Simple solution to the One Death mechanic that is clearly hated by most players

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And there is ZERO reasons for you to play a challenging and punitive game like PoE2 if you don't like a challenging and punitive game.

And there is ZERO reasons for you to ask PoE2 to change to catter to your needs while so many others ARPGs already exist and do that.

And yet, you do, somehow.


It's spelled "cater."

You keep raging bro. Looks good on you.

There is a reason "other arpgs do that." It's called player retention. You want to be playing this game with a handful of other cool guys, while 90% of the playerbase has moved on to other things? Well keep banging that drum.

Adding in a couple of attempts before your map is wiped does nothing to stop this from being a "challenging, punitive game." You still have xp loss, and if you are really so bad that it is a skill issue and not just bad luck, then those players will still be losing maps anyway, right? So really, this is just about you wanting to tell people to "git gud" while you are playing a meta build, probably a spark mage running multiple heralds. There are huge class balance, economy, and gameplay issues with this game that do not make it conducive to one-strike-and-you're out gameplay.

But keep telling yourself it's just because "me awesum, everyone else bad."[/quote]
Post-EA launch retention numbers are very good for PoE2. Clearly they had done something right. Why would you want to change that?
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I think keep the XP loss, keep the one death loses waystone. But the node remains the same. Still has mechanics(boss/breach/delirium) and the player can craft a new waystone that is easier. Lower tier, less mods, whatever.

Citadels being lost...well, I'm conflicted on that. I think they should be different from other nodes so having just the one attempt is ok. Maybe allow more deaths like arbiter? Or continue fixing unfair one-shots.


The fact that GGG has already added multiple attempts to one pinnacle boss in the last patch is proof that this will eventually happen with all pinnacle encounters, at a minimum. Based simply on the number of posts asking for a revision to the "one death" policy, I think it's just a matter of GGG finding some good solutions that aren't abusable (like mine?). It is otherwise inevitable that this will change in some way, regardless of the protests of the 3LiT3 GaM3R brigade. GGG likes money, I'm sure. Well, pretty tough to sell your microtransactions in a free to play game with no player base. And rest assured, this DOES and WILL continue to cost them players. And therefore, profits.
"
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dwqrf#0717 wrote:


And there is ZERO reasons for you to play a challenging and punitive game like PoE2 if you don't like a challenging and punitive game.

And there is ZERO reasons for you to ask PoE2 to change to catter to your needs while so many others ARPGs already exist and do that.

And yet, you do, somehow.


It's spelled "cater."

You keep raging bro. Looks good on you.

There is a reason "other arpgs do that." It's called player retention. You want to be playing this game with a handful of other cool guys, while 90% of the playerbase has moved on to other things? Well keep banging that drum.

Adding in a couple of attempts before your map is wiped does nothing to stop this from being a "challenging, punitive game." You still have xp loss, and if you are really so bad that it is a skill issue and not just bad luck, then those players will still be losing maps anyway, right? So really, this is just about you wanting to tell people to "git gud" while you are playing a meta build, probably a spark mage running multiple heralds. There are huge class balance, economy, and gameplay issues with this game that do not make it conducive to one-strike-and-you're out gameplay.

But keep telling yourself it's just because "me awesum, everyone else bad."


It's spelled "awesome".

The one raging here is you. I'm enjoying the game, you don't.
"
"
And there is ZERO reasons for you to play a challenging and punitive game like PoE2 if you don't like a challenging and punitive game.

And there is ZERO reasons for you to ask PoE2 to change to catter to your needs while so many others ARPGs already exist and do that.

And yet, you do, somehow.


It's spelled "cater."

You keep raging bro. Looks good on you.

There is a reason "other arpgs do that." It's called player retention. You want to be playing this game with a handful of other cool guys, while 90% of the playerbase has moved on to other things? Well keep banging that drum.

Adding in a couple of attempts before your map is wiped does nothing to stop this from being a "challenging, punitive game." You still have xp loss, and if you are really so bad that it is a skill issue and not just bad luck, then those players will still be losing maps anyway, right? So really, this is just about you wanting to tell people to "git gud" while you are playing a meta build, probably a spark mage running multiple heralds. There are huge class balance, economy, and gameplay issues with this game that do not make it conducive to one-strike-and-you're out gameplay.

