Path of Exile 2: Upcoming Changes and Improvements

Let's goooo!
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Skeletal Arsonists Spirit costs now match the other two Skeleton Mages


Nooooo, you are taking fun away! Not again, this happened multiple times in Path of Exile 1 already ;__;

Everything I play is nerfed even if thats like 2% playerbase or less.
any update when we can migrate over to standard? w updates btw
Please fix Astral Projection on Totems and the ridiculously small hitboxes of Molten Strike projectiles.
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Pyciorek#0279 wrote:
Dear GGG.

I was very happy about the premiere of poe 2. And I admit that the campaign was quite cool. But....
You ruined the gem system. In poe 1 this system worked great and there was no need for any changes in this matter.

Another thing is crafting. In poe 2 crafting is greatly impaired.

Changes in expeditions: you completely ruined what was good. The same essence.

Progression of maps does not provide any positive emotions.

The very fact that the game has become more difficult because the opponents are better is good. And if you had introduced this small detail to poe 1, the release of poe 2 would not have made much sense.



I agree with this post. I think orb of alteration should definitely be in the game. Why not just make it rarer?
https://www.pathofexile.com/forum/view-thread/3625367
https://www.pathofexile.com/forum/view-thread/3621912
https://www.pathofexile.com/forum/view-thread/3607920
https://www.pathofexile.com/forum/view-thread/3621056

FIX
nice notes, love the changes, also anyone else see green where the double Ls are?
I like you GGG you can be my friend
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Day after day im afraid to test builds, because you guys nerf all of cool mechanics. Btw, monk still is killing bosses in seconds. Its not about to be fair, its about to leave some room to minor respec and still be at the similiar power level.

How im going to enjoy this game? Play new build for few days and delete character because is unplayable. Cool design.


Wait for 1.0, don't play EA, done.
1. Why do shields, including Unique shields, have only 1 skill: Raise Shield? Why can't this skill be changed to another? If you give freedom of action in buildbuilding, there is no such freedom in regards to shields. This also applies to Unique magic shields.
2. Why are there so many narrow corridors in the game and who likes it? Act 3 is the longest and has the most narrow corridors.
3. Why can't you enable the “View outgoing and incoming damage” option? Each player should choose for themselves whether they want to enable this option or not.
4. Why are the Skulls (boss icon) on the map not intuitive? People with poor eyesight may not be able to see the difference between killed and live bosses. Add an “X” above the killed boss icon.
5. Why is there no option to replace a Rune in an item? Because of one wrongly inserted rune there is a great chance to ruin a very rare weapon / armor, which can be selected tens / hundreds of hours.
6. Why are Unique items dropped in Acts so useless? At level 60 a character drops (example) Mist Whisper Crossbow with 6-11 damage... Not only does the weapon not drop on your class, it may not be worth anything on the market. Dropping Unique items should be a celebration, not a disappointment, given their extremely low drop rate.
7. Why doesn't Skillpoints ("P" button) display already invested points in the passive skill tree? Only currently available points are displayed.
8. Why doesn't the “Show Recommended Gems” button remember my selection? I have to re-enable it every time and search for the right support gem. This is extremely inconvenient.
9. Why is it impossible to see positive or negative effects on monsters/bosses when hovering the mouse cursor? The game lacks a Knowledge Base showing positive/negative icons on enemies.
10. Why are builds that players play fixed at a time when the game has a large number of critical bugs that are of great importance to many players? PoE 2 is a solo game. Since the release of early access, there has not been a single boost of one of the skills, there were only cuts (note). There was a feeling that critical errors are not in the first place for developers, first of all there is a decrease in the comfort of players instead of ensuring a stable technical part of the game.
11. Why does your game not provide for the possibility to skip Acts (as it is done by a competitor)? Only a few players want to go through 6 acts each time before entering the endgame. Conduct a social survey if, as you say, you listen to the opinion of the players. After conducting a survey, you will realize that in 2024, most players are tired of going through the Acts in the first part of the game.
12. Why does a game that borrows a lot from Soulslike games not allow you to pick up loot after death? - There you can go and take the souls, here the whole drop disappears after death.
13. Why were such ultra-high prices set in stores? In turn, the sale of Yellow items to the store is 20 or more times lower than the purchase of Blue items. Is this how the economy should be?
14. Why is dumping in a tree so expensive? Giving away 1730 gold for 1 node is kind of crazy... Do I have to farm for a few days to reset the entire tree?
15. Why not specify the Quests on the Minimap? Source: https://www.reddit.com/r/PathOfExile2/comments/1hepwkd/for_the_love_of_god_please_give_us_quest/
Last edited by y3u#4638 on Dec 16, 2024, 6:18:11 PM

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