Why cant we get a proper self found with higher drop rates?
Claim: "Creating an SSF mode with SuperMegaUltra-Boosted drop rates would not harm anyone else's gameplay and would allow SSF Bros to play the game the way they want - finding hundreds of juiced rares and several divs' worth of currency per map."
Okay. Where's the proof of this? And before you try and weasel out of it by waving the "hyperbole" card again - okay tuff guy, what sort of drop buffs are you looking for? SSF Bros never actually say what they would consider to be "appropriate" SSF drop rates - I have no more reason to believe they want "modest, sensible drop rate buffs" than I do to believe they want the sorts of drop rates that make Diablo 2 save editors say "dude, crank it back a little." |
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" Again, I am not engaging with your nonsense, like putting words in quotes that I've never remotely said or written. |
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" I mean literally every game that isn't poe will give you an example of gameplay progression that doesn't use poe trade. Don't limit yourself to arpgs, use your imagination. Personally don't think SSF is terrible, but it is undoubtedly restrictive in the builds you can run and have a reasonable experience. And there are extended periods where you're basically in a cycle of slot-machine/grind to make significant progress. Fuck, even within poe 2 you've got the campaign, which is a decently balanced solo experience. Last edited by cid951#3156 on Jan 25, 2025, 10:48:54 AM
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" I'm gonna level with you: hyperbole and sophisms is the only thing they're good at. And when that doesn't work they become as annoying as possible so the other party just gives up and leaves or drag you down to their level so they can win with experience. Make your statement, ignore the trolls and engage with the ones that actually want to discuss. On the topic itself, i vaguely remember they saying they would never make different loot tables for different game modes, but since Ruthless exists, the possibility exists or they turned full hypocrite. Last edited by Z3RoNightMare#7140 on Jan 25, 2025, 10:50:47 AM
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SSF is fine rn, u can wait for private leagues
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GGG put SSF in the game as a HIGHER difficulty mode, not an easier one. That is why.
S L O W E R
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" Cheers, that's what I'm trying to practice already. Always room for improvement and more zen, obviously. I just find it so morbidly fascinating that we have Millions, if not Billions of people on this planet who are seemingly all victims of social media algorithms boosting their egos into the stratosphere, to a point where you can't even argue with them anymore. What a mental hellscape it must be to walk around all day, thinking you're right about everything, and when people challenge you on your beliefs, your only response is to double down on your bs and get angry. |
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GGG's SSF solution is outdated. It was designed as a challenge back then, sure, but now people are sick and tired of the trade league—scammers, bots, dupes, the need to install third-party tools, and the balancing issues caused by trading. They’re afraid to implement a proper crafting system because trading exists.
Because of all this chaos, everyone wants to play without trading. Some adjustments are definitely needed. Last Epoch's solution is the best approach. No matter how much you buff SSF, it can’t match trading, but that’s okay. Simply reducing the frustration is enough. |
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" There's a lot that changes in your brain when you realize that the most successful ARPG of all time, by far, is not the Diablo series - it's the Borderlands series. Diablo is a niche game for weirdoes; Borderlands is one of the best-selling video game series of all time. Borderlands doesn't need, or even really have, player-to-player trading. Mostly because drops are almost immaterial. There's no "buildcraft" to speak of in that game, and what little of it there is doesn't really care about your gear save in the most edge-casey of cases. With the exception of the occasional really weird gun mod, Borderlands lets you play with all its toys from the start, and even the Weird Gun Mod stuff isn't a huge deal because unique guns in Borderlands drop like crazy - the objective isn't "find one at all" like it is in PoE, it's "find a really good one." Could Path of Exile get away with this? No. Because the secret to Borderlands' success is that it's a fun blasty romp of a shooter game before you get to the "Gillions of Guns" bit. PoE2 is well on its way to mimicking that trait, at least - the moment-to-moment gameplay of PoE2 is so far beyond PoE1 it's not even in the same city, let alone the same ballpark. But this game is inextricably tied up in its vast, 'deep' web of itemization. It cannot catch the same audience as a Borderlands or a Diablo, because those people bounce off the intricacy of it. What's left? People who want the buildcraft. People who want to go down the rabbit hole and make awesome, intricate builds, or try out those same builds they see online somewhere. And in order to do THAT, those people need to be able to access items in a way Borderlands, Diablo, and all the other ARPGs and ARPG-likes that don't really care about itemization nearly so much simply can't allow. I.e. player-to-player trading. SSF Bros, on the other hand, want to turn Path of Exile into Borderlands, but without any of the things that make Borderlands successful. Which...well. Do I really hafta spell it out why that's a bad idea? |
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