[Starterset] Tank Alkem Eira: The Return of Aegis Aurora 2.0|Recoup on Block|MoM|Elemental Minions
Overall this starterbuild carry you in best qualtity of life with minions and cheapest gear extreme tanky into t-15 maps. Above in high poe2-content the build unites minion- and elemental-skills for a very flexible allrounder-setup. It's useable as Infernalist, Warbringer, Stormweaver and other north-western-based ascendancies. Update: Passive Tree is improved! Tank Aegis Aurora 2.0 - Block + Recoup + MoM + Es-Stacker You enjoy to watch Wraeclast burn? You like your maps covered in fire? You want to shotgun the whole screen? You favourize a tank to fulljuice the maps? You love to loot - already while your artillery of minions finish the job? Videos: Bossing, Medium Juiced, Facetanking all attacks of Titan-Boss T15 Only 5- / 4-links, only gem-lvl 19 and only 2 ascendancy-points are used. Lvl 80, Stormweaver Edition, budget thumbed 25 exalts. https://youtu.be/uCzfNuUzd70?si=D3RJVZ3sXsOp-3St Mapping, Medium Juiced, Alkem Eira T15 Forge of the Titan Only 5- / 4-links, only gem-lvl 19 and only 2 ascendancy-points are used. Budget thumbed 25 exalts. https://youtu.be/zxRXIG8uhdo Mapping Starter Gear, 5 exalts, T10 (only 4-link and gem-lvl 16 used) https://youtu.be/RuqayHILJAI More soon ...... Tree, gear and skills: https://mobalytics.gg/poe-2/profile/095deee9-a70f-4666-b761-86aba360331f/builds/db2034b5-6f49-474e-a84c-4a231d50dc62 The Mechanics This build uses a special tanky combination of Blocking, Recouping on Block and on damage taken, optimized by the keystone Mind over Matter, and a stacked healthpool of 15k with energyshield overflowed and recovered with grim feast by exploding raging spirits. It overstacks 6 mechanics of recovery for awesome stability to facetank most poe2-content. In a tanky recipe 3 cheap uniques are geared: the shield Alkem Eira, the belt Midnight Braid and the body-armour Ghostwrithe. Block The buildcore is the big buffed defensive layer of block. With raising your shield you block and at the same time recoup with damageshiftings into mana by the keystone Mind over Matter full 100% of damage of hits with your core item, the shield Alkem Eira. It's like an Aegis Aurora 2.0 out of PoE1. When you move faster instead, still 75% are blocked and recovered and as bonus you double your es-pool by remnants of our exploding raging spirit-minions with the spiritskill grim feast. Overall damage is first taken from our mana-pool, our es-overflows of grim feast, then completely blocked or also body-blocked by our minions. As additional result the recharge of energyshield often starts beside. Recovery With the belt, a stat on amulet and an implicit we recoup 90% of damage taken, simultan with the shield we recoup 100% of blocked hits. Totally united the Es-Recoupings, Life-Recoupings, Mana on block converted to Es with the keystone Mind over Matter, Mana-Recoupings, the Mana-flask and the Life-flask recover our health-pool almost instant and grants high tankyness against dot. In total awesome 260% of damage of all hits is shifted as recoveries into our full health-pool. Because these 6 mechanics of recoupings are overstacked, you can tank through everything. Practical example:
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As example: in a row of 10 hits, each 100% damage, 1000% damage is incoming. Rounded down we block 70%, 7x100% incoming damage. And we take 3x not blocked hits, that is 300% out of of 1000% incoming damage. Then we recoup 7x100% of blocked and 3x90% of unblocked hits, in total we recoup 970% of only 300% damage taken over with passives of "Pliable Flesh" accelerated 6 seconds. With other words: Recoupings can be counted in this build like 30% and more life-reg. Only in a few damagepeaks (i.e. start of a ritual, high distance on huge maps to delirium mirror) recoupings are too slow and we need some movement, active blocking with raised shield, grim feast and usage of the mana+life-flask beside. That's enough for almost instant full Health-pool/Manabuffer-Recoupings against dot and in high poe-content until t-16. Energy As second fundament we mount up 6k es, 12k es with grim feast after some seconds in fights, a buffer of 2k mana used equal to life or energyshield, almost instant recouping and recharging and beside 1k life. This impressive 15k es+mana+life-pool is protected by 78% elemental resis, 75% chaos-resis and of course 75% full blockings also against spellhits as final layer of defences. Yes, you can facetank most bosses because you cast your supports and spells only to buff and control your artillery of fireminions. The Offences As damagesources fire-minions are used. Raging Spirit Skulls explode and Arsonists Fireskeletons are the maindamage-dealers. An artillery of fire walk over all encounters and shotgun the screen. Collateral the exploding raging spirits, and all other sometimes dying minions, continuous procc es-remnants by the keyskill grim feast for overflowing and recovering energyshield. Budget Needed budget is thumbed 3 exalts for t-5 maps, around 5-10 exalts for t-10 and 2-3 divs for t-16. PRO | CON
