Path of Exile 2: Upcoming Changes and Improvements
So instead of BUFFING the minions that have high cost to be on arsonist level, you NERF arsonist to be on higher cost???? man this is fun
For context, this makes a build go from 2 clerics 10 arsonists (with blink and raging spirits ofc) go to 1 cleric and 8 arsonists and +5 spirit. Insane Last edited by RazvaNavzar#7653 on Dec 16, 2024, 10:28:47 PM
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freezing issue? i can't play anymore the game!
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" honestly i fail to understand what they means with this one too, i means freeze already have a diminishing return, means after one freeze it's harder to already put freeze another time the enemy on it. chain freeze is not possible if you play normally. i play sorceress cold, and this nerf right after the nerf of cast on frozen is like saying me, stop to play this and go play something else. because the goal of a cold spe it's to control for get the possibility to dps. since most of our damage will come from when the enemy is frozen. i fail to understand this change... for me it's bs. because let's be honest if i don't kill the enemy before the first frozen effect wear off... i'm dead. because no way in hell i can put back the effect fast enough. |
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Other than the nerf to my beloved Arsonists, this all looks great! Is it possible to get 6 portals back though, 1 death and burn an entire map is an absolute tragedy given the miniscule amount of current map sustain.
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" Not a deadeye, archemage spark or hammer of the gods enjoyer? Sit the fuck down. |
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but comet still takes 300 energy to be triggered
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Impressive you guys listens and change things so fast. To the whole Team, have a nice rest and holidays with the fam. LOGIN
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I see a lot of people happy with this. Still feels like a bandaid on an open wound. The underlying core issues generating these balance problems do not get tackled by GGG.
Vision. |
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Let's go!
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W changes thank you
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