Player power needs to be nuked down a lot. This is just disgusting.

Did anyone notice that devs talked about this in livestream? They know about broken builds and want to tone them down. And they will continue with balance when a new broken build come.

I mean clearing screen of white mobs is okay and fun. But killing bosses in milliseconds not.
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Sakanabi#6664 wrote:
Did anyone notice that devs talked about this in livestream? They know about broken builds and want to tone them down. And they will continue with balance when a new broken build come.

I mean clearing screen of white mobs is okay and fun. But killing bosses in milliseconds not.


Yes at the very least the boss fights should be more like campaign.
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_rt_#4636 wrote:
Your post assumes GGG sees this as an issue.

They don't.

Just watch the most recent Q&A where they state that the current endgame loop is what they intended for PoE 2. In other words: PoE 2 endgame = PoE 1 endgame

By the way, I never understood why some people are like you. Why do you want GGG to nerf builds to the ground? If you don't think the playstyle is fun, just play other types of builds, no need to ask GGG to take the fun away from others.


If you're honestly interested in why:

because the game inevitably becomes balanced around those strongest meta builds. Which means the game requires playing the strongest meta builds or you're playing wrong.*

Case in point lets say the OP stuff kills bosses in 5 seconds with no need to roll any mechanics. They don't like this so they add 10x hitpoints to bosses to get that TTK (Time to kill) up to almost a minute of fighting. Forcing the player to at least dodge roll 2 mechanics instead of none.

Now lets consider a "normal build" thats not OP at all, that previously killed that boss in lets say 2-3 minutes of sweaty dodge rolling (lets say 10 rolls), methodically Armour breaking followed by a Hammer of the Gods in (lets just say) 5 well timed rotations.

Now we need 20-30 minutes, 100 dodge rolls and 50 well timed rotations.

This is why the OP stuff must be nerfed.


* This very thing has happened in POE1 (and countless other games). Large swaths of the POE1 player base spent multiple years exclaiming how bad build diversity was and how many builds and playstyles are "not viable" because the top end builds are so vastly more powerful, this has lead to multiple leagues where 30% to even as high as 40% of all players were using the same skill/build/style. This is why "just don't play it if you don't like it" doesn't actually work.


So the issue isn't really nerfing the OP builds.

Looks like the issue is more like: balance out all builds so that, if you have that amount of investment in a build, you should achieve similar results.

By the way, GGG is very aware of this fact and they deliberately don't do it the right way.
Their revenue mainly comes from that exact situation: every new league they release broken builds and nerf the previous ones to the ground.
That cycle is what attracts gullible players that end up buying MTX and supporter packs. You can check that cycle in action here: https://steamdb.info/app/238960/charts/#3y

And they've already stated, officially, that the current endgame is working how they intended and the issue is the transition between a slower campaign and zoom zoom maps.
So don't expect PoE 2 to change anything. Unless they change their stance, it will be a cycle of broken builds in new leagues and nerfing the previous builds to oblivion.
"


We don't need to wait 3 months for new economy reset. Its EA, nuke this OP shit to the ground now, that's what EA is for, to have drastic changes.



So true. U have op in game? nuke it before release, TEST YOUR GAME!
PS:and im afraid of much more classes/gems that we'll be realised later... when to balance them?...
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Knuk#4425 wrote:
Yes there are some broken builds. But also, if someone invests 100's of divines and time they should be powerful and op. There's a difference between broken and op. Broken requires little to no investment to nuked content. And op requires a ton of investment to nuke content.

If you never felt super strong after 100s or hrs and divines then there would be no point to playing. Both my toons didn't feel strong until I started dumping huge investment into them. 1 have 250 div and other 530 div invested. Both extremely strong.


This right here, you're comparing to what you see in videos to streamers who dedicate their life to this game. It's their job they've invested hundreds of not thousands of hours already and large amounts of currency. That is the goal of the game is to become powerful almost godly through sheer luck or time investment/currency.

The average player won't ever achieve that. The average player never even finishes mapping.
"
"


We don't need to wait 3 months for new economy reset. Its EA, nuke this OP shit to the ground now, that's what EA is for, to have drastic changes.



So true. U have op in game? nuke it before release, TEST YOUR GAME!
PS:and im afraid of much more classes/gems that we'll be realised later... when to balance them?...