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PRO Budget: Probably one of the cheapest combinations to carry into T-15 endgame Starter: Blockings, Es and MoM are awesome tanky - no problems with bosses in the whole game and campaign CONTRA The entire screen being always in fire gets tiring at some point. Last edited by Chromino#4813 on Jan 5, 2025, 3:49:15 AM Last bumped on Jan 4, 2025, 9:45:55 AM
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The Skills
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The Minions 5-12 Skeletal Arsonists Skeletal Arsonist + Scattershot + Heft + Magnified Effect + Martial Tempo + Fire Infusion + Fire Penetration Our main damageskill. Use also often their active firebomb-skill. Huge buff to the keyskill Grim Feast beside. When you pathed "Right hand of Darkness" for increased minion area of effect on the tree, switch out Magnified Effect. Also gainst hugge-size bosses with large hit-boxes, like Titan, Chayula, etc., you can switch Magnified Effect to +1 Minion Mastery or other supports. 10 Raging Spirits Raging Spirits + Minion Instability + Infernal Legion + Fire Exposure + Feeding Frenzy + Elemental Focus + Immolate Raging Spirits are also exploded by the active Skeletal Arsonists' skill. Huge buff to he keyskill Grim Feast. Link Fire Exposure only when you have no other exposuresources like as Infernalist Hellhound etc. 1-2 Skeletal Clerics Skeletal Cleric + Last Gasp + Ingenuity + Second Wind Because we invest not much into minion-survivability very important. 2 Skeleton Warriors Skeleton Warriors + Meat Shield + Knock Down + Maim Our meat-shields. As Infernalist 1 Hellhound Hell Hound + Fire Exposure + Takes damage in our place and 20% fire exposures. Direct Minions Bind in the game-menue in the game-options under controls the "Command minions" to a key you prefer like "3" to convocate them in some maps like tower-maps faster to your side. The Buffings Flame Wall Flame Wall + Fortress + Spellcascade + Buff the Arsonists bomb-projectiles and our own spells with fire-damage and ignites going through flamewall. Pain Offering Pain Offering + Font of Rage + Ablation + Danse Macabre + Persistence + Energy Barrier + Can be buffed 100% with passives on the tree of weaponswapping. Alternative: Solar Orb Solar Orb + Strip Away + Fire Exposure + Overabundance The Curses and Debuffings Flammability Flammability + Cursed Ground + Heightened Curse Can be buffed 100% with passives on the tree of weaponswapping. The Tanky Skills Grim Feast Grim Feast (+ Clarity) Our keyskill for recovery and doubled overflow of energyshield. Take clarity in exchange of minions only when you have enough spirit. The Movement Shield Charge /or Blink Choose one Movement you prefer. The Spells Fireball Fireball + Wild Shards + Fire Exposure + Unleash + Mobility + Arcane Tempo To procc more raging spirits and es by grim feast. Raise Shield Full tankyness for a few hits. ■ With your new uncut skillgems first always upgrade to the next higher level: "Skeletal Arsonists" >> "Raging Spirits" (Spiritgem) >> "Grim Feast" >> "Skeletal Clerics" >> "Pain Offering" ... other spiritskills soon to be checked:
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Cast on minion death, cast on ignite, cast on shock Eye of winter: Debuff Critical Weakness on mobs Frostwall: some added damage of the explosion Update 7.12.24: Skeleton Arsonists can be switched to Skeleton Snipers or Mages. Skeletal Frost Mage Skeletal Frost Mage + Glaciation + Feeding Frenzy + Arcane Tempo + Scattershot + Fork (Hypothermia, Eye of Winter + Cold Exposure, Malice) Frost Bomb: Starterskill for Level 1-10 archmage + lightning skills + mana tempest + eldritch battery + amulet Everlasting Gaze lightning conduit + soul offering + conductivity + sigil of power + lightning warp / considered casting Frost / Lightning Mage Skeleton, Skeleton Sniper, Solar Orb, Comet, Blink, Electrocute Shield Charge Magma barrier, block, 30 spirit Rolling Magma + Spell Echo + Chain Firestorm Impending doom + cursed ground + spell echo Elemental expression Frost Bolt Volatile Dead + Zombies etc. Detonate Dead + Skeletal Brute The Playstyle
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Be careful and keep range in the first seconds of a fight or map until some recoupings and overflows of grim feasts were builded up. Then, when you want to take the abilities of the build to the limits, you rotate tanky and damage-abilities. Tanky skills With upraised shield you block 100% of all hits and recover your complete pool of es, mana and life. When you move you block 75% and recharge + double your full es with the white orbs of grim feast. When your Solarissister shout "Out of mana" use fast your manaflask similar to a life-flask. Damageskills Cast fireballs to activate hidden mobs ranged and to apply fire-exposures. Cast flamewalls to ignite the projectiles of your skeletons. Cast flammability for the big buff. Cast the explosion-skill of the skeletons to burst bosses and though rares fast down. The Damage | The Combo | The Controls
