Delete Mirror from the game

How people cannot understand, that when people get mirrored item, he getting it FOR FREE, in economy perspective. That items doesnt cost any crafting currency, second item after a mirror cost items is never going to be bought. That way of item existing doesnt consume in game currency, its hoarding it, which makes inflation be even faster.
Dont even know how to explain it even simpler.
People who thinks that mirror items service doesnt effects your simple divine drop value is a delulu.
Btw, in both threads a said nothing about RMT, cos its has nothing to do with mirror impacting on economy.
Last edited by PoWeRofGreeD#7404 on Sep 26, 2025, 1:14:51 PM
"
Kage#1250 wrote:
No, just make it so one item can be mirrored only once. Basicly you mirror one item, and that item gets a tag: Can't be mirrored again.

That's it, that's how you solve it. If you can mirror an item unlimited amount, that's where the sht starts.

Im full on that, both items should get "mirrored" tag. Resolved.
"
How people cannot understand, that when people get mirrored item, he getting it FOR FREE, in economy perspective. That items doesnt cost any crafting currency, second item after a mirror cost items is never going to be bought. That way of item existing doesnt consume in game currency, its hoarding it, which makes inflation be even faster.
Dont even know how to explain it even simpler.
People who thinks that mirror items service doesnt effects your simple divine drop value is a delulu.
Btw, in both threads a said nothing about RMT, cos its has nothing to do with mirror impacting on economy.

"Free" mirror service fee + mirror = 1308 divine.

If you are talking about inflation, you are talking about RMT. They are directly linked. More so than mirrors are linked to it.
Last edited by AverBeg7#1689 on Sep 26, 2025, 1:20:43 PM
"
How people cannot understand, that when people get mirrored item, he getting it FOR FREE, in economy perspective. That items doesnt cost any crafting currency, second item after a mirror cost items is never going to be bought. That way of item existing doesnt consume in game currency, its hoarding it, which makes inflation be even faster.
Dont even know how to explain it even simpler.
People who thinks that mirror items service doesnt effects your simple divine drop value is a delulu.
Btw, in both threads a said nothing about RMT, cos its has nothing to do with mirror impacting on economy.


This is not English.

What is free? If you mirror an item, typically you 1) have to have a mirror (not free), and 2) have to pay a fee (200 divines, for example).
"
AverBeg7#1689 wrote:
"
How people cannot understand, that when people get mirrored item, he getting it FOR FREE, in economy perspective. That items doesnt cost any crafting currency, second item after a mirror cost items is never going to be bought. That way of item existing doesnt consume in game currency, its hoarding it, which makes inflation be even faster.
Dont even know how to explain it even simpler.
People who thinks that mirror items service doesnt effects your simple divine drop value is a delulu.
Btw, in both threads a said nothing about RMT, cos its has nothing to do with mirror impacting on economy.

"Free" mirror service fee + mirror = 1308 divine.

If you are talking about inflation, you are talking about RMT. They are directly linked. More so than mirrors are linked to it.

Free, where those 1308 divine goes? Those divines still in economy, not removed.
Last edited by PoWeRofGreeD#7404 on Sep 26, 2025, 1:57:10 PM
"
YNRY#3842 wrote:
"
How people cannot understand, that when people get mirrored item, he getting it FOR FREE, in economy perspective. That items doesnt cost any crafting currency, second item after a mirror cost items is never going to be bought. That way of item existing doesnt consume in game currency, its hoarding it, which makes inflation be even faster.
Dont even know how to explain it even simpler.
People who thinks that mirror items service doesnt effects your simple divine drop value is a delulu.
Btw, in both threads a said nothing about RMT, cos its has nothing to do with mirror impacting on economy.


This is not English.

What is free? If you mirror an item, typically you 1) have to have a mirror (not free), and 2) have to pay a fee (200 divines, for example).


Exactly, mirror removing from economy - doesnt effect casual players, 200 divines still in economy - does effect casual players.
"


Free, where those 1308 divine goes? Those divines still in economy, not removed.


We definitely don't have a problem with Divine being worthless, do we? It is exalt, isn't it?

Man, honestly. This is over both of our heads. We are both dunning kruegers in this situation, fixing inflation is a complicated issue. There are other games that exist too you know, and they don't have mirrors. But they also have inflation.

So it is just a problem that happens in player driven economy games, that we have to accept. Is that fair or no?
"
AverBeg7#1689 wrote:
So it is just a problem that happens in player driven economy games, that we have to accept. Is that fair or no?


The inflation is a quite solvable issue on its own. The trade where you pay gold is a form of tax but a very minor, trivial one. Slap a proper 25-30% tax of whatever is sold, goes back to the game provider (+gold for good measure).

The exchange rate is available so selling for 1 divine takes 60 exalts (by current rates) or so from the seller. Make reselling way harder too - personally I'd prevent direct resale w/o any modification of the item - e.g. snatch a cheap normal heavy belt unless you do something with, e.g. make it magic or attempt an orb of chance, it cannot be sold - bound to account similar to tamed beast gems.

Last edited by bestsss#7863 on Sep 26, 2025, 2:14:32 PM
I've crafted items and used currency I've never seen drop. You would think after completing all content and being ~95ish I would have seen this stuff, but no. No homog exalt, no whittle, no perfect exalt, and definitely no mirror...

For the mirror shop debate, let's suppose we remove mirrors from the game. What will these people now do? They will probably craft mirror-like items and sell them, removing the need for mirror+fee. Instead the value of the item is now equivalent to what mirror+fee would have been.

That means these shops would still mass-buy crafting currencies and drive up prices. Removing mirror doesn't change things as far as I can see.
"
That means these shops would still mass-buy crafting currencies and drive up prices. Removing mirror doesn't change things as far as I can see.


Yup - as long as there is direct trade between players outside financing would always be an option. I'd place trade only between guild members that have been in the same guild over 3-4 days to combat it.
Else the items must be public listed.

However, I do not consider the developers caring too much about the issue.

Report Forum Post

Report Account:

Report Type

Additional Info