Nerf archmage
Right now on almost every spell build, it feels like the answer is archmage with tons of mana.
I have never played poe1 before so I don't have knowledge of how ggg do balance here but this feels way too easy to stack damage having 3% more dmg per 100 mana, that can go higher than 3%. The peoples who have up to 70k dps on a spell like spark, spark the spell you get at lvl 1 not only is it a starter spell the builds that people are using with this are so low like, how is focusing 150 mana on every items more rewardable than getting actual dmg buff?? I don't have knowledge here as a new poe user but it feels too easy to stack 100 mana for 8% more dmg as a lightning user or anything else. Then you have physical users that have a support gem that remove any ele dmg and chaos dmg for a mere more 35% phys dmg and thats not all lets also put a 120% cost multiplier aswell cause it feels more generous. It forces you to go a mix of your main damage type and lightning, every builds that isn't centered around minions or damage over time go archmage. Now of course I might be the issue, if I'm here arguing about how broken lightning is why am I not using it? Well that's because it doesn't feel like I have any freedom, farming for days to get an actual good gear such as +4 spell skills 80% dmg on both phys and spell only to get destroyed by those archmage abusers doesn't feel right. Reaching endgame tiers 15+ only with items that give you mana should be relooked into, balance wise it looks far too easy. Am going to get lots of hate by archmage users :) Last bumped on Jan 13, 2025, 2:43:12 PM
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The reason Archmage is strong is not because of the damage. its strong because defenses suck, and MoM+Mana stacking with mana recoup is incredibly strong.
Archmage needs high max mana, and also a TON of mana regen, which is not easy to get in POE2 as there is no +flat mana regen. If any defense other than just ES/MOM would be more viable, archmage would be far less strong |
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As thundah said,Archmage damage is fine, it costs 100 spirit and if you dont have mana regen stacked you are constantly oom and getting decent mana regen requires alot of investment.
Also other defences restrictive, people just stack ES or go MoM cuz there are no other options, if you start top of the tree you dont have access to armor/evasion or even ele res or anything else. So people stack mana in order to survive and so Archmage adds damage, the game is in EA there arent that many options for spirit choices yet. Archmage is meant to be a build enabler/archetype, that is how it works in poe1. |
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I’m currently a cold sorc, been doing the frost wall + fireball with those gloves than turn fire damage to cold and just messing around with stuff to see what works. Played fine through the campaign, getting into maps and it’s starting to struggle.
I’m curious why you proposed to Nerf archmage rather than buff the underperforming stuff? You listed a ton of reasons archmage was better than other sorc builds, but I don’t think you listed a single specific reason as to why a nerf was the answer vs. alternative options getting buffed. Usually when I see posts like this (focus on nerfing other players rather than buffing alternatives) it’s just someone butthurt there are others out there stronger than they are, curious to know why you feel so strongly that nerf is the answer here. |
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Honestly, the first thing they need to do is fix the order of operations with the node that turns shield into mana and the two items that let you bypass the "no energy shield" part of that node. Then see where things stand.
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Have you ever heard of the phrase.
Shining like a diamond in a goats ***?? Its easy to feel op if you go from sunder titan to archmage. |
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You're the problem with this game. Screaming nerfs when a build looks good. You understand it costs 100s of divines worth of gear to become OP? Every build in the game has the same concept.
Archmage is fine. |
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I agree with you OP.
Archmage is way overturned for how easy it is to just go stormweave, pick arcane surge, get the 40% increased arcane surge node, and then spam pretty much any spell you want. People saying it takes 100 divs to play this build have clearly never looked at what people are streaming. Even people leveling are using archmage spark. It clearly doesn't take the claimed "hundreds of divs" to get it effectively running if it can realistically be achieved during the leveling process. People just don't want their ez-mode fixed. Archmage feels like a PoE1 ability and takes the game's combat backwards to PoE1. Last edited by BeekersBoy#7515 on Dec 24, 2024, 7:01:01 PM
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" This. This crab mentality needs to go from poe2, ASAP. IGN: SCHVAITZERIZER
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" Wrong. The mentality that things need to be multi-screen-clearing death machines needs to stay in PoE1. Literally, just go play PoE1 if all you want is to hold right click while clearing multiple screens away. That game already exists. Last edited by BeekersBoy#7515 on Dec 24, 2024, 7:07:23 PM
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