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The Combo and Controls Take the controls and keybindindings intuitive you like and prefer. Different gamers like different keybindings. Mouse and Keyboard As example I like to push the buffs directed from left to right. Against bosses the damage is fastest bursted with in example the keys: Q - Flamewall W - Fireball E - Flammability R - Pain Offering T - Spam Arsonists Firebombs Other Controls Left Mouse - Movement only Right Mouse - Raise Shield Middle Mouse - Shield Charge Space Bar - Dodge Roll 3 - Direct Minions (in the game options binded) 4, 5, 6 - More controls when needed Controller Ingame very good, but not optimal for inventory-managament and passive tree. WASD A bit faster changing of movement is possible when you handle the 4 additional keys. Last edited by Chromino#4813 on Jan 5, 2025, 3:11:29 AM
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Tipps for Levelling and Gearing
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■ Stack first some blockings and miniondamage. Then after stack Es. ■ Cap early your elemental resis. ■ Get some chaos-resis for act VI too. ■ Raise your elemental resistances in "prism guard" in the tree until you cap them on gear. ■ Before you get first minion-, and spiritgems against the king of the mist in the rituals-map, spark to ignite the projectiles fired through flamewall, and frost bomb, as well as many other skills, are good. ■ Against bosses use often the ability "Raise shield" to defend 100% of their hits. ■ With your first uncut spirit-gem get "Raging Spirits". ■ With your new uncut skillgems first always upgrade to the next higher level: "Skeletal Arsonists" >> "Raging Spirits" >> "Grim Feast" (Spiritgem) >> "Skeletal Clerics" >> "Pain Offering" ■ Spam the "explosion"-firebomb-skill of the Arsonists to burst bosses faster down. ■ All key-items are available at lvl 2/3. As soon as you stashed your first currency, get the unique shield, belt and body-armour cheap in trade. ■ Visit the tailored tradelinks in the last spoiler of the build. ■ After a level-up visit always the vendors. You will find continuously better +1/+2/+3/+4/+5/+6 to all minion-gems sceptres in their offerings. The Ascendancy
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This build is, in these early poe2-days, designed for the ascendancy Infernalist and also useable as Warbringer and as Stormweaver and other north-western-based ascendancies. Take the Ascendancy Infernalist in this order: 1 - Loyal Hellhound 2 - Altered Flesh 3 - Beidat's Will 4 - Beidat`s Hand As Infernalist switch the Bodyarmour in endgame to a high es-armour with the passives "Ancient Aegis" for 100% increased energyshield on the tree. Alternative gear the uniques Bitterbloom Feathered Robe (starts es-recharge on using manaflask) or Enfolding Dawn Pilgrim Vestments (+45 resis, +100 Spirit). Take the Ascendancy Warbringer in this order: 1 - Renky's Training (Blockchances) 2 - Turtle Charm (Blocking Aoe's) / or Jade Heritage (Tankyness) 3 - Warcaller's Bellow (Damage) 4 - Answered Call (Damage) Take the Ascendancy Stormweaver in this order: 1 - Heart of the Storm (Recoupings) 2 - Scouring Winds (Exposure-Buff) 3 - Constant Gale (Arcane Surge) 4 - Force of Will (Mana-Reg) In january 2025 the Infernalist-Ascendancy remains strongest for minions. Warbringer grants a good mix of tankyness and totems too. With damagescaling of an elemental skill and buffing exposures Stormweaver fits also. Last edited by Chromino#4813 on Jan 4, 2025, 6:51:35 AM
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Last edited by Chromino#4813 on Jan 4, 2025, 6:22:21 AM
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Gear
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... need to be cleaned up ... Weapon ■ A sceptre with skeleton-warriors supports good. Take it with +5/+6 to miniongems, increased miniondamage/attackspeed, and increased spirit. Alkem Eira & Midnight Braid & Ghostwrite This build focus on overcapping all sources of substain. The more damage you block and take, the more health you will recover on block and recoup. Aegis Aurora 2.0 This combination of 3 unique pieces remember of the meta-shield in PoE 1 aegis aurora. The more damage you take, the more you will block and the more you will recover. Shield-Implicit ■ On shield: Increased blockchance Implicit on body-armour ■ #% Damage recouped as mana (Second best: #% Damage recouped as life)
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Belt Midnight Braid
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Helmet ■ Get +1/+2 to all minion gems on helmet Amulet The amulet is (as well as the boots) the gearpiece where your first divines are good used for effective stats. ■ Get +1/+2/+3 to all minion gems on amulet too. ■ Get #% of damage taken recouped as mana ■ Enchant / Anoint the amulet with the Distillings: Greed, Fear, Suffering for the passive-notable "Deflection", 30% increased blockchance, 10% damage of blocked hits taken. Before you anoint your amulet with distilled emotions for "Deflection", path instead on the tree into the blockings in "Towering Shield". A very good 60% es-anoint is "Patient Barrier": Suffering, Isolation, Fear Cheaper starting-anointsare: "Smooth Buckler" (12% blockings, mana on block): Distilled Emotions Combinations: Guilt, Envy, Greed "Shield Expertise" 12% increased Block chance 40% increased Block Recovery, Disgust, Greed, Fear Alternatives
