Simple solution to the One Death mechanic that is clearly hated by most players

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^this is a WARRIOR PROBLEM. Everyone and their grandmother playing PoE 2 knows warrior itself is one big mess of balance issues. If you can't parse real balance problems with how they might interact with non-problems, creating grief...i can't help you.

And yet I'm sure another warrior player can come in here and explain to you how you are mistaken. I'm sure there are warriors in HC in the 90s, clearing upper tier maps or even all content.

Remember those older arpgs that gave you a difficulty meter for specific classes? Like Warrior was easymode, rogue was medium, mage was difficult, or whatever? Well, you chose expert mode (granted, unintentionally) when you weren't ready for it.


[Removed by Support] Warrior's current situation is irrelevant to the problem of the one-attempt map. One-attempt just promotes safe gameplay and easy no effort builds that can clear faster than me with half the gear power. One-attempt restricts build diversity. One-attempt creates negative feedback loops. One-attempt runs counter to the intended design philosophy behind softcore leagues. One-attempt is frustratingly demoralizing and demotivating and makes players rage quit. One-attempt--especially in how much different mapping feels to campaign, especially with its current limited EA content--is a massive punch in the mouth and kick in the gut after falling to the ground to any new or less experienced player, and especially the more casual player just wanting a fun ARPG. It is one thing to design a game to require high player skill like a Souls game, where the worst you lose is time and some experience points. It is entirely another to have ridiculously punitive punishments, especially in light of the multitude of factors that cannot in any reliable way be prevented or avoided by player skill or knowledge. This isn't a Souls-like, it is an ARPG first and foremost. And above all, this is a video game. People play it for fun. Punitive one-attempt is not fun. Period. Fuck the "vision" if it means the game isn't fun. Any game dev worth their salt should know that.


+1
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Warrior's current state is irrelevant to whether a death mechanic is good or bad. This was my launch character, so your unnecessary non sequitur and ad hominems can be ignored. Nothing about the balance state of any class or any defense mechanic has anything at all to do with this topic. After all, just because someone might play an easy mode meta build doesn't mean they automatically play it well, either, and might die more often than I do (which genuinely isn't that often). Death penalties are death penalties are death penalties

Literally nothing about the campaign "holds your hand" and how maps are played and approached versus campaign is genuinely different and differently balanced due to the nature of waystones. However, end game versus campaign differences also are irrelevant, because the one-attempt feature also applies to campaign because the map resets, meaning you lose any drops and have mobs respawned. It is bad in campaign, it is bad in maps. The only thing they should be doing is resetting mob health, namely bosses.

More ad hominem attacking nothing relevant. I'll be nice and point out that all I was doing was differentiating that this game is not a souls-like at its core design, rather its core design is ARPG (isometric looter, specifically) where gear matters first and foremost. You can't beat the campaign perfectly avoiding all hits from all mobs and reliably kill any mobs outside of act 1 while wearing white starter gear in this style ARPG. I refuse to believe you were unable to figure out this difference given how you speak to people, I'm convinced this was a troll response. You would do well to consider respecting this is an honest attempt at discussion and you can readily be ignored.

You lose waystone, you lose mechanics, you lose anything that dropped on the floor. That is far more than just exp loss. This happens in campaign, too, another reason this should change. It shouldn't just be pinnacle bosses. I'll also remind you that one-attempt maps creates a serious risk of negative feedback loop, where if you're getting unlucky on map sustain this just kills it even more. I've had weird valleys where I can't get a single waystone above tier like 6 and I'm running T15.

I'd ask at what point I ever criticized anyone for their video game preferences, but it's as relevant as this entire response is to the topic at hand. The reason people make recommendations for how to change a game in a feedback and suggestions forum is because they think such changes would make the game more enjoyable; a game they already enjoy. I, and many others, clearly like a LOT about this game, but this one thing, this ONE thing, is a huge detriment.

Seems to me the only person writing off others' feelings is you. Did you have an actual point to make in favor of PoE2's punitive death mechanic? Because this entire response may as well been the wind for all it did to touch on the topic of the thread.

I've made clear and concise cons about this system and nothing in your response addressed any of them. I genuinely cannot think of any pros that exp loss wouldn't already cover, either. Either participate honestly in this discussion or be ignored.


What a bunch of fallacies, strawmanning, ad hominems and non-sense lies with no arguments and no substance whatsoever, better to be ignored.
My issue is another.

What is the reason to punish on the total XP pool?

