Why cant we get a proper self found with higher drop rates?

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1453R#7804 wrote:
For all the people trying to buff SSF drop rates by ten thousand percent and turn it into the de facto Standard Mode because they despise trading:

Do you also despise unique items? Or rare affixes in gear, with 'rare' meaning "esoteric and very difficult to find, unlikely to ever be seen"?

I wanted to try the Falling Thunder Invoker build. To make it work properly, I needed a Call of the Brotherhood and a Serpent's Egg. Chunk of exalts later I had both items and could try the cool thing I made the character to do. If I had been forced into SSF instead because the ultra ridiculous drop rate buffs everybody wants in SSF would make it the only way to play? I would NEVER be able to play that character. It could take multiple years for both the ring and the amulet to drop in the same league, if they ever do.

SSF is sheerest poison to people who like making and/or playing intricate builds - y'know, the actual entire reason to play Path of Exile instead of literally any other game. I know SSF Bros like to say "well just play trade then, forehead!" but let's be real. Let's dispense with the nonsense for once - SSF Bros want trade excised from the game forever.

It's the reason they keep pushing for a level of loot buffs that would make playing the game any other way an exercise in self-defeating idiocy. They don't care about making it completely impossible to assemble actually interesting builds, all they want is the Dropamine from Finding Awesome Loot. They do not care in the slightest what kind of character they're playing so long as it provides an endless source of Dropamine. Builds mean absolutely nothing to SSF Bros, ONLY the Dropamine matters.

Not everybody cares about Dropamine, guys. Some of us play the game for other reasons, and would like to continue to be able to do so.


If only hyperbole can make it look like your "argument" has a leg to stand on, maybe rethink your argument.

I feel like we're living in the upside down when players are now seriously arguing against finding your own loot by playing the game. If only you guys could hear how [Removed by Support] y'all sound.

I get it, [Removed by Support] are scared of change. You've invested years of your life probably to master playing POE, and now some heathen proposes a change to the formula. That scares you, like so many other things in the world.

But maybe, just maybe, google "empathy", and reflect a little on that word. Because when people are suggesting the implementation of a feature in a way that wouldn't even affect the mode you will prefer to play in, it doesn't cost you anything to be a decent human being [Removed by Support], and cross your fingers for them.
Last edited by Markus_GGG#0000 on Jan 25, 2025, 9:26:11 AM
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No, it's a problem the devs need to solve or at the very least communicate. I'm so sick of this constant victim blaming towards consumers from people who get upset that someone is rightfully criticizing the thing they've chosen to p*ss their life away with.

This is an arpg, so first and foremost a game about leveling up a character, and equipping it with loot you find or craft.

Tell me, where on this website does it tell customers that this is a game with "trading in mind"?

https://pathofexile2.com/early-access

I'll wait.


It doesn't say it anywhere, and it does not need too. And you currently can do everything solo it will just take a very long time so you already have your solo league.

You also have the option of taking your character out of SSF and putting it in trade. Why did they do this? I can only assume that ultimately they wanted their players to be playing trade league and this was a "Do you see the light" kind of option.

SSF was introduced MANY years AFTER PoE 1 came out due to a small minority of players bitching about not having a solo league and being forced to play within trade leagues (Why it mattered I have no clue).

Also it IS an ARPG and the very few ARPG that have come out have had trade as an option. Hell even Grim Dawn has a trade function if you can find someone to join with and trade, and that is mostly a single player offline game.

D2 the game that inspired Path of Exile into creation was heavily trade reliant. Path of Exile 1 which has been out for almost 15 years has also ALWAYS had trade.

Even Diablo 3 on release.. had trade and an auction house, oh and it still does have limited trade. Guess what? Diablo 4 also has trade. The Torchlight games... also have trade.

So name an ARPG that DOES NOT have trade.

I will be waiting.

Finding specific Unique items becomes harder in SSF the more Uniques the game has, thats just unavoidable because the item pool itself becomes larger so its harder to get exactly what you want. Finding the needle in a haystack eventually grows into finding the needle in a hay field. Don't play SSF if you want to play a certain Unique specific build. You can find build-defining Uniques but they're not going to be exactly the Uniques you're thinking of.

SSF viability comes in waves according to how much currency does a new League mechanic drop. Some Leagues are more SSF friendly than others.
Last edited by MEITTI#3999 on Jan 25, 2025, 9:27:42 AM
I oppose to that change being applied to SSF, but I would agree in adding a "More Loot League", kinda "Easy mode" or Terraria's "Adventure Mode" for those who do not like grinding and want to see all content.

Better them playing than watching a streamer/youtuber playing.