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"Hunter's Talisman" +1 Charm Slot: Paranoia, Paranoia, Paranoia "Parrying Motion" 12% increased Block chance 1% increased Movement Speed for each time you've Blocked in the past 10 seconds: Ire, Fear, Ire "Icebreaker": Gain 100% of Maximum Energy Shield as additional Freeze Threshold: Ire, Paranoia, Fear "Fulmination" 40% increased chance to Ignite 40% increased Damage with Hits against Ignited Enemies: Suffering, Suffering, Greed "Endurance" +2 to Maximum Endurance Charges: Guilt, Isolation, Envy "Heavy Buffer" 40% increased maximum Energy Shield 10% reduced maximum Life: Greed, Paranoia, Isolation "Glazed Flesh" 3% of Damage Taken Recouped as Life, Mana and Energy Shield: Isolation, Fear, Fear "Raw Mana" 12% increased maximum Mana 10% increased Mana Cost of Skills: Suffering, Ire, Isolation "Eldritch Will" 3% increased maximum Life, Mana and Energy Shield Gain 20% of maximum Energy Shield as additional Stun Threshold: Isolation, Guilt, Isolation "Wide Barrier" 30% increased Block chance 25% reduced Global Defences: Envy, Isolation, Isolation "Back in Action" 80% increased Stun Recovery: Ire, Guilt, Greed Other Prefixes ■ Increased Spirit >> Mana >> Energyshield >> Life >> Armour. (Avoid evasion, we prefer to block and recoup.) Other Suffixes ■ +1 to all Minion gems >> Elemental Resis >> Chaos Resis >> #% Damage recouped as mana >> #% Damage recouped as life >> Needed Strength / Attributes In lategame stacked 100-150% Increased Rarity of Items found is welcomed also to get more currency dropped. Variations
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Amulet Everlasting Gaze adds 1.5-2k energyshield for tankyness. Amulet Xoph's Blood spreads fire-exposure Amulet the Anvil is possible for blockings. Amulet Fixation of Visith is possible for damage. Body Armour Enfolding Dawn, +100 spirit (lvl 1) Keystones
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"Mind over Matter" Mind over Matter lift the mana up into our health pool and enables with our key-items in total 330% of damage and more to recoup overstacked as mana. "Eternal Youth" Is awesome for better usage of lifeflasks until we get the expensive unique wardflask Olroth's Resolve in lategame. Alternatives
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"Whispers of Doom" is interesting for a second curse like Enfeeble: Not recommended:
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Chaos Inocolation Would be awesome, but then our energshield is used first and only after at second the fast recouped MoM mana. So we prefer to use our passives to travel instead to the block notes. Eldritch Battery Would result into loosing huge amounts of energyshield. But remain useable with the unique amulet "Everlasting Gaze". Last edited by Chromino#4813 on Jan 5, 2025, 7:44:17 AM
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Jewels
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Most wanted Minions deal #% increased damage >> Minions have increased attack- and castspeed >> Increased chance to block >> Increased Energyshield >> 2% mana on kill >> Damage recouped as #% life >> Faster start of es-recharge Flasks and Charms and Ailments
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Flasks Simply get faster and increased recoveries on your flasks. In lategame the flask Olroth's Resolve adds some ward. Charms In early game use what you lack most: ele-resis, stun-immunities, poison-immunities, bleeding-immunities. In lategame-maps overall stun-immunities are most wanted. As suffix more uptime and mana are prefered. Last edited by Chromino#4813 on Jan 4, 2025, 7:04:02 AM
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Checklists Attributes | Resistances | Ailments | Es | Mana | Block | Recouping | Spirit | Miniondamage | Weaponswapping | Craftings
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Attributes
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The build stacks only Intelligence for Mana. With the passives "Ingenuity" on the tree for +25 Intelligence and travelling to some jewel-slots there should be no issue to cap all attribute-requirements. When some Strength or Dexterity is needed, squeeze in one attribute-suffix on the rare gloves, amulet or rings. Resistances
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Elemental Resistances ■ Rare gear, each 3 Suffixes: Rings, Amulet, Boots, Gloves ■ Rare gear, each 1 Socket for Implicit with Runes: Amulet, Boots, Gloves ■ Rare gear, each 1 inherent Implicit: 2 Rings ■ Unique Belt Midnight Braid (+36) ■ Raise your elemental resistances in "prism guard" in the tree until you cap them on gear (+15) Chaos Resistance ■ Unique Body Armour Ghostwrithe Ailments
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Elemental Ailments Freezings Most dangerous when we become surrounded in big mobs like ritual. Ignites With our huge es pool and stacked recoupings not often dangerous. Shocks As soon as some Energyshield was stacked not much dangerous. Physical Ailments Stuns Most dangerous when we become fast chainstunned, like in Delirium. Bleedings With our huge es pool and stacked recoupings not often dangerous. Other Ailments Energyshield
