Path of Exile 2: Upcoming Changes and Improvements
Loving the communication and frequent updates - regardless of whether you agree/disagree with the buffs/nerfs it's good to hear the devs updating the community.
Uuuge W |
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nice!
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Good changes, just missing a nerf to the Mana siphon modifier. It has way too much range, but mostly it doesn't seem consistent with the visuals.
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Post death stuff should NEVER be in the game...
If a mob died, then thats it...it should be the end of your worries Too many people lost too many characters to "xxx on death" nonsense abilites... |
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" As another lifetime supporter I understand where you are coming from. Some of the changes really are baffling. i.e. Sanctum was universally hated so they brought it back?!?!? Fool me once, shame on you. Fool me twice, shame on me. GGG zigged when players were expecting them to zag? It's GGG. They literally double down on "The Vision" unless there is a HUGE outcry. :-/ If GGG had just been upfront that ... PoE2 = Ruthless Souls lite walking simulator. ... I think people's expectations would be tempered instead of feeling blind-sided. i.e. Can't socket multiple gems of the same support gem feels like a huge step BACKWARDS. What is the time frame for when the next patch is expected to go live? |
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W changes so far
Buff cold sorc pls T-T |
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Nice, thank you GGG team.
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PATCH COLOSSUS PLEASE sometimes he do 0 dmg sometimes he one shot us HC player its horrible
Last edited by WeedOut#3971 on Dec 16, 2024, 7:41:14 PM
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" did you just not read the part where they said they are buffing underachieving skills??? |
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I don't understand why the exploding crystals on death were removed. They were the lighter version of DoD.
Welcoming changes to the quarterstaff abilities. But I'd like to see full on conversion from physical to elemental damage. |
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