Warrior Feedback after interview

I felt pretty good through the campaign and up to 90, then it got a bit slower. sluggish if you will. Now I am not saying I am playing an optimum build, but I try my beast to apply what I think if best for me as a slower player. Speed never been my thing. When POE1 went super nova, I was still snailing along. :)

That said, I feel that if they would remove some of the speed penalties and always a Warrior/Melee/Tank to take more damage in exchange for DPS and speed.

That would be kewl.

EDITED<< All so, I miss Ground Slam.
Last edited by Krin_#1038 on Jan 13, 2025, 12:55:52 AM
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Soop#0082 wrote:
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Soop#0082 wrote:

Yes it does. Everything is stunted and ineffectual. Compared to every other class in the game, the Warrior is objectively worse and I like the Warrior...

The flow of the class is just not there, the damage isn't there and the defensive abilities are not there. It just doesn't feel good to play.


There is no trouble with warrior in the campaign. Its a hard skill issue on your part if that is the case.

Even Johnathan said he doesn't experience any issues in the campaign on warrior lol.


Stop pretending I said things I didn't. I said it doesn't feel good. Many people have gotten Warriors to end game, a LOT of them will agree that it doesn't feel good to do so. These are different issues.


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Which is bizarre. Because the Warrior feels awful in the campaign too.


zzzzzz.....

Mash the clean
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Which is bizarre. Because the Warrior feels awful in the campaign too.


zzzzzz.....


Yes, that's exactly what he said he said, that it doesn't feel good. Not that it isn't doable.
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Which is bizarre. Because the Warrior feels awful in the campaign too.


zzzzzz.....


Yes, that's exactly what he said he said, that it doesn't feel good. Not that it isn't doable.


Who said doable? Stop pretending I said things I didn't.
Mash the clean
Last edited by Mashgesture#2912 on Jan 13, 2025, 1:08:04 AM
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Soop#0082 wrote:
Stop pretending I said things I didn't. I said it doesn't feel good. Many people have gotten Warriors to end game, a LOT of them will agree that it doesn't feel good to do so. These are different issues.

Yeah, and I think the interviewers brought this up nicely. They basically mentioned the masochist aspect, or essentially, that people playing mace know it feels bad, but they play it regardless.

Mace feels the worst of all the weapons, and by a considerable margin.

And, honestly, if mace wasn't the only melee weapon (quarterstaff is way too ranged to feel melee), if sword, spear, and axe were there as alternatives, we'd probably see a lot fewer mace players. Assuming at least one of those was a proper melee weapon, and not all half-ranged like Quarterstaff.


I said it elsewhere, but a lot of issues with mace skills is how damn long all of our abilities take to get the desired effect. Early campaign I would have to kite/evade bosses and primarily deal my DPS via earthquake. Rolling slam was cool for the first 20 levels, but after that I felt WAY too vulnerable to use it in any boss fight, let alone any somewhat dangerous situation. Relying on stun to safely deal damage feels like a bad proposition when any ranged character (hell, even quarterstaves seem to be moderately ranged as well) could safely deal damage at least half of the time. This problem compounded with the fact that sometimes stuns would last half the usual duration, would have a 50/50 chance of sending the stunned enemy sprawling out and away from you, or would have some kind of on-ground effect right next to the position of the stunned enemy, really makes the campaign run feel like shit.

It's pretty dismissive to bring up these issues and get people coming out of the woodworks saying things like: (1) Seems like a skill issue; (2) I didn't find it difficult; (3) Plenty of people got through the campaign; and so forth. I wish people can honestly engage with the points and also realize that things are assessed with context in mind, rather than a vacuum. Is the intended engagement of the game supposed to feel smooth like almost every single other character archetype? Or is the intended engagement of the game supposed to be like the mace warrior?
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zzzzzz.....


You seem to only be capable of bad-faith engagement. You brought up personal skill issue and summarized someone else's critique of the class as them having a "problem" with warrior through campaign as opposed to just engaging directly with the criticisms they explicitly laid out. This reading comprehension issue appears to be massively one-sided.
Last edited by babsa90#0800 on Jan 13, 2025, 1:45:55 PM
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2 words....
MAX BLOCK the warrior has more blocky noides than duelist had pre nerf ..im resting this theroy out


Ah yes, the build diversity of, "Every build needs a shield and pretty decent investment in block."

10/10 design, I say!
Like they admitted (with a shrug), the strength tree, using mace has the worst DPS, the worst clear speed, and the lowest survivability, with the fewest options to improve on that survivability.

I've got my Titan build up to Cruel, and playing with Leap Slam, Bonebreaker, and basic attack feels pretty decent. Mostly. But having played Sorceress and Ranger, it's just absurd how much less damage up time you have when trying to hit things in Melee. The best example of why Warriors struggle so much is the molten gold DPS check boss. I just full on couldn't attack him more than once every few seconds because he spend so much time having a bath. Then I accidentally stunned him out of his animation where he increases the flow rate, and it trivialized the rest of the fight. Ranged characters don't even need to be able to see him to keep attacking. It's absurd on every level.
Last edited by Paimon001#6701 on Jan 13, 2025, 1:54:29 PM
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Like they admitted (with a shrug), the strength tree, using mace has the worst DPS, the worst clear speed, and the lowest survivability, with the fewest options to improve on that survivability.

I've got my Titan build up to Cruel, and playing with Leap Slam, Bonebreaker, and basic attack feels pretty decent. Mostly. But having played Sorceress and Ranger, it's just absurd how much less damage up time you have when trying to hit things in Melee. The best example of why Warriors struggle so much is the molten gold DPS check boss. I just full on couldn't attack him more than once every few seconds because he spend so much time having a bath. Then I accidentally stunned him out of his animation where he increases the flow rate, and it trivialized the rest of the fight. Ranged characters don't even need to be able to see him to keep attacking. It's absurd on every level.


I agree with this, obviously, you touched a lot of what I also said. I think "damage up time" is the most succinct description for the problem.
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2 words....
MAX BLOCK the warrior has more blocky noides than duelist had pre nerf ..im resting this theroy out


You do realise block is just objectively bad right?

It is THE EXACT SAME THING AS EVASION but you have to sacrifice a two handed weapon slot for it.

That's a lotta damage to sacrifice just to do the same thing all the other classes do freely.

It's not like block is some special thing warriors get to do, it has literally zero difference to evasion. Evasion is just simply a better block.

In fact, the hard-cap on block is 75% meanwhile evasion is 90%.

Evasion also has wind dancer, y'know, a passive +80% evasion from a 30% spirit investment (lmao).

Then guess what? Invoker monk with enough evasion, ends up with more armour than a full plate warrior FOR ONE ASCENDANCY POINT INVESTMENT.

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