You're making an ARPG in 2025, but you're stuck in 1999

*that name is already taken*
Due to nostalgia reasons, I hate to say it, but I think the inventory management would work better as a list view. The management of "area" in the stashes is just busy work.

The item images could appear tiny in the list view and then be at full size in the item hover popups. The name of items appear next, then the rest can be configurable to allow people to quickly scan for preferred stats in their inventories.
"

Why are maps so big?
Why do I have to backtrack so much?
Why do runes / catalysts / distilled emotions only stack to 10?
Why does a single crossbow take up 1/4 of my inventory?
Why do I roll fucking light radius or accuracy rating every time I exalt something?
Why is movement speed not implicit on every pair of boots if every pair of boots is totally worthless without it?
Why are charm slots not implicit on belts? Higher level belt = more charm slots. Easy.
Why is there no auction house?
Why can't I just buy something immediately from someone on the trade site? You're actively encouraging price fixers.

I could go on and on. GGG, you seem highly capable of making a great game, you just need to get out of your own way and make the game more fun. Everything doesn't need to be annoying as fuck all the time. It's perfectly OK to add some quality of life to your game. People might even feel compelled to play it longer.


You're basically asking this game to become another Diablo 3/4.
Crossbows aren't tiny, it doesn't make sense a person can lift or fit 10 crossbows in their bag. You're just not familiarized with ROLE PLAYING GAMES. You're confused. You're asking for the role playing part of the game to get removed in exchange for comfort, not fun (as you claim).

They obviously want to sell more stash space, because they have to somehow monetize on a FREE GAME.
There are several games with this kind of quality that monetize with inventory space (i.e. Phantasy Star Online 2)
"
"

Why are maps so big?
Why do I have to backtrack so much?
Why do runes / catalysts / distilled emotions only stack to 10?
Why does a single crossbow take up 1/4 of my inventory?
Why do I roll fucking light radius or accuracy rating every time I exalt something?
Why is movement speed not implicit on every pair of boots if every pair of boots is totally worthless without it?
Why are charm slots not implicit on belts? Higher level belt = more charm slots. Easy.
Why is there no auction house?
Why can't I just buy something immediately from someone on the trade site? You're actively encouraging price fixers.

I could go on and on. GGG, you seem highly capable of making a great game, you just need to get out of your own way and make the game more fun. Everything doesn't need to be annoying as fuck all the time. It's perfectly OK to add some quality of life to your game. People might even feel compelled to play it longer.


You're basically asking this game to become another Diablo 3/4.
Crossbows aren't tiny, it doesn't make sense a person can lift or fit 10 crossbows in their bag. You're just not familiarized with ROLE PLAYING GAMES. You're confused. You're asking for the role playing part of the game to get removed in exchange for comfort, not fun (as you claim).

They obviously want to sell more stash space, because they have to somehow monetize on a FREE GAME.
There are several games with this kind of quality that monetize with inventory space (i.e. Phantasy Star Online 2)


Are you trying to define RPG around the amount of crossbows you can carry ?
"
"
"

Why are maps so big?
Why do I have to backtrack so much?
Why do runes / catalysts / distilled emotions only stack to 10?
Why does a single crossbow take up 1/4 of my inventory?
Why do I roll fucking light radius or accuracy rating every time I exalt something?
Why is movement speed not implicit on every pair of boots if every pair of boots is totally worthless without it?
Why are charm slots not implicit on belts? Higher level belt = more charm slots. Easy.
Why is there no auction house?
Why can't I just buy something immediately from someone on the trade site? You're actively encouraging price fixers.

I could go on and on. GGG, you seem highly capable of making a great game, you just need to get out of your own way and make the game more fun. Everything doesn't need to be annoying as fuck all the time. It's perfectly OK to add some quality of life to your game. People might even feel compelled to play it longer.


You're basically asking this game to become another Diablo 3/4.
Crossbows aren't tiny, it doesn't make sense a person can lift or fit 10 crossbows in their bag. You're just not familiarized with ROLE PLAYING GAMES. You're confused. You're asking for the role playing part of the game to get removed in exchange for comfort, not fun (as you claim).

They obviously want to sell more stash space, because they have to somehow monetize on a FREE GAME.
There are several games with this kind of quality that monetize with inventory space (i.e. Phantasy Star Online 2)


Are you trying to define RPG around the amount of crossbows you can carry ?


As much as you're trying to make the other person sound dumb, the answer is kinda yes.

Role Playing involves some level of manufactured realism, and carrying weight or inventory space (or spell slots in various forms) are ways to keep some sort of natural flow and not just allow people to amass an inventory of 6,000,000 items while chain running content.

Even outside of RPGs, you have two weapons per loadout in Call of Duty, one of each weapon in Doom, limited ammo in Doom, etc...

I could go on for days, but...using the language already brought up here and generalizing even a little bit more...

Video games are defined by their systems, one of which is usually "how many crossbows you can carry" in some form or another. :D
"


As much as you're trying to make the other person sound dumb, the answer is kinda yes.

Role Playing involves some level of manufactured realism, and carrying weight or inventory space (or spell slots in various forms) are ways to keep some sort of natural flow and not just allow people to amass an inventory of 6,000,000 items while chain running content.

Even outside of RPGs, you have two weapons per loadout in Call of Duty, one of each weapon in Doom, limited ammo in Doom, etc...

I could go on for days, but...using the language already brought up here and generalizing even a little bit more...

Video games are defined by their systems, one of which is usually "how many crossbows you can carry" in some form or another. :D


Sure you can define a game, but not an entire genre. You can "not like carrying 10 crossbows" but it's a bit dishonest to pretend that being able to do it is pushing you out of the RPG genre. There's a lot of RPG that has 0 realism in terms of inventory space and that also are pillars of the genre.
Last edited by Vinsdvalh#0247 on Jan 12, 2025, 6:57:24 AM
Did poe1 veterans already came here to defend their favorite devs?

Totaly agree on all of the above. I don't think im gonna play this game if those things are not fixed. Waiting for that stream today, their response is going to be deciding factor for me.
You could say that you don't like the color of the game menu and someone would come to tell you this is not diablo 3/diablo 4.
+1 with everything
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You could say that you don't like the color of the game menu and someone would come to tell you this is not diablo 3/diablo 4.


Look closely at the game and you can see its boarding path of diablo. The gem and support system is so restrictive it may as well be skills and runes from d3. Skill combos are basically modern diablo as well. GGG created builds and basically give you a checklist in how and what to take to use it - very modern diablo.

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