Player power needs to be nuked down a lot. This is just disgusting.

Yes, it is EA and OP builds will emerge.. however there are that many with such power that it pretty much loses any sense to do anything else than mash 1 button. The game completely lost it's uniqueness.

Bosses which were supposed to be kind of a staple of PoE 2 are dead before their first move.
Slow and methodical gameplay which was promised multiple time is gone and it is back old overstimulating zoom-zoom PoE1 crap.

We don't need to wait 3 months for new economy reset. Its EA, nuke this OP shit to the ground now, that's what EA is for, to have drastic changes.

Just so you know what I'm talking about in case you haven't noticed:

Killing monsters pretty much offscreen and zooming like Formula 1
https://youtu.be/GO80dGk8iL0?t=137

Shitting every spell on entire screen at once
https://youtu.be/6LgeAfNhbOc?t=33

Simulacrum completed AFK
https://youtu.be/mcx_VyY_tRI?t=69

Endgame bosses deleted within seconds
https://youtu.be/WZnIzDfyK-k

Some specific skills and builds need like 80% power and speed nerf, maybe even more.
Last bumped on Jan 25, 2025, 3:29:33 AM
I've been seeing these builds where characters are literally just sprinting through full speed on maps and it looks so boring. I would be so bored with that, and I think it's essentially the only way to play end game at the moment.
But they also need to correctly tune the difficulty (AKA stop white mobs 1-shot mechanics) and the density for mapping.
I don't know why they changed so much the pace of the game from campaign to maps. Literally 2 different games and it feels bad. You either play like those videos or you struggle a lot to get basic currency.
Yes there are some broken builds. But also, if someone invests 100's of divines and time they should be powerful and op. There's a difference between broken and op. Broken requires little to no investment to nuked content. And op requires a ton of investment to nuke content.

If you never felt super strong after 100s or hrs and divines then there would be no point to playing. Both my toons didn't feel strong until I started dumping huge investment into them. 1 have 250 div and other 530 div invested. Both extremely strong.
Your post assumes GGG sees this as an issue.

They don't.

Just watch the most recent Q&A where they state that the current endgame loop is what they intended for PoE 2. In other words: PoE 2 endgame = PoE 1 endgame

By the way, I never understood why some people are like you. Why do you want GGG to nerf builds to the ground? If you don't think the playstyle is fun, just play other types of builds, no need to ask GGG to take the fun away from others.
the monk in the video looks weak :D
edit: the first one cause the invoker coi is definitly impressive lol was not even aware this was a thing
Last edited by BigBeuss#5956 on Jan 22, 2025, 3:40:22 PM
Ok, you are watching videos/streams of people with infinitely more economy than the average player. You can even choose to play these meta builds but won't be able to afford the mana flask or whatever let alone each other piece of gear.

Also, for those of us who are struggling to even get to see pinnacle content...can we tone down the one-shot nonsense? I'm fine with the vision of 1-3m fights. If that means nerfing player skills so be it, but don't be doing it one-sided because death comes far too easy in the game. Build all gear towards defense and you still get OHKO. Often by unseeable or unavoidable damage. Pinnacle bosses have a host of one-shots and at 50% they often add more, or double the speed at which they throw them out so you have no window to even take a breath and try a single attack.

One-sided posts like this screaming to nerf players will just cause the whining to get harder and players to leave.
"
_rt_#4636 wrote:
Your post assumes GGG sees this as an issue.

They don't.

Just watch the most recent Q&A where they state that the current endgame loop is what they intended for PoE 2. In other words: PoE 2 endgame = PoE 1 endgame

By the way, I never understood why some people are like you. Why do you want GGG to nerf builds to the ground? If you don't think the playstyle is fun, just play other types of builds, no need to ask GGG to take the fun away from others.


Because this is POE 1 fun. People want POE 2 fun which can not happen if the game is tuned towards one skill screen clears. POE 2 end game should be more like the campaign or else what's the point of the campaign?
Last edited by StrykerxS77x#8221 on Jan 22, 2025, 4:03:47 PM
Look at how fast are temporalis and tempest flurry builds. They pass maps in 10 seconds.
"
_rt_#4636 wrote:
Your post assumes GGG sees this as an issue.

They don't.

Just watch the most recent Q&A where they state that the current endgame loop is what they intended for PoE 2. In other words: PoE 2 endgame = PoE 1 endgame

By the way, I never understood why some people are like you. Why do you want GGG to nerf builds to the ground? If you don't think the playstyle is fun, just play other types of builds, no need to ask GGG to take the fun away from others.


If you're honestly interested in why:

because the game inevitably becomes balanced around those strongest meta builds. Which means the game requires playing the strongest meta builds or you're playing wrong.*

Case in point lets say the OP stuff kills bosses in 5 seconds with no need to roll any mechanics. They don't like this so they add 10x hitpoints to bosses to get that TTK (Time to kill) up to almost a minute of fighting. Forcing the player to at least dodge roll 2 mechanics instead of none.

Now lets consider a "normal build" thats not OP at all, that previously killed that boss in lets say 2-3 minutes of sweaty dodge rolling (lets say 10 rolls), methodically Armour breaking followed by a Hammer of the Gods in (lets just say) 5 well timed rotations.

Now we need 20-30 minutes, 100 dodge rolls and 50 well timed rotations.

This is why the OP stuff must be nerfed.


* This very thing has happened in POE1 (and countless other games). Large swaths of the POE1 player base spent multiple years exclaiming how bad build diversity was and how many builds and playstyles are "not viable" because the top end builds are so vastly more powerful, this has lead to multiple leagues where 30% to even as high as 40% of all players were using the same skill/build/style. This is why "just don't play it if you don't like it" doesn't actually work.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.

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