The Pyromantical Allstars|Recoup on Block|The Return of Aegis Aurora|MoM CI|Arsonist-Minions 3M

Good news is that you only need to do first ascension :)
Correct me if I am wrong, but Grim Feast only spawns remnants if Reviving minions die. Raging spirits are not Reviving. You mention es stacking at every post, but it doesn't work as you think/explain. I've tried to test it with Infernal legion(with and without instability) and result was as I expected - raging spirits leave no remnants. Do I miss something?
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delorian#2685 wrote:
Hello Chromino,
first of all I gotta say thanks for this build. You explained it so so well , so easy to follow, you even put the trade links. Already got to endgame with other builds and im trying this one, just reached mapping without any problems in the campaing. Im having a lot of fun. Thanks again.

That being said, I'm having issues understanding the ascendancy node "Beidat's Will". How this works since it's giving spirit per life but we are running CI? Same for "Beidat's Hand"

Sorry for my non native english and sorry if the info it's already in the build.


Like tblomberg writes, the Beidat's skills are not useable as CI. On the other side scaling up +life is not very effective compared to energyshield.

Yes, so as Infernalist it`s a though decision between the hybrid setup and CI.

Ups for CI are:

■ 100% bleeding immunities (until now, Jonathan mentioned it`s probably not intended)
■ 100% poison immunities
■ 100% chaos-resis (and in high juiced maps chaos can be multiplied by some mobs and more mods into extreme high increased damage)
■ mana-recouping is often used for the high skillcosts

Ups for Hybrid life + mana + es, non CI, are:

■ around +1-2 more arsonsist-minions, this is equal to around 10-20% damage
■ around + 600 mana/ehp
■ around 20% physical damagereduction
■ +500 life (equal to 5-10% ehp)
■ mana-recouping more often recovers the health-pool

Downs as hybrid:

■ needs 2-3 suffixes / implicits to cap 75% chaos-resis


I started into EA as Stormweaver and so I cannot test ingame the ups and downs. After one the next patches I will level a second ascendancy.

So I am really interested in your opinions and testings and recommandations in the Infernalist-Ascendancy.

Thank you a lot Delorian! Let it burn!
Last edited by Chromino#4813 on Jan 14, 2025, 5:09:24 AM
I really have to say i enjoy this build, even if those ascensions are trivial but i like to tanky builds and this has always been my favorite, i played allstar builds in poe1 and glad to see those here too. doing t15 maps easily now.
Last edited by tblomberg#4298 on Jan 13, 2025, 12:39:07 PM
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Correct me if I am wrong, but Grim Feast only spawns remnants if Reviving minions die. Raging spirits are not Reviving. You mention es stacking at every post, but it doesn't work as you think/explain. I've tried to test it with Infernal legion(with and without instability) and result was as I expected - raging spirits leave no remnants. Do I miss something?


Yes.

While mapping the raging spirits generate remnants with killing mobs, not with being killed. Ordinary after some moments there are large amounts of remnants triggered.

I improved and corrected the mentionings when they were not clarified in some spot.

Thank you for posting!
Last edited by Chromino#4813 on Jan 14, 2025, 5:10:53 AM
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I really have to say i enjoy this build, even if those ascensions are trivial but i like to tanky builds and this has always been my favorite, i played allstar builds in poe1 and glad to see those here too. doing t15 maps easily now.


Hehe, let it burn!

Yes, a lot content and uniques and skills are still missing, I am already curious about all the next poe2 updates and hope there will be more synergies to optimize with the ascendancy. Scorpions are confirmed, hehe.

Thank you a lot tblomberg!
Great to see you again in Allstars 2.0!
Last edited by Chromino#4813 on Jan 15, 2025, 5:48:38 PM
+++ Update: Passive Tree is improved! Ailment-immunities optimized! Skill-supports improved!+++

Freeze and stun-immunities are added on tree, slowing-immunities on charm, ignite-reductions on body-armour.
Last edited by Chromino#4813 on Jan 16, 2025, 2:44:02 AM
For the Knock Down Support on Warrior, is it Bludgeon?

Also is there something that allows for use of the same support on multiple skills? I'm just a little lost with how to set up the supports because Culling Strike, Font of Mana and Fire Exposure show up for a couple.
Last edited by chrischoi#5738 on Jan 16, 2025, 2:48:04 AM
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For the Knock Down Support on Warrior, is it Bludgeon?

Also is there something that allows for use of the same support on multiple skills? I'm just a little lost with how to set up the supports because Culling Strike, Font of Mana and Fire Exposure show up for a couple.


Yes, Bludgeon for knockbacks was meant. I corrected the supportname in skills.
Thank you!

Culling strike, mobility, inspiration and all bracketed supports can flexible be used where ever you favourize.

Fire exposure is as Infernalist linked to Hellhound, in other ascendancies linked to Raging spirits.

In my experiences only where we link spell cascade is making a recognisable difference.

I prefer spell cascade linked to frostwalls for best protecting minions and ourselfes in breaches, expeditions and rituals. But cascade is helpfull also for Flammability + Cursed Ground or for Flamewall. I recommend to link it to the Frost Wall.

Thank you for asking! I improved the linkings more concrete in the spoiler "skills".
Last edited by Chromino#4813 on Jan 16, 2025, 1:48:04 PM
What does Pyromancer give you over Chronomancer for example? Less spirit, but recoup over 3 seconds instead of 6 is pretty amazing.

Guessing you need the damage?

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