One Death Maps is a monumental failure.
Whether or not melee or energy shield is in a good spot is a totally different question I think.
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" It's not a problem for me, i'm on hcssf. I'm just ok with softcore folks getting what they want while also not wanting the game to be balanced around dying being just a matter of respawning and entering the portal again, because this will directly affect ALL players, me included. So, give them what they want, and then balance the game around hardcore. Super easy solution. I mean obviously people who don't want any penalties for death don't really care about balance. Last edited by LaiTash#6276 on Jan 22, 2025, 8:39:26 AM
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"Huge NOOO again, reviving team m8s will only lead to abuse since playing party would defeat the whole purpose of having portals at all, it basically means u have infinite tries when playing party while having 1 portal as a solo player. A majority of players in this game play solo and are not really into party playing at all. |
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" You ever consider that just maybe that's because party play in PoE 1 and PoE2 is lacking in reasons TO party? Only time we group is when we have a super juicy map ready. At all other times we are busy working on our own atlas chasing citadels or that good node. Party play needs to be better to be compelling. As is the members of the party are not rewarded as heavily as the host. |
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IMO, I feel they should do 2 deaths per map in T1-5, 1 death per t6-10, and keep it at no deaths in 11+. That way it ramps players into the zero deaths. They said they were looking into ways to ease players from Campaign into the Atlas.
Last edited by mikeab79#3627 on Jan 22, 2025, 8:59:57 AM
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One death maps are such a success glad it’s staying this way
Throwing bodies isn’t a strategy as stated by the devs themselves |
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" Not everyone is throwing bodies at stuff. Over half my deaths come from not being able to see what's on the ground as a result of party members spell visuals. Try playing as a Warrior in a group with a Necro and Rogue. |
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" Yes they are in poe1 that’s why it’s in poe2 , to discourage it Try playing warrior ? Forum name is right there to what class I have rolled now twice |
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" You're just ignorant. The overwhelming majority of players think the game is untuned, unbalanced, completely at odds with the fundamental characteristics of the concept of One Death Maps. If you like it, cool, I don't care. You're in the vast, vast minority. In a game where that's a design choice, there cannot be any bullshit that OHKO's you regularly from white mobs. That's unacceptable. There is no other way to rephrase this; It. Is. Not. Acceptable. I have MORE than enough resists so that if I get hit with a penalty I still have capped resists, and I'm wearing a freeze charm. Guess what? I get hit by 2 Cold-attacks in rapid succession, in a game where the enemies are all on crack and fundamentally at odds with my characters mobility and response times as well, and I get frozen, and stunlocked to death by a bunch of bullshit that is completely outside of my control. Stop telling other people to be OK with having their god damn precious time on this Earth put through a slot machine just so YOU can have the "bragging" rights of "conquering" mobs that other players are out there cheesing with almost infinite damage builds from a screen away in a PVE game that has 0 competitive value. |
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lol no, please dont remove it, actually - make it MORE punishing if you die. you should not go for zdps zoom zoom boom boom dps builds - play for survivals and defenses.
There is suppose to be a nice signature picture here
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