XP loss on death is a good and normal thing.

I don't really know this game- I knew there was exp loss at some point, thought it was 90, thought the final level was 300.

We're not taking new players into consideration.

There is nothing that tells you when you are going to start losing exp.

You hit 70, running around having fun- finally have some passive points to kinda do stuff. I'm still fucking around with with my points and trying stuff. I actually don't feel like I have enough passive points that its serious yet.

Another thing is, I usually just play games to hit max level, and then start the endgame. Games don't really start until end game, and typically you most certainly want to be max level for that. I haven't been taking gear seriously or anything yet. Just the basics, still figuring out what stats are available and whatnot, have it mostly locked down at this point.

Suddenly I notice my exp bar is at the bottom. Did I level? I don't remember leveling... did I level? I had just swapped a bunch of points around...

Fuck. I've lost half a bar of exp.

As a new player, I don't know why this is a thing. I guess the game is just more serious at 70? When I die- I lose maps, monsters respawn, bosses reset, I lose progress to last checkpoint, I lose items on the ground... that all makes sense. Now I lose my past work... I'm not losing things I might have had- I'm losing what I DID have.

I still don't feel like I have enough passives that I'm in the endgame. Logically it doesn't look like it, I have a big vastly empty board.

Poe is famous for its passives. Knowing next to nothing about the game, I still knew I was going to open up the passives and see an insane tree. If I say insane passive points, you say poe.

The most disappointing aspect of the game, for me, besides losing ssf chat(fuuuuuuck non-ssf chat), has been the lack of passive points.

Its an accidental setup.

I had an idea in my head that, well its a massive tree, so you must get a lot of points- nope. The pacing feels way off. I've consistently felt, well maybe in another ten levels it'll feel like a build. Get there, eh, maybe another 10. Levels start to get really slow, at 70 I still don't feel like this is a 'build'. I've barely scratched the board.

During the campaign, everytime I'd get extra passives from bosses or quests it was a moment; because I always felt starved for passive points. YES I GOT AN EXTRA TWO! ... I shouldn't be excited about that.

The board naturally creates an expectation for fun and possibilities, experimentation. Then you just never get to try anything- its actually a big fucking tease. You never get points and it costs gold(why???) to swap points around.

Why are we gating some of the most potentially fun aspects of the game. Especially when new players are DEFINITELY going to want to swap shit. Everyone is going to want to play with your massive board!!(that is what she said) Its a main attraction of the game!! Whats the goal??? Wouldn't want anyone to try too many things on our giant board of circles!?!?!? Fuck its frustrating.

What old man over there isn't letting go of this hill?! Someone escort him to the home, his time in the sun is done. I'm sorry, we all get old and die, we'll join up soon enough. Move over, stop ruining the fun.

Why the fuck are we chasing fun around and then stabbing it with all of our strength while it screams bloody murder.
I like the system how it is now. No corpse runs.
In world of warcraft it was bad. Every idiot could die to max level.
But here you dont need 4 other good players to raid a dungeon.
ah, someone made a spark stormweaver according to the guide and now he feels like a good player

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