Simple solution to the One Death mechanic that is clearly hated by most players

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But I like it how it is.


Yes, there is a vocal minority that seems to enjoy this. That is a minority opinion. Unless you want to be playing this game with a drastically reduced player base, then this approach will have to change.

I guarantee you GGG wants to have a successful game with good player retention. This is a surefire way to make that much more difficult, and turn this into just another niche arpg. Seems like bad business to me.


People has been saying that about XP penalty and the lack of AH in poe1 and yet poe1 is almost twice as popular as diablo3. And its hardcore playerbase alone is second only to the total diablo 3/4/poe2 playerbases.
Last edited by LaiTash#6276 on Jan 24, 2025, 1:11:43 PM
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LaiTash#6276 wrote:

People has been saying that about XP penalty


I don't give a rat "tail" for the XP Penalty, but One death per portal is just silly AF. The 6 portals in PoE 1 worked fine, never heard anybody abusing it or whatnot, why it can't be implemented in PoE 2 as it was on his predecessor?


GGG wanting to reinventing the wheel, produced a square.
In the vein of 'if it ain't broke don't fix it' I think the system that PoE 1 has is just fine and I see zero issues implementing it in PoE 2 in the current state. If you die, you lose XP. If you die you lose one of your 6 portals and if you lose all 6 portals the map is bricked. If you die things don't respawn, you pick up at the last portal you have opened to the state of the game that you died at. Too many posts trying to solve a mechanic that didn't need to be reworked in the first place.
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In the vein of 'if it ain't broke don't fix it' I think the system that PoE 1 has is just fine and I see zero issues implementing it in PoE 2 in the current state. If you die, you lose XP. If you die you lose one of your 6 portals and if you lose all 6 portals the map is bricked. If you die things don't respawn, you pick up at the last portal you have opened to the state of the game that you died at. Too many posts trying to solve a mechanic that didn't need to be reworked in the first place.


Exactly! +1

GGG is totally at fault, but the same forumites (we can count them on one hand) will go full toxic white knighting in every post disrupting the feedbacks.
The three "On death" losses are usually fine if you take them individually, but IMO, they're too much while put together.

Now, I get it that all league modifiers like Breaches and Delirium should disappear to prevent farming mats, dying over and repeating while you're at a point where you don't care about the EXP loss, but the +1 level modifiers should stay IMO (whether it comes from Corrupted, Irradiated or whatever) as it's one of the only ways we have to get higher level waystones.

Maybe the endgame will be less punishing when the next classes/skills will be released so that we can get new builds that do not rely on the few current gimmicks, but so far, it's just not that engaging. I hope they come up with something else for the endgame to break that Maps farming mold.
The issue with one-death per map, that seems to get lost on the "git guud" crowd, is that a lot of deaths in this game AREN'T due to player mistakes. Its easy for an elitist to claim this because without a death recap or any sort of data breakdown of a death, the cause of that death can be claimed as a skill issue. Im running T13-T15 maps currently, not very juiced with 3-4 mods aiming for rarity or pack size. MOST of my deaths have come from either being instantly surrounded and "stunned" to death by mobs moving 3 times as fast me (not hasted), OR by rare monsters with super stacked mods that create a pseudo-pinnacle boss. That's down to balancing issues, not skill. The balance of the game being so out of whack exacerbates the severity of the punishments, and leaves a lot of players with a bad taste in the mouth.

And those who say that having 6 portals encourages death abuse, where are you getting the information to make that assumption? I don't like dying. Even in POE 1, I would ALWAYS try to build my defenses first, because your total DPS doesn't mean anything if you're dead. I never once played the game that way, and I had no intention of playing that way when I started playing PoE2. If they put in 6 portals, guess what? Still wouldn't try to corpse rush anything, because DYING BREAKS MY IMMERSION. It's an aRPG, we're supposed to be playing heroes who save Wraeclast from Corruption. Can't save much if you're dead.

So back to the point, if you really think that 6 portals would encourage corpsegrinding for progress, please understand the only reason you feel that way is probably because that's what YOU would do and that's your choice to make. Personally, seeing that death screen pop up is enough incentive for me to consider my defenses.

Also, how does only having 1 death help people learn anything? All I've learned from my deaths is that RNG really hates me having a good time. Without a death recap or a recording of the death, I don't have any understanding of what killed me (except if it's a juiced rare mob, thats pretty easy to see)
Heya,

Just some poor ass decisions made amongst a ton of other BS carrying over from the original. You want hardcore, make it hardcore, not some pansy arse alt 4 BS. You want some hardcore elements, and piss folks off in the current iteration...mission accomplished.

Playing that other game in the new season and enjoying the non-crashing, RMT free, exploit/hack missing (so far) game play. I play other games, so the white knight's can kiss my mickey freaking arse. The EA has been a bait and switch, and MAYBE they figure some things out, but hey, as it sits, until they wipe and start the season over and fix a TON of things, I'm out.

I WANT PoE2 to be FANTASTIC, but as is, it's a dumpster fire.

Take care.
I love how everyone thinks that they are the majority and "the other" group is the minority, while not a single person has ever made a poll about it, just assumes based on their experiences. At least look at the statistics: https://steamdb.info/app/2694490/charts/#max
The game has lost half of its player base after 1 month and it will be down to 1/3 after 2 months. As an early access ARPG it's not bad at all.
However the endgame is clearly not casual friendly and saying "git gud" or "go play d4" is just wrong, because "git gud"="read guides and play the meta", while a good game doesn't force you, but lets you play your way and guides you to become better. This is clearly not the case in POE2. Also "go play d4" is the worst thing that could happen to this game, because that would mean less money -> less developer resources -> less bugfix/new content. TL/DR both parties wrong and I'm right byeee
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dwqrf#0717 wrote:
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But I like it how it is.


Yes, there is a vocal minority that seems to enjoy this. That is a minority opinion. Unless you want to be playing this game with a drastically reduced player base, then this approach will have to change.

I guarantee you GGG wants to have a successful game with good player retention. This is a surefire way to make that much more difficult, and turn this into just another niche arpg. Seems like bad business to me.


No, the minority are the people complaining about it. That's the human nature. It's called a vocal minority.

The silent majority ? They are playing the as is and don't complain about it. And if they really dislike it ? They move on and play something else while still accepting that PoE2 is what it is, with its rules and designs, and that's not a game for them.


Nope, all i hear about death mechanics is negative opinions. the only people that say anything positive are so called "veterans" (more of stockholm players) that sit on forum all day while they trade. Its all the same people. You are the minority. You. Not other people. You are here all the time and its the same stockholmers.
"MOST" players are playing the game, they're not here.

Therefore 1 portal is better.

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