But keep telling yourself it's just because "me awesum, everyone else bad."

Post-EA launch retention numbers are very good for PoE2. Clearly they had done something right. Why would you want to change that?[/quote]

They have done many things right. MANY. 90% of this game is downright awesome. In the conversation for best arpg ever made.

This is not one of the things they've done right. Needs tweaking. As I said, they could easily make this a map modifier (one death, and you're out) or add a currency to add it to maps, and have that increase rarity/item drops and/or xp if they really want this to be a thing.

The fact that this is one of the most common pieces of feedback on the game is proof positive that this is not popular.
"
dwqrf#0717 wrote:
"
"
dwqrf#0717 wrote:


And there is ZERO reasons for you to play a challenging and punitive game like PoE2 if you don't like a challenging and punitive game.

And there is ZERO reasons for you to ask PoE2 to change to catter to your needs while so many others ARPGs already exist and do that.

And yet, you do, somehow.


It's spelled "cater."

You keep raging bro. Looks good on you.

There is a reason "other arpgs do that." It's called player retention. You want to be playing this game with a handful of other cool guys, while 90% of the playerbase has moved on to other things? Well keep banging that drum.

Adding in a couple of attempts before your map is wiped does nothing to stop this from being a "challenging, punitive game." You still have xp loss, and if you are really so bad that it is a skill issue and not just bad luck, then those players will still be losing maps anyway, right? So really, this is just about you wanting to tell people to "git gud" while you are playing a meta build, probably a spark mage running multiple heralds. There are huge class balance, economy, and gameplay issues with this game that do not make it conducive to one-strike-and-you're out gameplay.

But keep telling yourself it's just because "me awesum, everyone else bad."


It's spelled "awesome".

The one raging here is you. I'm enjoying the game, you don't.


The difference is, my "spelling error" was intentional...

Having feedback for the game doesn't mean I don't enjoy it. This is literally the feedback section. Can't handle that? Quit trolling the forums and go play, cool guy.
Hey exiles! Please refrain from making personal attacks against other players as this is a breach of our Code of Conduct. The forums are for civil, constructive discussion of the game.
"
dwqrf#0717 wrote:
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"
But I like it how it is.


Yes, there is a vocal minority that seems to enjoy this. That is a minority opinion. Unless you want to be playing this game with a drastically reduced player base, then this approach will have to change.

I guarantee you GGG wants to have a successful game with good player retention. This is a surefire way to make that much more difficult, and turn this into just another niche arpg. Seems like bad business to me.



No, the minority are the people complaining about it. That's the human nature. It's called a vocal minority.

The silent majority ? They are playing the as is and don't complain about it. And if they really dislike it ? They move on and play something else while still accepting that PoE2 is what it is, with its rules and designs, and that's not a game for them.


Good thing you don't work for GGG, huh? They 100% do not want people to "move on and play something else." This is a a F2P game. They make their money from microtransactions. Players that leave don't buy microtransactions. Players that are even THINKING about leaving due to frustrating mechanics don't buy microtransactions.

You know who does? Engaged and committed players.

The people who disagree with changing this system are the ones that jump into these posts and start raging. It is not indicative, at all, of the majority opinion. Because most people that hate this mechanic don't come on the forum to complain. They just quit.

Well, I for one, would like to see the playerbase continue to grow, not shrink. The fact that the ES is doing well means absolutely nothing. This WILL cause player turnover within a few months of launch (and is likely already visible in GGG's analytics now that even casual players are entering into mid-tier endgame). Spent enough years on dead D2 servers playing with 90% bots, thanks. This will change or that's where we'll end up with this game.
Not hated by most players


The feedback section bubble of 99% complaint threads isn’t the majority of players



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Not hated by most players

The feedback section bubble of 99% complaint threads isn’t the majority of players



Truth.
What's the obsession with overgeneralizing and strawmaning people who have legitimate complaints? Someone saying the death penalties are too punishing is met with "you don't want a challenge. Go back to D4. You have a trash build"

No, people do want a challenge. The first 3 acts were a perfect example of a good challenge that forced you to gear up and use passives properly while not being overly punishing. The core mechanics of the endgame are just flawed and don't actually offer a fun challenge, it's just a screen clearing and boss melting race.

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