Why cant we get a proper self found with higher drop rates?
" People simply refuse to understand this. If you want a game where you can leap character progression in a day of grinding... >>> They're over that way >>> |
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" Agreed, there is no need for this situation. Just make SSF permanent for the character. |
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" Read all you posted thrice and still can't find any reason why not to implement better SSF drop. All your cons are my pros. |
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" Which is exactly how playing in a trade league feels. No, we want sensible drops. Ones that wouldn't have me run my lvl87 totem warbringer with gloves i got from act 3 because they have +2 to all melee skills on it. Ones that don't put you into a situation where you're level 93 and haven't seen a single greater jeweller orb. Ones that don't leave you with an empty jewel slot because there's nothing worth putting in there. Any build not specifically tagged as "ssf viable" has items in every slot so crazy that you can play for months and don't see even one of them on SSF. My best item on HCSSF so far was 30 movespeed boots with like 40 elemental resistances and 30 life on it. That's it, that's the best i got since launch. Also +6 cultist hammer with near zero pdps. I could buy any of those for 1 exalted in a trade league. This is NOT how it was in PoE1. PoE2 SSF experience is extremely bad. IDK i play life 3-4 hours a day, maybe someone with more free time doesn't have it so bad. Last edited by onetruelai#7327 on Feb 10, 2025, 9:22:55 AM
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" +1 |
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" Oh i love this argument. It basically implies that people hate trading so much that they'd jump ship the moment SSF is actually viable. It's like trade holds people hostage and they would actually enjoy the game more without it. So what are the downsides to buffing SSF drop rates again? |
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I think they should buff both SSF and Trade droprates by A LOT. Trading is cool, however if 90% (or more) of your gear comes from trading, because you couldn't find the proper gear yourself while mapping, it simply means the endgame is not rewarding. It means the player needs to get offspec loot from other players or the crafting leftovers from the "rich" ones.
I play both modes, on trade the only item I use that I've found are boots (they're from "crafting", not from drops), on SSF I've found one upgrade since I've finished the campaign, seventy T12-T15 maps into the endgame. The only players with great gear that they found/crafted themselves most likely got it after they've already been quickly blasting T16 maps and +4 diff bosses. The endgame offers no feeling of excitment when it comes to loot, unless you already farm all the content. However at that point you don't really need those upgrades. Last edited by KubaLy#4534 on Feb 10, 2025, 10:16:33 AM
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" They can buff drops overall but the game will still be balanced around trade, and since playing in a trade league will get even easier and there will be even more items on sale and even more power creep, the content will have to be tuned to counter that which will again hit SSF players. Add some hints and rumors about eventually adding Auction House which i hope will stay hints and rumors and the inevitable conclusion would be that SSF needs its own balance. As long as SSF league is balanced around being able to trade and having 100 000 people farming gear for you it will always be bad. Last edited by onetruelai#7327 on Feb 10, 2025, 10:29:47 AM
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" That's not an issue. And personally I don't think SSF should have different loot tables. "Balanced around trade", for me, would mean that moving into higher difficulty content (like juiced T15 maps, +2 diff bosses) half of the gear I'm using is self-found, the other half is from trading. In SSF it would translate to "half my gear is good enough, the other half is still work in progress". Right now it's not even close to that ratio. It would also mean that I have no problem using my currency for crafting at any point in the game. Right now it's "a mistake" if a new player uses his/her exalts/chaos/alch orbs to "craft" during campaign or early mapping. You only do that after you already got rich enough - and that tells a lot about how rewarding the game is. For me, at the current state, the game isn't balanced around trading - it's a full-on trading simulator. I would really want the game to be a looter game however that might not be what the devs want... Time will tell. Last edited by KubaLy#4534 on Feb 10, 2025, 11:43:56 AM
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" So, genuine question, what's the point of SSF at all then? If the drop rates are the same, there is zero difference beyond whether or not you have access to trade... which... is no different than playing trade and simply not trading. You could have an entire SSF ladder based solely on a bHasCharacterTraded variable removing the need to explicitly opt-in. I'd honestly prefer to see IIQ/IIR for SSF, even if it resulted in the inability to shift characters to trade. |
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