Ascendancy Trials.

Great post.

I tried the trial of "suck my ass" today and in my 1st boss attempt, I did not have enough movement speed to outrun the clock mechanic at the end boss. My boots has 25% and I had the boon of 45% movement speed. Unfortunately, I also had the bane of -25% so at the end +45%.

By the time the 1st clock started, I had the boss down to 1/2 health...so was not a damage issue...just at stupid speed issue.

So after doing all the stupid trails (all rng by the way) I could not kill the boss due to lack of skill right? No, lack of movement speed stats...can you believe this shit.

So let's say get the boon, 45% movement speed, then you get the bane of -25% and a wonderful additional boon of 40% less monster health (I hope applies to the boss as well). If you don't have a movement skill like blink or shield charge and boots with 35% movement speed, just stop playing the attempt. You will not kill the boss regardless of how much DPS you unless you can 1 shot the fucker.

This is not great design by GGG and in their words on the stream related to end game: "We need to do better".

The time it takes vs the reward is just not balanced along with shitty one shot mechanic that needs movement speed or skill.

FYI, I'm lvl 90 Monk and don't have an dps issue but not going to change my almost god roll boots for 10% more movement. Plus to get my boots with the additional movement speed costs 5-10 divines.
Last edited by pedidestroyer#5482 on Jan 13, 2025, 9:51:58 AM
Ye, i can relate https://imgur.com/a/myChSJk.

Level 90 as well. 100 honor left of 6.3k.
Had 75% honor resistance + additional max honor as you can tell from the numbers.

Had to get a lot of health + es to do the trial as evasion is not taking into account... Somhow even "dodged" damage is substracted from honor, and everything but health / es is not taken into accoount on the honor bar ( which i think is a mistake ).

Died to the same mechanic as you did on first boss attempt. Got it after a couple of tries though, but might not try to do it ever again as i think its boring and unrewarding. If i can pay someone to do it for me, i will.
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Sakanabi#6664 wrote:
Trials of Sekhema is not hard. I did my third ascendacy in lvl 75 zone with lvl 80 warrior in second attempt. Just learn how to dodge stuff and use honour resistance relics. Much easier than Trial of Chaos.


I understand that it's easy for you and a lot of people, I never said Sekhema was hard, If you actually READ my post. You would read that I HATE the type of gameplay that is Sanctum, and I'm 100% not alone in this. It's just not an enjoyable experience for me personally.

Stacking honor resistance, will not make the trial of sekhema any more fun. Period.

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LeFlesh#9979 wrote:
OP, I just got my 5&6 ascendancy points last night from the Trial of Sehkemahs (lv 78 Acolyte of Chayula). My advice would be to farm maps in the 1-5 range for Baryas in lower levels that can still grant access to the third floor.

Stack Honor resistance and Maximum Honor relics. When you can, kill everything in each room. Scrounge for sacred waters and then pray the djinn merchanct shows up in your maps. With a little luck, you can outweigh the afflictions by purchasing a buttload of boons.


I appreciate the advice mate, and I will definitely go this way to obtain my points. That said, it will not make the content any more entertaining for me.
Thanks again though <3

"
I love TOTA, hope thats the third one.

Regardless of my enjoyment tho, why are these mechanics for acension? Like I can do trial of sekhemas. Doesnt mean I enjoy it (least its doable compared to trial of chaos)


I heard something about TOTA being the 3rd option, if anyone can confirm that would be great. I loved TOTA!

Edit: another thing I'd like to add on the topic of Trial of Sekhema aka Sanctum, there's a reason why in PoE1 99% of sanctum runners are hexblast builds.. think about that again please GGG <3

~ mox
Last edited by Moxeru#1852 on Jan 13, 2025, 11:51:46 AM
Are we genuinely pretending lab is enjoyable now?
ToS is actually good designed content, just unbalanced here and there.

ToC on the other hand seems very unfinished. Bird that can cast 3 tornados and kill you without having any room to escape, parameters with a constant corrupted blood death laser and no real way to counter the parameters.

You have 3 choices, some make it harder by 10% while others by like 500%.
And when you have to decide and you have only bad ones the only thing to do is just grab the rewards and leave.

It seems like ToC was designed to give the player a faster trial, but with that also a price to pay, like almost impossible parameter combos at times, more bad rng.

Enemies on their own are actually easy.
I'm done with the game until a major overhaul of the ascendancies and/or the 3rd trial isn't another one of their most terrible and least fun mechanics from POE1. I play games for fun and making me do the worst league mechanics(in my opinion) that they ever created for ascendancies is a no go for me. Lab was never fun (I hate the random rogue-like bs shoved into an arpg), but at least I had quicksilver flasks and movement abilities as well as relatively predictable encounters. These 2 mechanics are just RNG hell.
Kinda fun to expect trials to change when people at GGG don't play their own game
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Moxeru#1852 wrote:
"
Sakanabi#6664 wrote:
Trials of Sekhema is not hard. I did my third ascendacy in lvl 75 zone with lvl 80 warrior in second attempt. Just learn how to dodge stuff and use honour resistance relics. Much easier than Trial of Chaos.


I understand that it's easy for you and a lot of people, I never said Sekhema was hard, If you actually READ my post. You would read that I HATE the type of gameplay that is Sanctum, and I'm 100% not alone in this. It's just not an enjoyable experience for me personally.

Stacking honor resistance, will not make the trial of sekhema any more fun. Period.)


So? If it's not hard but don't like it just do it quickly and move on. Each game has somethig "unfun" - Dark Souls have Blighttown, Elden Ring have Dragonbarrow and PoE 2 have Trials. But quess what - all of these can be completed kinda easily if you know how to adapt.
Last edited by Sakanabi#6664 on Jan 14, 2025, 12:52:59 AM
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Moxeru#1852 wrote:
Stacking honor resistance, will not make the trial of sekhema any more fun. Period.

It actually makes it less fun, since it amounts to telling people to run a mode they don't like more, just so they can run a mode they don't like and finally be done with it (if RNG allows).
I agree 100%
I have over 10k hours in PoE and I never did Sanctum or Ultimatum. I hated them, I would just run past and ignore it. I did not play those leagues much I thought it was that bad. now I am forced to do them if I want my build to work in poe2.
These mechanics are total garbage and have no place in an ARPG. the RNG of it just destroys you. you can try it 100 times and fail every time because there are no good options for you to take and it ends your run. You just have to path as best you can, giving yourself as many rooms as you can while getting the rewards you need and hope it is enough. which most of the time it wont be.

To be clear, I enjoy the rest of the game so far and the direction GGG are taking with most things.I do think some things need work like crafting and life pool or ES scaling. But I love it for the most part.

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