Now, even thou I said I'd agree, I also consider the costs of implementing those features and maintaining them. So for it to actually work, this modifier could be part of the Private League.
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Even Diablo 3 on release.. had trade and an auction house, oh and it still does have limited trade. Guess what? Diablo 4 also has trade. The Torchlight games... also have trade.

So name an ARPG that DOES NOT have trade.

I will be waiting.



Diablo 3. Because you simply lied.

In Diablo 3 you can't trade, you can simply give items to each other that dropped in the game you were playing together already anyway. So it's nothing else than a different form of free for all loot on the ground.

And you want to know why that is? Because the players correctly identified that the drop rates in the game all revolved around the availability of items in the auction house.

And even the devs themselves realized that, which is why the whole idea was completely abandoned.

SO congratulations, you dismantled your own argument with this disingenuous reply. Thanks for that.
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Diablo 3. Because you simply lied.

In Diablo 3 you can't trade, you can simply give items to each other that dropped in the game you were playing together already anyway. So it's nothing else than a different form of free for all loot on the ground.

And you want to know why that is? Because the players correctly identified that the drop rates in the game all revolved around the availability of items in the auction house.

And even the devs themselves realized that, which is why the whole idea was completely abandoned.

SO congratulations, you dismantled your own argument with this disingenuous reply. Thanks for that.


So in Diablo 3 I cannot get 3 of my friends to run the same class and TRADE me the gear that drops to improve my character faster than if I was to do it myself?

This is still a form of TRADE, sure I am not getting any currency for it but it allows me to improve my character faster than if I purely played solo. It was a pretty common practice amongst my group of friends.

And Diablo 3 is probably the worst and least liked ARPG in the entire genre. It is not ARPG that someone should aspire to create.
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If only hyperbole can make it look like your "argument" has a leg to stand on, maybe rethink your argument.

I feel like we're living in the upside down when players are now seriously arguing against finding your own loot by playing the game. If only you guys could hear how [Removed by Support] y'all sound.

I get it, [Removed by Support] are scared of change. You've invested years of your life probably to master playing POE, and now some heathen proposes a change to the formula. That scares you, like so many other things in the world.

But maybe, just maybe, google "empathy", and reflect a little on that word. Because when people are suggesting the implementation of a feature in a way that wouldn't even affect the mode you will prefer to play in, it doesn't cost you anything to be a decent human being [Removed by Support], and cross your fingers for them.


He is 100% correct though. Buffing SSF drop rate would just completly remove the trade league. It removes a large portion of players from trade league, gutting the amount of people feeding the economy, effectively killing off that game mode.
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"
Diablo 3. Because you simply lied.

In Diablo 3 you can't trade, you can simply give items to each other that dropped in the game you were playing together already anyway. So it's nothing else than a different form of free for all loot on the ground.

And you want to know why that is? Because the players correctly identified that the drop rates in the game all revolved around the availability of items in the auction house.

And even the devs themselves realized that, which is why the whole idea was completely abandoned.

SO congratulations, you dismantled your own argument with this disingenuous reply. Thanks for that.


So in Diablo 3 I cannot get 3 of my friends to run the same class and TRADE me the gear that drops to improve my character faster than if I was to do it myself?

This is still a form of TRADE, sure I am not getting any currency for it but it allows me to improve my character faster than if I purely played solo. It was a pretty common practice amongst my group of friends.

And Diablo 3 is probably the worst and least liked ARPG in the entire genre. It is not ARPG that someone should aspire to create.


Your subjective opinions about what is or isn't a liked arpg are meaningless to me since you're clearly on an agenda, and thus are arguing in bad faith all around.

I can not even begin to describe how ridiculous I find all of you muppets who are seriously advocating AGAINST wanting to play a game and have their time investment rewarded with adequate loot.

But it doesn't surprise me in the context of the times we're living in, with people believing the earth is flat.
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He is 100% correct though. Buffing SSF drop rate would just completly remove the trade league. It removes a large portion of players from trade league, gutting the amount of people feeding the economy, effectively killing off that game mode.


Finally you're showing your hands on what this is really about.

You're simply scared sh*tless that another way to play the game would prove to be more popular than the thing you're used to.

Yeah, classic conservative thinking based on nothing but fear.
Last edited by gX_kiD#0166 on Jan 25, 2025, 9:48:52 AM
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Finally you're showing your hands on what this is really about.

You're simply scared sh*tless than another way to play the game would prove to be more popular to the thing you're used to.

Yeah, classic conservative thinking based on nothing but fear.


More popular? Lol people will be driven to the EASIEST METHOD. It has nothing to do with "Popularity"

**EDIT** Oh and you would be surprised about what is "More popular" I think you would find that a large portion of the players would actually stop playing. Last Epoch is a great example of this. It is doing well huh?
Last edited by Cyriac_Darakus#1022 on Jan 25, 2025, 9:49:47 AM

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