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Unique Keygear Ghostwrithe ■ The body-armour Ghostwrithe generates thumbed around 1500 transformed flat basic energyshield. Rare Gear ■ As defensive prefix we choose most highest energyshield on the rare helmet, boots and gloves (each +50 up to +400 energyshield) ■ More Prefixes for flat basic and #% increased energyshield can be geared in example on the rare amulet Passive Tree All fast reachable energy-passives are pathed in the passive tree for thumbed around 250% increased energyshield: ■ ■ ■ Keyskill Grim Feast ■ The Spiritskill "Grim Feast", 30 reserved spirit, grants procced energy-remnants when our minions Raging Spirits etc. hit and kill or are killed to double and to recharge energyshield after some seconds in fight (+6000 es) Mana
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Mana is transformed with the keystone "Mind over Matter" as full 100% fast recouped buffer into our health-pool of life+energyshield+mana. Gear ■ On all rare gear-pieces flat additional +mana is recommended. Also +life and +energshield are strong: Helmet, gloves, boots, amulet Passive Tree All fast reachable Mana-notables on the passive tree are stacked: ■ ■ ■ Skillsupports ■ The support "Inspiration" is linked on the most often spammed skill with highest mana-costs to reduce some mana-costs: Flammability / or: Pain Offering Blockings
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Block is probably the most effective layer of defences in PoE2. Attacks and Projectiles and also spellhits are blocked. The downs of armour not preventing much damage against large oneshot-hits and evasion not granting on block-effects are in EA of PoE2 too impactful. Active block with the by shields granted skill "raise shield" lowers movementspeed in exchange for perfect 100% blockchances until we are often hit and chainstunned. In permanent 100% uptime we reach without raised shield in fast movementspeed already 70-75% blockchances and recover simultan 100% of damage blocked with our core-gear, the unique shield Alkem Eira: ■ shield stats (34%) ■ shield corruption-implicit (8%) ■ passives on tree `deflection` (70% blockings) ■ before the anointment instead the buff of 'towering shield' after active block with raised shield (25%) ■ 7 flexible jewels (6-42%) ■ 48 flexible passives in the tree ■ passives on tree wide barrier (25%) Example
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A typical easy set-up would be: Shield Alkem Eira + implicit blockchance 42% multiplied by 75% passives wide barrier (42/100)x175= 73,5% total blockchances Recoupings | Recovery
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6-8 different mechanics of recoupings are high overstacked to be always on full mana and es to tank the next hit in the fights. Gear ■ Unique shield Alkem Eira: 100% of Damage blocked recouped as mana ■ Unique belt Midnight Braid: 50% of Damage taken recouped as mana ■ Unique body Armour Ghostwrithe, implicit: 20% of Damage taken recouped as mana ■ Rare amulet: 20% of Damage taken recouped as mana Practical example:
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As example: in a row of 10 hits, each 100% damage, 1000% damage is incoming. Rounded down we block 70%, 7x100% incoming damage. And we take 3x not blocked hits, that is 300% out of of 1000% incoming damage. Then we recoup 7x100% of blocked and 3x90% of unblocked hits, in total we recoup 970% of only 300% damage taken over 8 seconds. That's enough for full Health-pool/Manabuffer-Recoupings against dot and in high poe-content until t-16. Only in a few damagepeaks (i.e. start of a ritual, high distance on huge maps to delirium mirror) recoupings are too slow and we need some movement, active blocking with raised shield, grim feast and usage of the mana+life-flask beside. Jewels ■ 6-7 Rare jewels, possible suffix on each: 5% of Damage taken recouped as life Flasks ■ Mana-Flask is spammed equal to life flasks. Especially on the audio-sign "Out of mana" or "Need mana" use instant 2x - 3x it. ■ Life-Flask is spammed too. Ascendancy Stormweaver Heart of the Storm ■ 50% of Elemental Damage taken recouped as Energyshield Passive Tree On the passive tree recoupings are often not optimal effective for all damagetypes taken. Only in our late final levels 90-100 we add here some recoupings further: ■ Spirit
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Spirit is stacked as high as possible to command more Skeletal Arsonist, 1-2 Skeletal Clerics and to activate "Grim Feast" to double and recharge Energyshield: ■ in 3 sidequests in the campaign (+100) ■ on the rare weapon rattling sceptre (+100) ■ as suffix increased spirit on the rare weapon rattling sceptre (+30) ■ as suffix on the rare amulet (+40) ■ possible as implicit on a "solar amulet" (+25) Miniondamage
