Warrior Feedback after interview
" "Just get triple your Str requirement and Giant's Blood!" - someone soon, for sure, unironically. Which further limits what you can take in the tree because now you're investing in block and in getting a ton of strength. EXCITING BUILD DIVERSTY, EXILE. |
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" And I honestly don't think it does, it lacks enough tools until the final tier or two of skills and it suffers haaaaaaaard from attack speed issues with two-handers making the first two ascendancies really rough (3rd wasn't so bad for me because I had tools by then and more or less proper gear). I'll grant there was still a lot I was learning and getting used to, so maybe I'd feel closer to the devs if I reroll this warrior build in another league, but it still feels like they need to reduce the level requirement for later skill tiers. Hammer of the Gods tier should arrive by act 4, not act 5 IMO, and the lack of accuracy (I just never found gear with accuracy that was useful for a looooong time) promotes Resolute Technique which kills your big damage combo from Sunder on broken armor. Act 3 vaal mobs are stupid high evasion if you can't get any accuracy and missing with a slow attack is certain death without appropriate gear (and even then it's iffy) |
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Honestly I don't think they will fix warriors problems. It requires so much buffing that they would have to admit the screwed up. Which GGG will never do.
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As far as campaign goes, i actually had the same experience as they did. I heard everyone complain about how much harder warrior was, so i lvled one, and it was the easiest playthrough I had. I literally 1-2 shot every boss.
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" getting a decent 2h for mega-sunders does really trivialize a lot of bosses. leveling feels like playing a completely different game than maps |
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The issue with Warrior is that the class fantasy/Play Experience they're shooting for is "huge, weighty, heavily armored monster man smashes everything with a giant hammer". The Warrior is supposed to feel powerful, like he's building and unleashing incredible momentum with his attacks...but if those attacks become too swift, then all that sense of weight and momentum is lost. People would start complaining that the Warrior's attacks lack impact or force, regardless of their damage. Conveying a proper sense of weight in a video game that's nothing but images and sounds is actually quite difficult and extremely easy to mess up.
Does that mean the Warrior is in a good place? No. Armor sucks more than it has any damn right to, and a lot of mace skills are too much investment for not enough payoff. it does, however, mean that the common idiot answer of "just make every mace skill three to ten times faster!" is dumb and bad, however. does Sunder need that forced five-year windup? probably not. Would Sunder work convincingly as a heavy and impactful skill if it fired as fast as a Mercenary crossbow shot? No. No it would not. What that balance is, I cannot say. I am very glad it's not my job to figure out. |
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" Did you play SSF? Otherwise it's not a relevant gameplay "feel" of the class. I'm playing SSF warrior right now and it's far from the easiest playthroughs. Somehow I'm not believing you that in SSF you are able to 2 shot Act 2 final boss. Last edited by Puliver#7825 on Jan 13, 2025, 3:22:06 PM
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" The game directors insisted that warrior is fine in campaign. Insisting doesn’t make it true. It’s absolutely not fine starting from Act 2 and on. And by that time you’re already too tired of using the same mace attack since lvl 1. |
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" I have never seen anyone say that every mace skill needs to be 3-10x faster. I personally advocated for starting at 20-30% increased skill speed for some skills; the quick buff would make that locked-in feeling of committing to a slam/attack not feel as bad. IMO, that's a pretty modest proposal when you see a lot of builds blowing up the screen in .3-.5 seconds. |
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" Wondering how many players have the same feeling of the class as they do? Even the profesional ones. Last edited by Puliver#7825 on Jan 13, 2025, 3:35:23 PM
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