Path of Exile 2: Upcoming Changes and Improvements
A very nice patch by the sounds of it.
Also noooo my poor arsonist cheese lol, knew that felt a bit too grunty eh :D |
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no more nerfs please. just let people have fun. its already so hard to have fun in this game
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Love to see clusters being added to the tree. LOGIN
Great to see damage being balanced on monsters and end game resistances being removed to help the gearing curve in maps. LOGIN!!! |
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Nice to see some changes to reduce the costs of re-spec. Hopefully this will make it easier to change builds and experiment more through early access.
Still really enjoying the general combat system which is far more engaging and enjoyable than other ARPG's I have played. Enjoy your holiday break and a rest! Looking fwd to playing PoE2 more next year when the rest of the classes come out over time :) |
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It is now more difficult to chain-freeze enemies by reducing the amount of Freeze Buildup applied after a Freeze has been applied.
Damn, you guys really are out here trying to make sure cold Sorc is never played again. Remove the one avenue of damage for them, and without assistance on that horrific nerf you're here nerfing them again. What is wrong with you. Are Rangers the only acceptable class? JFC. |
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been a blood mage -minion for a while i think blood mage needs to be looked at it so and seem's well underpowered and needs some love please look at blood mage again
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Please for the love of god, LET US DISABLE AUTO TARGET ON CONTROLLER or override it when we are moving the stick. This supposed to be a twin stick movement game and we are playing with the targeting of PoE 1.
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The only skeleton type I don't use, because Infernal Hound ignites gas for me, so it's not necessary to use them, besides with clerics and lazy build without temporary minions there's no space for detonating summons anyway. For me useless summon becomes even more useless :P
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This doesn't really address any of the really basic things like white mobs 2 or 3 shotting you no matter the class if you stand still.
A regular white mob shooting an almost invisible arrow from almost off screen shouldn't be doing 50% of someones hp at any stage in the campaign. |
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