If i open a new map, and i die because of some weird shenanigans, i see it more fitting to be punished by removing the XP gained from the said map.

This would be a semi- more forgiving system then no-xp-penalty or Uber-XP-penalty.

My reason is simple:

Would you like to go at work, miss a day for whatever reason and hear from your supervisor

``Hey there, unfortunately beside the day you missed we need to also take away some of your earned paycheck from the previous worked day, sucks to be you smh make sure to never miss a working day and be diligent next time``

Total BS imo

Normaly i don't realy post on the forums.

But feeling the need here to trow in my Euro and give my opinion on 1 death maps:
It sucks. But I get that there should be some penalty.
I die doing my map? Sure, take away 10% of my XP, but for fluffs sake don't take away my breach/delerium/expedition/ritual or boss encounter if i haven't touched those yet.
Give me at least one chance at fluffen redemption.
Last edited by krios41#0989 on Jan 26, 2025, 11:28:29 AM
"
My issue is another.

What is the reason to punish on the total XP pool?

If i open a new map, and i die because of some weird shenanigans, i see it more fitting to be punished by removing the XP gained from the said map.

This would be a semi- more forgiving system then no-xp-penalty or Uber-XP-penalty.

My reason is simple:

Would you like to go at work, miss a day for whatever reason and hear from your supervisor

``Hey there, unfortunately beside the day you missed we need to also take away some of your earned paycheck from the previous worked day, sucks to be you smh make sure to never miss a working day and be diligent next time``

Total BS imo



I think the total BS is comparing a difficult ARPG game to working at Wendy's, but hey...analogies are hard.
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dwqrf#0717 wrote:


What a bunch of fallacies, strawmanning, ad hominems and non-sense lies with no arguments and no substance whatsoever, better to be ignored.


It was actually funny, if not a bit depressing, to read that host of nonsense...It's a real damn shame.
Starting anew....with PoE 2
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dwqrf#0717 wrote:
What a bunch of fallacies, strawmanning, ad hominems and non-sense lies with no arguments and no substance whatsoever, better to be ignored.


The fact that this is the best you have is pathetic. I point out ad hominems, you then accuse of them. I point out fallacies, you then accuse of them. And yet, when I make an honest point, you don't address it, and neither do any of the other trolls. You have no argument to stand on other than being a contrarian.

Best left ignored, indeed. You people aren't ready for this.
"
My issue is another.

What is the reason to punish on the total XP pool?

If i open a new map, and i die because of some weird shenanigans, i see it more fitting to be punished by removing the XP gained from the said map.

This would be a semi- more forgiving system then no-xp-penalty or Uber-XP-penalty.

My reason is simple:

Would you like to go at work, miss a day for whatever reason and hear from your supervisor

``Hey there, unfortunately beside the day you missed we need to also take away some of your earned paycheck from the previous worked day, sucks to be you smh make sure to never miss a working day and be diligent next time``

Total BS imo



While I can tolerate the 10% loss, I wouldn't say no to a less stringent experience penalty, either, especially given how this game's balance and power curves are so out of whack, at least as bad as PoE1. Ran a map, no damage mods on it, one rare mob (large Vaal with the huge sword he wildly swings) was doing 2400 a fucking hit at ~75% armor and 78/76/78/44 resists. Same map, find another of the same mob, each hit barely tickled more than 150-200 life. Not a single damn thing any defense stacking is going to do there to compensate for what starts to feel like a damage calculation bug. I'd have needed hard cap armor and resists to reduce that kind of damage and it still would have chunked me for a third of my health pool. And considering nearly 99% of the time I run into no genuine issues in non-damage modded T15, that I have just enough EHP to survive plenty of mistakes or bad luck situations, I clearly should not be expected to be running max tier mods on every piece of gear to clear this content safely. This random spiking is the biggest reason I gave up on hardcore years ago and is a top three reason why one-attempt maps needs to go in standard/softcore.
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dwqrf#0717 wrote:
What a bunch of fallacies, strawmanning, ad hominems and non-sense lies with no arguments and no substance whatsoever, better to be ignored.


The fact that this is the best you have is pathetic. I point out ad hominems, you then accuse of them. I point out fallacies, you then accuse of them. And yet, when I make an honest point, you don't address it, and neither do any of the other trolls. You have no argument to stand on other than being a contrarian.

Best left ignored, indeed. You people aren't ready for this.


More ad hominem, strawmanning, and fallacies. Get ignored.
well it’s confirmed we just aren’t ready

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