We are 1.5 months into a 12 month ea. Plenty of time for balance.
they waffled pretty hard about what they would be doing at "league end" but not nerfing things during the current "league" is actually normal for GGG. This is standard procedure for 12 years.

If they intended for POE2 to be just as dumb and mindless as POE1 then they've completely failed as game designers. And even worse as marketers. They forked POE2 so it could be different from 1. Having two of the exact same game going is pointless. Having all this "engaging combat" design work just be thrown away in the largest most important part of the game would be embarrassing for GGG.

Like you did all this work on engaging combat for the 6 hour campaign and its all instantly wasted skill and animation and monster design?

Anyway we'll see. I'm by no means optimistic, I've lost POE1 to mindless space ship shooter combat and I'm not going to stick around if they do it to a second game.

Elden ring is a vastly bigger higher selling and more beloved game than POE is, you can not convince me that a game needs mindless 1 button cookie clicking gameplay to be successful or have a large following.

Unless the argument is that Candy Crush is what POE2 should aspire to be.

If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Jan 22, 2025, 4:57:11 PM
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QticaX#4168 wrote:
"
Knuk#4425 wrote:
Yes there are some broken builds. But also, if someone invests 100's of divines and time they should be powerful and op. There's a difference between broken and op. Broken requires little to no investment to nuked content. And op requires a ton of investment to nuke content.

If you never felt super strong after 100s or hrs and divines then there would be no point to playing. Both my toons didn't feel strong until I started dumping huge investment into them. 1 have 250 div and other 530 div invested. Both extremely strong.


This right here, you're comparing to what you see in videos to streamers who dedicate their life to this game. It's their job they've invested hundreds of not thousands of hours already and large amounts of currency. That is the goal of the game is to become powerful almost godly through sheer luck or time investment/currency.

The average player won't ever achieve that. The average player never even finishes mapping.


QFT
They're going to tone down the broken builds, but you should probably set your expectations too. The power fantasy is the endgame. Not one-shotting ubers, but most builds late-game will be blowing up screens and moving fast. There's just no version of this where people are still fighting white and blue monsters in late-game maps mano-a-mano with raise shield and dodge-roll. If that's what you're expecting, you will be disappointed.
"
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_rt_#4636 wrote:
Your post assumes GGG sees this as an issue.

They don't.

Just watch the most recent Q&A where they state that the current endgame loop is what they intended for PoE 2. In other words: PoE 2 endgame = PoE 1 endgame

By the way, I never understood why some people are like you. Why do you want GGG to nerf builds to the ground? If you don't think the playstyle is fun, just play other types of builds, no need to ask GGG to take the fun away from others.


If you're honestly interested in why:

because the game inevitably becomes balanced around those strongest meta builds. Which means the game requires playing the strongest meta builds or you're playing wrong.*

Case in point lets say the OP stuff kills bosses in 5 seconds with no need to roll any mechanics. They don't like this so they add 10x hitpoints to bosses to get that TTK (Time to kill) up to almost a minute of fighting. Forcing the player to at least dodge roll 2 mechanics instead of none.

Now lets consider a "normal build" thats not OP at all, that previously killed that boss in lets say 2-3 minutes of sweaty dodge rolling (lets say 10 rolls), methodically Armour breaking followed by a Hammer of the Gods in (lets just say) 5 well timed rotations.

Now we need 20-30 minutes, 100 dodge rolls and 50 well timed rotations.

This is why the OP stuff must be nerfed.


* This very thing has happened in POE1 (and countless other games). Large swaths of the POE1 player base spent multiple years exclaiming how bad build diversity was and how many builds and playstyles are "not viable" because the top end builds are so vastly more powerful, this has lead to multiple leagues where 30% to even as high as 40% of all players were using the same skill/build/style. This is why "just don't play it if you don't like it" doesn't actually work.


This makes me wonder if I would have a better time not following meta. I like glacial cascade, always have from when i first played but not seen any guides. Glacial miner used to be a thing but all i see is hexblast.
One cannot help but wonder how such a lust for loot can affect a persons mind. Although these exiles appear to be our salvation, it would not take much for them to turn on us as easily as they fight gods and demons.

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