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The Scaling Minion-Skill-Levels are probably the biggest important buff and scale miniondamage as well as minionlife. ■ When you get higher uncut-gems, always instant upgrade the level of the Skeletal Arsonists >> Raging Spirits >> Skeletal Clerics ■ After a level-up visit always the vendors. You will find continuously better +1/+2/+3/+4/+5/+6 to all minion-gems rattling sceptres in their offerings. ■ +1/+2 on rare helmet ■ +1/+2/+3 on rare amulet ■ +1 supportgem minion mastery Spirit Spirit is the second pillar of damagescaling ■ Spirit on Rattling Sceptre, Amulet etc. is used to command more Skeletal Arsonists Miniondamage The third most important factor of our offences. ■ On the tree all fast reached minionwheels ■ On the weapon / Rattling Sceptre (70%) ■ 7 flexible jewels (each 15% miniondamage, or 4% attackspeed) ■ 48 flexible passives in the tree Minionattackspeed ■ A bit less effective because the supportgem Martial Tempo buffs already Minionattackspeed for the Skeletal Arsonists high. Minionlife ■ Minionlife buffs further the Minion Instability-Explosions of 10 Raging Spirits. ■ It also buffs the uptime of the Skeletal Arsonists and other minions. Minionaccuracy ■ Avoid. Not relevant, because Arsonists and Raging Spirits use mainly aoe-skills without accuracy. Weaponswapping
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I am myself still optimizing the weaponswapping with 24 flexible passives on the tree. Until now there are 3 possible nice set-ups specializing into additional second skills and weapons. Pain Offering Pain Offering can optimized increase miniondamage by 70%. Path on the tree for your second passives-modul: Double-Cursing Enfeeble Nice 40% additional flat damagereductions are added with the second curse Enfeeble. As Stormweaver also a second elemental curse, like Conductivity, can be interesting. Go on the tree for: Second Elemental Damageskill Especially as Stormweaver you can buff up a second elemental skill, like rolling magma, frost bolt, comet, etc , with increased elemental- and spell-damage, arcane surge (castspeed for fast spells), archmage (lightning skills), etc. Crafting
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... soooon ... Essences- and Recombinator-Bench-Crafting Rare Gear: Helmet, Amulet, Boots, Gloves, etc. Last edited by Chromino#4813 on Jan 4, 2025, 6:34:04 PM
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FAQ
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About the build The build structure is organized in thematical spoilers like build-mechanics, gear, jewels, charms, checklists stats, damage, defences, etc. The spoilers and the pob are developed like toolboxes for you to fit into different levels, different budgets, different poe-content, individual playstyles, prefered skill-trigger etc... The b.i.s. implicits are there noted too. The alternatives you find next to every gearpiece /jewel in separated subspoilers. The first explained variation is recommended first, the second at second, etc. Want more paintings? ... What are Dangerous Mods and Content for this build?
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I experienced that in lower maps without good gear delirium can be rippy. High physical damage, all ailments, stuns, high distance to the delirium- mirror in huge map-layouts is dangerous. I myself prefer for best drops and rewards Delirium. In higher t10-15 maps in rituals chain-stuns and chain-freezes can sometimes turn dangerous too without good gear. Some rares with corpse-explosions / detonate dead abilities are overtuned rippy further. In tower-maps use minion-controls, hidden in the game-menue in controls, to not get your army stucked and collisioning themself in doors and gateways. Which PoE-Content do you personally prefer and farm?
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With this ranged fire-minion-build my ranking is: >> Ritual: The Build is almost immortal when you move sometimes to not become surrounded. >> Delirium: Probably best rewards, but the common chainstuns and chain-freezes are dangerous in high distance from the delirious-mirror when you are not wellgeared. >> Breach: Most fun. Almost immortal when you stay close to some map-objects to not be surrounded. >> Bossing: Fun and not too bad rewards. >> Strongboxes: No good rewards, not recommended. What is poewiki? | lootfilter / neversink? | tradefilter for pricechecking / sidekick?
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The poe2wiki is a fast developping wiki written by poe'ers made for poe'ers. For all thematics, mechanics, skills and gear you will find there the best researched informations. https://www.poe2wiki.net/wiki/Path_of_Exile_2_Wiki Neversink is the best allrounder lootflter to better show up the dropped loot with sounds and typos. https://github.com/NeverSinkDev/NeverSink-PoE2litefilter https://github.com/NeverSinkDev/NeverSink-PoE2litefilter/releases/tag/0.3.0 Sidekick is an overlay-app which will help to make pricecheckings a bit faster inside poe. https://sidekick-poe.github.io/ Path of Exile 2 - Tradelinks
