Path of Exile 2: Upcoming Changes and Improvements
please enable migration from ssf, i cannot progress there.. i picked ssf thinking i can opt out anytime, but it is too punishing
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1 portal is fine and makes you actually pay attention and build defenses too instead of playing a glass cannon and get full inventories of loot like bow cucks did in PoE 1, they need to fix the barely telegraphed/hidden one shots and some ridiculous damage cases in high tier maps tho, you cant be both mega punishing and have one shots left and right.
IGN - Slayonara
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Last nerf bricked my first character if my second character gets nerfed ALREADY I'll be done playing this game. At least until the Streamers you guys follow find all the broken builds for you guys to nerf and see if the game is even any fun by that point.
I think the amount of changes and nerfs you guys do makes it extremely hard for the casual gamer. I've had fun so far but please don't BRICK my characters. |
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Trials and endgame were definitely too hard, but please don't give us any more portals except for the first try on pinnacle bosses.
I love to see improvements to underpowered gems. Great changes, keep up the good work! <3 |
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Maybe a compromise, enemies respawn, but item drops stay, honestly I like not having to worry about area resetting when I need to farm/level up a bit before a boss, though the boss himself respawning can be a pain, but the loss of items feels more punitive then helpful, already bad enough enemies respawn and bosses are back at full strength.
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W
Hege
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pretty much nothing else than lightning is playable on sorc and that one is only for the rich. had to make another character.
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People wanting six portals have nothing to do with "skill issue".
There are many VALID reasons for this. Firstly, as of now, the game is in early access, only one game mode. If they want to playtest builds, content and bosses, making players able to reach said content is important. Secondly, there is no death recap, you cannot find out what killed you. This is a big problem. Thirdly, one portal only heavily bottlenecks builds, incentivizing ranged or minion builds which can take much lower risks, while punishing melee builds. This will ultimately skewer more and more people away from melee. If people wanted to end current runs after one death, they would play hardcore. There are ways to incentivize the use of fewer portals. You can do several things: 1. Remove gold drops after the first death in a map 2. Lower magic drop chance for each death in a map by a fixed % 3. Lower experience gained for each death in a map by a fixed % If nothing else, let bosses have their own portals, so people have a chance to learn mechanics. Now people will farm pinnacle maps and sell them instead of attempting to clear content. I think this is a big downside for any game, tbh. |
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" Because people who likes the game harder will change to easier game when it exists, we who do not want to play hard mode will keep on suffering. Does it feel logical. Also I mostly wanted easy ascendency and 6 portal. Its very fair. |
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skill issue, stop trying to ruin the game for everyone else because you're bad[/quote] Yep, not dodging effects that i can't see is a skill issue 10/10.[/quote] I died probably more than 200 times since the launch but I can’t recall a single death where I didn’t know the reason [/quote] Literally compilations of the best players dying on stream and they have no idea what killed them. At the end of the day being an elistest arsehole isn't going to change anything, i don't need to touch grass, i havent played since i got to mid tier maps on day 4 and i wont unless it changes for the better. Also the only viable minion build catching nerfs a week in is very on brand. |
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