"
The noob here is you.
If you have actually played poe2 in endgame, you would have seen it IS poe 1.
It has nothing to do with builds, but with the endgame design.
Sure, go with your slow dark souls tactical slow clearing build in a 10 breach 50% monster pack size map, see how that works out for ya.
The endgame maps are made especially for poe1 builds, and you're asking for nerfing the builds?
L M A O
The endgame is PoE1 because, as they've stated, the endgame is the most underbaked part of the game right now and is basically a placeholder for something down the line.
You speak like the game isn't 2 weeks into early access, and ignore dev comments.
Not even sure why you're talking like you know anything, given you seem to be unable to process the words "early" and "access".
If we don't address skills and issues that create another PoE1, then that's what we will get.
Again, this seems fine with you as you just want to spam 100 divs into trade chat and come out a God.
Again, Diablo 4 is that way ------>
Last edited by BeekersBoy#7515 on Dec 25, 2024, 2:56:54 PM
|
Posted byBeekersBoy#7515on Dec 25, 2024, 2:53:33 PM
|
"
Lol @ all of the Archmage Andy's afraid their build is gonna get nerfed. There's a reason why almost half of the top 1000 is represented by ONE ASCENDANCY.
Sure, you can argue that archmage itself isn't OP, and that it's the build archetype as a whole. But come on; investing in basically ONE stat (mana) and 100 spirit reservation to essentially get an easy 300% more damage multiplier is kind of ridiculous. And on top of that, if you're not running blood magic, most people I know have to invest in some mana anyways because base mana costs are crazy in this game. On top of that, you get a keystone (MoM) that essentially turns your mana into HP, except you can regen like 1000 per second, which is unheard of for health regen in poe2.
So yeah, 1 stat arguably covers 3 core issues: DPS, resource, and tankiness
One being OP as opposed to everything else being underwhelming af. Like chayula monk
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.
|
Posted bymasskillers#5403on Dec 25, 2024, 3:32:56 PM
|
"
Right now on almost every spell build, it feels like the answer is archmage with tons of mana.
I have never played poe1 before so I don't have knowledge of how ggg do balance here but this feels way too easy to stack damage having 3% more dmg per 100 mana, that can go higher than 3%.
The peoples who have up to 70k dps on a spell like spark, spark the spell you get at lvl 1 not only is it a starter spell the builds that people are using with this are so low like, how is focusing 150 mana on every items more rewardable than getting actual dmg buff?? I don't have knowledge here as a new poe user but it feels too easy to stack 100 mana for 8% more dmg as a lightning user or anything else.
Then you have physical users that have a support gem that remove any ele dmg and chaos dmg for a mere more 35% phys dmg and thats not all lets also put a 120% cost multiplier aswell cause it feels more generous.
It forces you to go a mix of your main damage type and lightning, every builds that isn't centered around minions or damage over time go archmage.
Now of course I might be the issue, if I'm here arguing about how broken lightning is why am I not using it? Well that's because it doesn't feel like I have any freedom, farming for days to get an actual good gear such as +4 spell skills 80% dmg on both phys and spell only to get destroyed by those archmage abusers doesn't feel right.
Reaching endgame tiers 15+ only with items that give you mana should be relooked into, balance wise it looks far too easy.
Am going to get lots of hate by archmage users :)
your silly and have no knowledge of the game, there are much more broken thing than archmage, and archmage is a default mana stacker build from poe 1 and other arpgs
|
|
"
Lol @ all of the Archmage Andy's afraid their build is gonna get nerfed. There's a reason why almost half of the top 1000 is represented by ONE ASCENDANCY.
Sure, you can argue that archmage itself isn't OP, and that it's the build archetype as a whole. But come on; investing in basically ONE stat (mana) and 100 spirit reservation to essentially get an easy 300% more damage multiplier is kind of ridiculous. And on top of that, if you're not running blood magic, most people I know have to invest in some mana anyways because base mana costs are crazy in this game. On top of that, you get a keystone (MoM) that essentially turns your mana into HP, except you can regen like 1000 per second, which is unheard of for health regen in poe2.
So yeah, 1 stat arguably covers 3 core issues: DPS, resource, and tankiness
This is a very stupid take.
1. using all of your skills takes mana, curse? 1200 mana, spark? 2000 mana per second, you will literally die if you go full dps from 1dmg hit, archmage is like a discount bloodmage at this point
2. the build is incredibly expensive, you have to stack mana on all your items, there is no flexibility, rarity? cannot stack it. have 10x less loot than all other classes
3. I have 6.5k mana and it is hard to gain more. While people running ES setups have 20k ES and no problem with it. Also about defenses, archmage has zero evasion, zero armor, zero mitigation of damage.
4. Stacking mana means we have tight resistances. Mana mods fight with res mods on many items, and many uniques tell us to drop resistances.
|
|
When you are calling nerfs, why not suggesting buffs to embrace the build diversity in poe 2?
Why should you make a game HARD and SLOW by simply tuning its artificial difficulty, in the name of PROTECTING the identity of this game?
When you choose to see the damage output of mana-stackers without noticing the trade-offs, that sounds very idiotic.
I am glad that GGG use their brains.
|
Posted byduckaround#0880on Jan 13, 2025, 2:15:21 PM
|
"
Right now on almost every spell build, it feels like the answer is archmage with tons of mana.
I have never played poe1 before so I don't have knowledge of how ggg do balance here but this feels way too easy to stack damage having 3% more dmg per 100 mana, that can go higher than 3%.
The peoples who have up to 70k dps on a spell like spark, spark the spell you get at lvl 1 not only is it a starter spell the builds that people are using with this are so low like, how is focusing 150 mana on every items more rewardable than getting actual dmg buff?? I don't have knowledge here as a new poe user but it feels too easy to stack 100 mana for 8% more dmg as a lightning user or anything else.
Then you have physical users that have a support gem that remove any ele dmg and chaos dmg for a mere more 35% phys dmg and thats not all lets also put a 120% cost multiplier aswell cause it feels more generous.
It forces you to go a mix of your main damage type and lightning, every builds that isn't centered around minions or damage over time go archmage.
Now of course I might be the issue, if I'm here arguing about how broken lightning is why am I not using it? Well that's because it doesn't feel like I have any freedom, farming for days to get an actual good gear such as +4 spell skills 80% dmg on both phys and spell only to get destroyed by those archmage abusers doesn't feel right.
Reaching endgame tiers 15+ only with items that give you mana should be relooked into, balance wise it looks far too easy.
Am going to get lots of hate by archmage users :)
I can almost 100% guarantee you that archmage will indeed get nerfed.
Its obvious to everyone how overtuned it is, anyone trying to tell you otherwise is just coping in hope to not have their build nerfed.
But unfortunetly it wont be until their big balance patch which is probably atleast a month away.
Until then just be happy with what you have I guess :)
|
Posted byNyon#6673on Jan 13, 2025, 2:17:20 PM
|
"
I can almost 100% guarantee you that archmage will indeed get nerfed.
Its obvious to everyone how overtuned it is, anyone trying to tell you otherwise is just coping in hope to not have their build nerfed.
But unfortunetly it wont be until their big balance patch which is probably atleast a month away.
Until then just be happy with what you have I guess :)
Exactly how would you define it being OP, and what is your suggestion to more balance?
|
Posted byThree9#5631on Jan 13, 2025, 2:43:12 PM
|