You're making an ARPG in 2025, but you're stuck in 1999
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" Yeah, except none of that bullshit you said is what I said in the original post. |
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" I’m not sure what you’re referring to. Many of the issues I outlined in the original post are clearly holdovers from D2 and they are downright archaic in a 2025 ARPG. Identifying items, massive Tetris pieces in your inventory, overly large maps and slow character movement, etc. The devs could and should improve these systems for the good of the game, but it seems they’re stuck in the past. They’ve brought far too many annoying, obnoxious and tedious mechanics over from PoE 1 instead of doing better. That’s the point. PoE 2 is an opportunity for them to improve on many aspects that made the original game tedious but they’re failing to do so out of some strange obsession with nostalgia or something. Last edited by Blasphemous84#2190 on Jan 11, 2025, 11:15:11 AM
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maps need waypoints. i'm kind of tired of this poe1 dated design. it's all the worst aspects of poe1's end game.... rolled into.... a next-gen package.... and therefor transforming the game into a last gen experience.
mapping is just really uninspired imo. make them SMALLER. and give ALL of them an OPTIONAL boss battle (bosses are the best part of the game). And give some of them a mandatory boss battle. Last edited by IcyMistV#5121 on Jan 11, 2025, 11:39:34 AM
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too be fair i think poe2 have around 5 year of development
for a point of reference other arpg have over 10 year of development and end with amost nothing with less in every department except ( price tag ) less ,content ,class, endgame ect ,,, less in everything with on the top a expansion 1 year later but some of you are here only complaining after only 1 month of ea personally i think for the first month of ea , ggg make very good job and he all know everything will go better from this starting point, the server use to be playable 1 day of EA , i think is a very good job overall anyway enough time waste on the forum , i go play the game play my first rpg on the intellivision :) Chris Wilson"I want to make sure that melee classes are as good as they can be" Last edited by charley222#3935 on Jan 11, 2025, 11:28:20 AM
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ty for your post.
here are some ideas i crated in another topic. please let me know if you guys have any other ideas. love to hear it. -- Maps need waypoints. They are too large and backtracking is just an awful way to play. Make the maps SMALLER please. Give ALL of them an OPTIONAL boss battle (bosses are the best part of the game). Also give some of them a mandatory boss battles (as currently exists). Furthermore: it's a shame because poe2 is all about enhancing the combat experience. But everything else is largely last gen. Last gen style uninspired level design and maps. There is nothing interactive or relatively interesting to do/find in hardly any area. So why make them so large? if we travel far enough in a map will we find a fishing spot and be able to engage in a mini game for some rare interesting loot? If we explore a cave will we find an opportunity to do a mining mini-game and get some rare currency or crafting enhancements? If we explore every corner of a vaal temple will we be able to excavate some rare gemstones that we trade to the vendor in exchange for temporary buffs to our next 3 waystones? Why are there no INTERACTIVE environments? Imagine a volcanic area where if you see certain geysers you can hit them to cause some flow of lava that can damage both you and enemies? There is a flowing water map in Act 4/5 (flooding dungeon) so why can't that water actually drench you and slow you down while at the same time giving you fire resist, so you have some incentive to try and avoid it? Or become drenched by it when you are facing a Fire Based boss? Why does Light Radius have no effect? Imagine if in dark dungeons you can be literally ''in the dark'' unless you have the right gear and these can be marked on your world map so you know ahead of time? What if in a dark dungeon you can light a torch and carry it on your back for 30 seconds until finding a new torch and some enemies are sensitive to this bright flame and would suffer penalties? But as a side effect while this torch is lit enemies can spot you from further away and agro you sooner. What if you could find seashells on the beach and trade them to a vendor as a means of gambling for rings/amulets? Please share your ideas too.... As it stands: There is very little reason to actually explore any map or region. POE2 has potential to be amazing but as it stands it has some next-gen combat... with last gen level design. Last gen mapping. Really dated systems of gameplay. And don't get me started on the last gen AI for the mobs. It's basically very dumb enemies imo with no behavioral differences based on anything you actually do. |
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" How old a game is doesn't matter where QoL features are concerned. This is not a new game in a new genre. There is zero reason why UX, that has been extensively researched in this and adjacent genres, has to be so poor. And it's especially now, in Early Access, that is the best time to set up standards for the game going forward. Because later on it might be too late if the game becomes too annoying for a common player to get into, and any opposing opinion gets shot down by purists. Which is already happening by PoE1 players. |
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" I agree that the gameplay feels great, especially for an early access game. They really nailed the combat for the most part. I’ve played almost every class to level 70+ and every one feels really good (aside from early game Mercenary, which needs some work). You’ll notice that very few of the complaints I filed in the original post have to do with actual gameplay. All of these things actively DETRACT from actual gameplay. When I have to leave a map 1-3 times to go deal with some inventory bullshit, it’s stopping me from doing what makes the game great - killing monsters. Every minute spent in town dealing with some NPC is a minute not spent having fun. |
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+1 to the OP
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" Great post, with real tangible, fleshed out explanations and conclusions and essentially no useless inflammatory rhetoric. I agree with many of your conclusions and assessments. The one thing I 100% AGREE with, but needs to be specified, is HOW PoE 2 is a more dumbed down version of PoE 1. One obvious way is the passive tree. Choices don't REALLY matter anymore, the nodes are far more generic and they removed masteries for some weird reason. The reliance on NEGATIVE passive effects to give the illusion of choice is just lazy design for the most part....the real way would be to just balance the numbers correctly. Save the "negatives" for keystone nodes. Another way is the skill gem system: the choices are severely limited and also far more clunky to navigate since not all viable support choices are actually present when you click on a skill (you have to navigate to an entirely separate screen and sift through everything). With this new "screen" we get, why can't they list all possible supports that "work" with the skill, to encourage different builds the way NOT seeing "recommended" supports did in PoE 1? I will say, based on your post and the things I agree with, is that PoE 2 is actually MORE modern than PoE 1. Rather than being "stuck in 1999" as described by the OP, it has taken many cues from modern arpgs aka "make things much easier for the sake of a larger audience". Easier in terms of choice and character design, or rather the removal of choice from the equation that made PoE 1 such a trailblazing achievement. The focus shifts to graphics and fluidity, and almost ignores the gameplay and character creation aspect of the genre, which is a real shame because GGG had spent 10+ years developing an RPG system unlike any other on the market and seem to have abandoned a huge portion of what made it great. In terms of actual game difficulty (damage, health, reflexes, deaths), rpg and arpg games in the 90s were HARD hard. Unforgiving. Games have only gotten easier and easier since then, as attention spans and effort dwindles from the average player. In that respect, I am glad that PoE 2 is at least keeping THAT aspect of 1999 gaming alive. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jan 11, 2025, 1:57:30 PM
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