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Prefer when possible the tradelinks titled "b.i.s.-upgrade". You can reduce / lower the item-filters. To get cheaper, easier and more tradeoffers, open in the tradelinks the added filters of searching and delete, exchange, reduce, or also of course increase, some added stats and filters manually. Often the traderatio exalts - divines is totally incorrect, adjust the wanted currency in the filters: Under "Trade Filters" input a Maximum buyout price in Exalted Orbs to avoid issues with items listed for Divine Orbs or other currencies. (Example prices: online trades only, 2nd cheapest offer) The unique keygear: Shield, belt, bodyarmour 1) Shield Alkem Eira, Blockings, Mana-Recoupings, 1 exalt https://www.pathofexile.com/trade2/search/poe2/Standard/GWXgq0bTb The B.i.s.-Upgrade: with implicit increased blockchance: https://www.pathofexile.com/trade2/search/poe2/Standard/wqRbBbBCb 2) Belt Midnight Braid Warhide, Mana-Recoupings, Resis, 1 alch https://www.pathofexile.com/trade2/search/poe2/Standard/YrdLwlgFY The B.i.s.-Upgrade: with enchants like resis, mana, life, 3 exalts https://www.pathofexile.com/trade2/search/poe2/Standard/6v6D3yMIG 3) Bodyarmour Ghostwrithe Tattered Robe, to stack energyshield and chaos-resis, 1 exalt https://www.pathofexile.com/trade2/search/poe2/Standard/YrdLwRgiY The B.i.s.-Upgrade: with damage recouped as mana and 2 sockets and high chaos-resis https://www.pathofexile.com/trade2/search/poe2/Standard/aWQyMajhe Rare gear: Boots, helmet, rings, gloves 4) Example Boots, best with 30%+ Movementspeed and resis https://www.pathofexile.com/trade2/search/poe2/Standard/RY4oz34T7 5) Example Helmet, +2 to all miniongems, enegyshield, mana/life, resistances, 1 exalt https://www.pathofexile.com/trade2/search/poe2/Standard/5WEX9adHa 6) Example Resistances-ring, individualize the tradefilters https://www.pathofexile.com/trade2/search/poe2/Standard/7V8BoqyT5 7) Example Resistances-gloves https://www.pathofexile.com/trade2/search/poe2/Standard/mLvmp7Mu6 The B.i.s.-upgrade: with mana + life + high chaos-resis https://www.pathofexile.com/trade2/search/poe2/Standard/kEkrLQ6C5 Amulet + Amulet-anoint 8) Example Amulet, Spirit + Minion-gemlevel https://www.pathofexile.com/trade2/search/poe2/Standard/RY5Yk74i7 The B.i.s.-Upgrade: Spirit + Minion-gemlevel and also with damage recouped as mana https://www.pathofexile.com/trade2/search/poe2/Standard/YjoPlGbhY Amulet Anoint / Distilled Emotions (Delirium): Greed, Fear, Suffering for "Deflection" 30% blockchances. Before you anoint your amulet with distilled emotions for "Deflection", path instead on the tree to the blockings in "Towering Shield". Distilled Greed https://www.pathofexile.com/trade2/search/poe2/Standard/YrdO0JvFY Distilled Fear https://www.pathofexile.com/trade2/search/poe2/Standard/GW36Bv9ib Distilled Suffering https://www.pathofexile.com/trade2/search/poe2/Standard/kqOMeeWf5 Jewels Example Jewel, 6-7 jewelslots are pathed on the passive tree: Stats Miniondamage, Energyshield, Damage recouped as Life, Blockchances, etc. are most wanted https://www.pathofexile.com/trade2/search/poe2/Standard/KGnLGXnC5 Against the Darkness, Notable Passive Skills in Radius also grant +14 to Spirit Jeweller Orbs: 5-Links, 6-Links Use for the damageskills, first Skeletal Arsonists, second Raging Spirits Greater Jeweller Orb, 5-Link, 33 exalts https://www.pathofexile.com/trade2/search/poe2/Standard/6Y63L00iG Perfect Jeweller Orb, 6-Link, 3 div https://www.pathofexile.com/trade2/search/poe2/Standard/WpMd0yDfm Other Alternatives / Variations
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Starter-Boots Luminous Pace Straw Sandals, faster start of es-recharge Starter Bodyarmour Bitterbloom Feathered Robe, starts es-recharge on using manaflask Starter Bodyarmour Enfolding Dawn Pilgrim Vestments, +45 resis, huge +100 Spirit Amulet Everlasting Gaze, tanky variation for additional 2k Energyshield https://www.pathofexile.com/trade2/search/poe2/Standard/L6XllnGTn Last edited by Chromino#4813 on Jan 4, 2025, 9:49:41 PM
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Thanks to my heroes of skulls Kripparian, Steelmage, GhazzyTV and BalorMage
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Most supports of the minionskills I used out of their youtube-guides. Thank you very much for your awesome optimized combinations! I added myself only a new tree, new gear, new keystones, new skills, some different supports, new jewels and new defensive layers .... I enjoy the community and discussions and questions very much and learn a lot! Thank you! Informations / Explanations / Variations
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Informations: Want more paintings? ... What is this kind of language?
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Sorry for my funny and not native english. :-) Updates | Changelog | To be edited
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2.1.25 Edited the "checklists stats": Attributes | Resistances | Ailments | Es | Mana | Block | Recouping | Spirit | Miniondamage | Weaponswapping | Craftings Added guidings about the meanings and purposes of the stats and the shortlists for best statsstacking with gear and passive tree for each stat Improved and edited the spoiler "faq" Added 2 new videos, bossing and mapping, Forge of the Titans / Titan Boss T15 Improved the spoilers "poe-tradelinks" and "build-mechanics" Started the spoiler "PRO | CON" 27.12.24 Improved many poe-tradelinks 19.12.24 Improved some guidings Improved many spoilers Added some unique gear- and flask-variations 17.12.24 Published the build "Aegis Aurora 2.0" More builds of Chromino (Path of Exile 1, The Arachnophobia Allstars)
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🌬️⛵☁️[3.25] The dirty Scorpion-tail | Chaos-Necromancy 600M+ | Herald of Agony CI - The Arachnophobia Allstars https://www.pathofexile.com/forum/view-thread/3477280 Which ascendancy? Which budget? Why HoAg?
