
Thank you for the support, enjoy the end of the new year :)
any chance there is a rebalance of ignite in an upcoming patch ? (talking about using ignite with spells relying on %chance to ignite roll, not on spells applying automatically ignite such as flame wall).

It seems at the moment completement unplayable, even with max investment in % chance to ignite, it is hard to ignite even white mob, and it feels almost impossible to ignite bosses. Damage also seems undertuned. I have yet to see any build reaching maps relying on ignite to make damage.
This is a minor fix, can you fix astral projection support to work on shockwave totem. Keep up the good work. Happy holidays GGG.
Hi,

'It is now more difficult to chain-freeze enemies by reducing the amount of Freeze Buildup applied after a Freeze has been applied.'

Let's talk about this and general balance philosophy.

Firstly - thank you so much for the fun! I'm loving it. I do however have some concerns about some of the decisions and i'd like to express why.

I definitely agree that some skills / interactions are too strong. Things like Vine Arrow scaling ' hello?'

I also understand that you would ideally like other options to be approximately balanced to create a wider variety of play styles! I totally agree with this too.

Now here is my issue. If I have read this change correctly - It means that the same target cant be chain frozen as easily? They build up a tolerance. If so then I welcome this change. If, however this means that other mobs close by develop it then we will ruin say the Herald of ICE interaction for screen wide explosions.

So here is my question more so generically than on this specific point.
Can we please be really careful not to literally NERF fun.

I know this seems strange but the idea that we invest heavily 100's ex into a build to make a Zoomer 'kinda' that can farm maps quickly at say a cost to ST is what feels good. I am concerned that nerfing this type of gameplay is ultimately nerfing fun. I can guarantee that everyone loves the power fantasy of blowing up packs. It feels amazing!

So in this context - can we consider bringing other skills in line (Buffs) rather than nerfing core interactions for heavily invested outcomes.? If we continue to nerf things because they are becoming meta we will loose this race.

Every season has a meta. Its about that MIN MAX. People have diversity from that equivalence and some small nuisance that are usually defined from Unique.

There is a META to level with (A meta for early end game) and End game. This will always be the case. Some will go Righteous fire - Others may go hexblast. This is the meta for certain content. So should we now nerf them? No, because this is just nerfing the fun! We want to feel OVERPOWERED after we have invested a lot into a build. This should be a case of more scaling and curves rather than outright nerfs. We should be able to get to that OP states - it should just take longer.

Thats my philosophy and you may not agree. We will see. Either way I'm having a blast and while almost all builds i have played have been nerfed im enjoying the journery very much. I also applaud how you have been responding. Take care exiles!
POGGERS
will colossus and other slam attacks being fixed? sometimes it tickles, sometimes it oneshots, seem to do at least 3-5x more damage than usual
(silverback, stone guy from a3 temple, etc)
Last edited by I_Am_Legion#2221 on Dec 17, 2024, 3:26:44 AM
"
Hi,

'It is now more difficult to chain-freeze enemies by reducing the amount of Freeze Buildup applied after a Freeze has been applied.'

Let's talk about this and general balance philosophy.

Firstly - thank you so much for the fun! I'm loving it. I do however have some concerns about some of the decisions and i'd like to express why.

I definitely agree that some skills / interactions are too strong. Things like Vine Arrow scaling ' hello?'

I also understand that you would ideally like other options to be approximately balanced to create a wider variety of play styles! I totally agree with this too.

Now here is my issue. If I have read this change correctly - It means that the same target cant be chain frozen as easily? They build up a tolerance. If so then I welcome this change. If, however this means that other mobs close by develop it then we will ruin say the Herald of ICE interaction for screen wide explosions.

So here is my question more so generically than on this specific point.
Can we please be really careful not to literally NERF fun.

I know this seems strange but the idea that we invest heavily 100's ex into a build to make a Zoomer 'kinda' that can farm maps quickly at say a cost to ST is what feels good. I am concerned that nerfing this type of gameplay is ultimately nerfing fun. I can guarantee that everyone loves the power fantasy of blowing up packs. It feels amazing!

So in this context - can we consider bringing other skills in line (Buffs) rather than nerfing core interactions for heavily invested outcomes.? If we continue to nerf things because they are becoming meta we will loose this race.

Every season has a meta. Its about that MIN MAX. People have diversity from that equivalence and some small nuisance that are usually defined from Unique.

There is a META to level with (A meta for early end game) and End game. This will always be the case. Some will go Righteous fire - Others may go hexblast. This is the meta for certain content. So should we now nerf them? No, because this is just nerfing the fun! We want to feel OVERPOWERED after we have invested a lot into a build. This should be a case of more scaling and curves rather than outright nerfs. We should be able to get to that OP states - it should just take longer.

Thats my philosophy and you may not agree. We will see. Either way I'm having a blast and while almost all builds i have played have been nerfed im enjoying the journery very much. I also applaud how you have been responding. Take care exiles!
I don't think you should be that concerned I think they are just nerfing the couple skills that were instantly freezing enemies after they thawed out ( yeah those existed )
Cassia supremacy

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