Path of Exile 2: Upcoming Changes and Improvements

Alright 🍪
NEVER get back to 6 portals
PLEASE
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People crying about 6 portals need to get a grip. 6 portals is what ruined poe1 because everyone just builds glass-cannon to clear as fast as possible and using portals as a defensive layer. 1 portal is the best change to maps BY FAR. Stop crying and get gut, stop trying to ruin the game.


1 portal just create a full tank meta or even an archer, a sorcerer or a class that apparently wants to be played in glass cannon is forced to go full tank.
I have 160h already, i dont die personnaly in T15 + map boss +3. not problem but thats just boring to create a character stuff like thats for many people and i can understand. its not difficulty its just a meta tank.
@ggg
Enjoy your vacation!
Everyone is crying about 6 portals the best solution for this is Second chances, everyone would love to have a second chance in life why not having a second chance portal and that's it ?
> Skeletal Arsonists Spirit costs now match the other two Skeleton Mages, this should result in a slight decrease in the number of Arsonists at a higher level.

I don't think this will make people choose other skills, this will basically make me ignore the 1 Storm Mage I have (for shocking reasons), since Arsonists will be more expensive to upkeep. Probably should just buff the others so they don't suck so much when compared to the Arsonist(?)
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e_sen#2038 wrote:
guys what are you talking about? im playing infernalist and clearly it is not balanced. she can kill everything without risking anything (except on death ground bombs and it is gone now). It is not balanced (again i am playing infernalist with minions)



Not balanced I agree but unbalanced as in the only infernalist summoner build that matters now are srs+arsonist.

Other minions like frost, storm or cleric are for support only since they lack damage to rely on them purely. Skele warrior lack aoe to clear mobs and no one use reavers.

So instead of trying other build because of the nerf, we got stuck with the less powerful version with no other alternative.

It doesn't help also that only infernalist are good now for summoner build since the passive nodes are too far away for other class to use.
Nice patch, death on effects and random balls(mainly chaos based) were pain in the ass and it's hard to cap all 4 resists early in endgame while keeping good amount of live and other defence mechanics.

Good change for trial, should be much easier for melee, don't nerf any more.

Overall bosses are balanced, people crying game is too hard, maybe it's your builds problem, items, and not game balance. Story bosses are fine difficulty(some harder some easier), map bosses are much easier but they are just filler. And endgame bosses are endgame bosses, no more to say there.

With removall/nerf to on death effects it should be much easier to stay alive on maps with 1 portal.

Hope to see some decent buffs for bone and chaos skills as they underperform so much compared to other skills(chaos are not that bad but bone skills 😐)
That's just a spit to player's face and not a patch
Warbringer's most useful node is not being fixed and still will give 0% damage incrase? Great...

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