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Which Build? - Yes, it's true: This high optimized in-depth Arachnophilia-guide just right here in the official poe-forum reachs 200%, up to 4000%, more damage and easy doubled up, or also quintuppled times, more ehp, substain and avoidances compared to the 15M-casual-common builds of Aer0, Snolaz and Verlyna's on YouTube and in PoeVault. Which Prices / Budget? Thumbed, example 4 days after leaguestart [3.25]: ■ 15 chaos for yellow t5 ■ 30 chaos for yellow t11 ■ 1 div aegis aurora for red t14 ■ 2-5 div skin of the lords/loyals for pinnacles ■ 10-20 div for juiced red t16 ■ 20-40 div for t17 and ubers 30% less when you craft some stuff yourself. ■ 60-100 div in the dps-upgrade-editions for 100-200M damage. ■ 200 div - 2 mirrors for ultra-b.i.s. 400-600M damage. That's 80% less compared to meta-bamas, squishy spectres, etc. ----- Trickster is most cheap for early best tankyness, Necro most cheap for damage, Pathfinder for the mix. Some differences in lategame vary and are hard to plan. ----- Which ascendancy? The ascendancies alternate 20-30% in damage, tankyness and recovery. Choose your class depending on your poe-experiences, your playstyle and your favourite poe-content. ___________________________________________ Ascend.:___Guardian_Necro_Trickster_Pathfi_Champ_Jugg_Scion DPS singletarget___3____1____3____2____2____3____2 DPS high density___3____1____3____2____2____3____2 Tankyness_________2____3____1____2____1____2____2 With mageblood____1____1____1____1____1____1____1 Levelling Lvl 1-75__1____1____1____2____3____3____2 Gearing Lvl 60-95__2____3____1____2____2____3____2 ___________________________________________ + + The Ranking + + 1. Trickster - The Tank The Trickster grants an immortal mix of defensive layers and es-recharge against d.o.t. Can facetank most d.o.t.-bosses with Lethe Shade. More flexible in the body-armour-slot. Able to free gear the boots-slot or the sol-keystone. https://www.pathofexile.com/forum/view-thread/3477280 2. Necro - The DD Necro reaches the leading singletarget-boss-damage. The charm of the necromantic choice is "Unnatural Strength"/ Unholy Might Ascendancy to max up the top HoA-singletarget-damage of all ascendancies. Flexible to choose the gloves-slot or flexible third curse when needed, extreme flexible in the ascendancy. Best to scale into 600-800M HoA-crits when you focus on dps. https://www.pathofexile.com/forum/view-thread/3264207 3. Scion Pure flexibility. Easy to build in 90% max-resis. https://www.pathofexile.com/forum/view-thread/3562552 4. Pathfinder Pathfinder gets early an ascendancy-inbuilt mageblood, inbuilt withers and is free to choose the belt slot. That is eg equal to 4 jewel-slots with the darkness enthroned-belt. Most easy to build in melding of the flesh for tanky 85-90% max-resis on top without mageblood. In the good mix. https://www.pathofexile.com/forum/view-thread/3361513 5. The Champ Best flat dr. The champ with all buffs reaches flat 95% attack- and spell-damage-reductions against hits. Fortification, increased aura-effects, armour and evasion fit tight. With iron reflexes fast 200k amour and the farming status against U-Shaper, U-Sirus, U-Eater is finalized. Also most interesting for specialized armour-stacking, best synergies with keystone Glancing blows, Graven's secret, and hybrid life+es variations wearing the Stasis Prison. https://www.pathofexile.com/forum/view-thread/3529075 It's time to Jugg! Be careful: Need mandatory Sin of the lords keystone Zealot's Oath !! Minion-Jugg starts a bit slow and cannot be scaled above 400M, but later speedy and ramps up endurance charges and extreme good regenerations. Retiring. https://www.pathofexile.com/forum/view-thread/3549881 Born to block Guardian has nice es-regenerations, early full blockings with cyclone and easy levelling with the radiant crusade-minion. In lategame hard to scale above 500M. https://www.pathofexile.com/forum/view-thread/3019705 Recommended only for specialisations: Hiero, Occu, Glad
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Variations in the Necro / Guardian / Champ Pob: Ascend.:___Hiero___Occu___Gladi DPS singletarget__2____2____2 DPS high density__2____1____2 Tankyness________2____4____3 With mageblood___-____2____2 Occu Occultist is most squishy, but scales top clearspeed with profane bloom in high density. Needed investments / forbidden flame and flesh. Last choice when you want tankyness. Hiero Good manareg, 80% recoupings of elemental hits with graven secret belt. God of Block - Gladiator Full 90% attack- and spell block, but 0% evasion and 0 ghost dance. Interesting for Skin of the Lords or on tree Iron Reflexes or nearby Flesh and Stone. ___________________________________________ HoT, HoP, HoA, HoI, HoAg Herald of Ash is used simply as 7th link for fire- and ignite builds for faster mapping or as wormblaster-meme. Herald of Thunder is builded with self-damaging loops as autobomber specialized in mapping. Herald of purity was a long time sucessfull as tank and bosser too, both as guardian and as necro, Herald of Ice is rare, they need to be optimized again. HoAg has huge range of attacks and 5 - 10 - 35 - 105 piercing, splitting, forking and returning projectiles. Enjoy full fast mapping with the shortlegged crawler in endgame and facetank bosses like U-Sirus, U-Cortex, U-Exarch. The crawling dirty sting-king reaches millions more of damage than other herald-builds. It shines with it's characteristics in full chaos-damage and unique 100-600M dps in endgame and high content. You reach also 1M ehp, 2-8x more than most other minion- and herald-builds. Let it sting! Last edited by Chromino#4813 on Jan 5, 2025, 3:21:40 AM
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Why stormweaver?
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