You're making an ARPG in 2025, but you're stuck in 1999

Reading through this thread I still cant wrap my head around how a chunk of this playerbase feels literally threatened by any possible introduced to the games mechanics.

"It's good this way because it's always been this way, go away now".

As if suffering through the tedious inventory somehow makes you superior to somebody that might actually like to enjoy the combat instead of letting the game turn into a sidejob.

And your literaly only argument to counter ANY improvement is to make comparison to mobile games and entitlement. You have no factual arguments how lets say the ability to sort your inventory would make the game worse.

Talk about being stuck in the past.

Here's a hint, wanting to hanging on to all these outdated mechanics doesnt make you "better", it just makes you a sad old man sitting on the porch yelling at the kids having fun in front of him.
"
Reading through this thread I still cant wrap my head around how a chunk of this playerbase feels literally threatened by any possible introduced to the games mechanics.

"It's good this way because it's always been this way, go away now".

As if suffering through the tedious inventory somehow makes you superior to somebody that might actually like to enjoy the combat instead of letting the game turn into a sidejob.

And your literaly only argument to counter ANY improvement is to make comparison to mobile games and entitlement. You have no factual arguments how lets say the ability to sort your inventory would make the game worse.

Talk about being stuck in the past.

Here's a hint, wanting to hanging on to all these outdated mechanics doesnt make you "better", it just makes you a sad old man sitting on the porch yelling at the kids having fun in front of him.

You didn't understood the other poster's words at all.
You as a zoomer have such twisted taste that anything that isn't modern slop designed to addict you is immediately "literally unplayable".

Here's a hint, it makes you akin to a child that was only fed in McDonald's up to this point and when presented with an actual meal, you can't handle it.
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charley222#3935 wrote:
op think is in title of everything

why i have to pick up gold on the ground in 2025 ?
why i have to pick up stuff on the ground
why i have to put socket in gear
why i can not fly
why i can not clean the map in one click is 2025
why i have to press click to use my potion and not automatically use at 25%
why i have to play the game

typical modern players


Naw, the OP is right to question things. Your response is just the intellectually lazy jaded response of somebody who is too entrenched to think "there has to be a better way".

Add to that your dumb examples to prove a point (what point I'll leave to the audience) y I hAvE tO pLaY tHe GaMe!?" So witty. So original.

GGG have the once in a lifetime opportunity here to revisit systems that are missing the mark and delete or improve. They are squandering it. I've yet to see anything in POE2 that diverges meaningfully from POE1.

I agree with OP on all points.
The list COULD go on and on.

We, as the PoE1 players who did play it from the start (at least I did), were hoping that PoE2 will be like.. you know, PoE1 BUT BETTER??? Then we got.. well.. this.

Crafting is butchered.
Rolling in the dirt like a level 1 townguard 99% of the time, split second of DPS, back to rolling. Oh so fuuuunnnn.... I'll just stick to one-shotting bosses, ty.

Mana is hilarious by the way.
You play mana-stacker with mind over matter, a node on a passive tree that seems legit - guess what? Deal with 600-ish mana-per-use flask - the most you'll get from a normal one. You should get the ONLY unique mana flask in the game for 23-26 divs cause it literally gives you enough mana to play on bosses. Otherwise - pray your flask doesn't run out and invest in passive flaks nodes (the broke loser way).
Last edited by galloper#2354 on Jan 11, 2025, 6:57:00 AM
ggg always be classic from day1 of poe1

everyone playing poe1 in beta remember the feel of the game

is you guy trying to request lazy and weird change

all the weird request from modern player prove to have ruin a lot of good game

look how modern wow are play today lol you have more player playing classic

look what become d3&d4


idk go try y d4 with your intitle request features and see a much time you stick over there , i bet you do less of 3 day ;) ,

personally i think poe2 dont have much competition , i`m not saying they are perfect but the best on the market right now , reason why you are all here ,

i know is not always easy to be patient but come on, is the first month of EA ,
play my first rpg on the intellivision :)
Chris Wilson"I want to make sure that melee classes are as good as they can be"
Gen X here and the zoomers are correct. There are a lot of things wrong with modern games, but none of the things the OP mentioned are any of them.
Honestly i would enjoy it if more games were stuck in 1999.

Gamedesign from my point of view is at an all time low, the ammount of copy-paste mechanics and games and similar games in general is annoying.

I really like when games are different - its perfectly fine if you dont like every aspect. Dont get me wrong - i even like Diablo 4 - at least until the endgame - but that doesnt mean i would want POE2 and D4 to be more similar - to be honest the more different they are - the better.



Some of the points i agree with - like mapsize etc. - but that has nothing todo with ARPG 2025 vs 1999.
Last edited by _N0ctus_#6387 on Jan 11, 2025, 8:08:15 AM
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whowe1#7244 wrote:
Gen X here and the zoomers are correct. There are a lot of things wrong with modern games, but none of the things the OP mentioned are any of them.


Yeah the thread is sort of pointless since the Title has almost nothing to do with its content.

90% of the things the OP points out are issues - but they have nothing todo with modern or old gamedesign.

The only thing the title does is emotionalizing the debate for no reason and ruining the discussion about the valid points the OP made.
Last edited by _N0ctus_#6387 on Jan 11, 2025, 8:11:25 AM
Game is great but developers are not. They are ruining the fun for everyone for some reason, abandoning the game for 3 weeks was a cherry on top. Who would abandon their games for 3 weeks after releasing it and millions of people playing it.

There are so many companies would wish to be them, they would never go on vacation this long, they would work on the game. They ruined the fun, if they don't introduce a new content with this upcoming patch and a new optional league launch, this game will be wasted.

They had to release this game on January if vacation was a must.
Last edited by Kage#1250 on Jan 11, 2025, 8:16:27 AM
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Why are we still identifying items? If you're going to smother my screen with loot, at least let me mouse over each piece to see if it's even worth picking up. The hooded one / Doryani will identify my entire inventory in one click, but why? Just get rid of this.

Why do we have so much loot dropping, but such a small inventory? Who wants to leave every map 1-3 times just to sift through loot? Inventory management is not a feature. It's just obnoxious and boring.

Speaking of loot, why is the loot so bad? In the 200+ hours I've put into the game so far, I can count on one hand the number of good rares I've seen drop. Every piece of gear is just a shit base that needs "crafting", but crafting is really just a nice way of saying RNG orb slamming. It's awful. Your company is called Grinding Gear Games, but there's no exciting gear to be had. It's just orbs. You should call yourselves Grinding Orb Games.

Why are there 500 uniques in the game that are absolutely awful, and ~5 that are game breakingly amazing (but impossible to find)? When I see a unique drop I should be excited. Instead I'm just left with another shit drop I have to carry back to some NPC to disenchant. Why even have these?

Why are tier 1 to 10 waystones still dropping in my tier 15+ maps? This is a perfect example of the flawed game design that plagues PoE. You make obsolete maps drop in high tier content for literally no reason, and then you expect players to "solve" this by wasting atlas passive tree points on garbage "waystone chance to drop a higher tier" nodes. Just stop already.

Why are mana costs so high? Do you expect everyone to use Inspiration and/or spam mana potions constantly? The combat in the game is great, but having to use a potion every 5-10 seconds is boring. Sure we can put mana leech / regen on multiple pieces of gear and/or waste precious passive points on similar fixes, but why? If the mana costs weren't so insane in the first place, this wouldn't be necessary.

Why are attribute requirements so high? Does my Witch really need 100+ STR? Does my Ranger really need 100+ INT? Some gems require 13+ of an attribute just to go from one rank to another. This is just silly. I can only imagine how bad it is playing SSF with these insane attribute requirements. At least in trade we can just go buy whatever we need (because let's face it, there's no gear dropping).

Why are maps so big?
Why do I have to backtrack so much?
Why do runes / catalysts / distilled emotions only stack to 10?
Why does a single crossbow take up 1/4 of my inventory?
Why do I roll fucking light radius or accuracy rating every time I exalt something?
Why is movement speed not implicit on every pair of boots if every pair of boots is totally worthless without it?
Why are charm slots not implicit on belts? Higher level belt = more charm slots. Easy.
Why is there no auction house?
Why can't I just buy something immediately from someone on the trade site? You're actively encouraging price fixers.

I could go on and on. GGG, you seem highly capable of making a great game, you just need to get out of your own way and make the game more fun. Everything doesn't need to be annoying as fuck all the time. It's perfectly OK to add some quality of life to your game. People might even feel compelled to play it longer.

Agree with everything 100%. I would also add, why are the devs using forum with so many missing functionality that a Discord or subreddit would have by default?

It’s time to leave the 90s in the past, GGG. You’re missing 20 years of user experience improvements for absolutely no reason.
Last edited by Sandcubicle#5745 on Jan 11, 2025, 8:25:43 AM

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