i'm giving up - DEVELOPERS PLEASE READ!

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Fhrek#4437 wrote:


Everyone that says "crafting in PoE 2 is fine" are being disingenuos or hoarding Omens and selling in the market.


This is one point (probably the ONLY point) where the playerbase across the forums, reddit, streaming, etc. is very much in agreement. This is actually the first time I've ever seen or heard anyone defend PoE 2's "crafting".

The manipulation of items that do drop is virtually non-existent beyond "pump and pray bro". The various orbs are used at different parts of the process, but ultimately all perform the very same act. And almost always results in a complete brick with no chance of recovery. At the very least....scouring orbs should exist.

https://www.youtube.com/watch?v=98LhE5G8Xnw
"If it is not addressed, it is only go snowball and be detrimental to the playerbase at large, but also the top end crafters" -Belton on PoE 2 crafting (top 3, or even Top 2 crafters of all time). Much more in the video but its a long watch.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Feb 1, 2025, 8:27:23 PM
Here I am thinking it’s fantastic! Such a breath of fresh air after Diablo 4. I love the trash loot you have to deal with - makes finding the awesome piece so much better.

I’ve searched, crafted, and traded. All has its value and purpose.

But hey thanks for the announcement of your departure.
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Also, you said and I quote:
"It doesn't take more than a single stash tab to have a constant rolling on gear (1-2 pieces, as 3 makes it go back to 1)."

This is factually incorrect and mathematically impossible. When 3 becomes 1, you are constantly losing 66% of your input (2 out of 3 items). That is not indefinitely sustaining as you describe in that quote. And how is this "better" than simply having a scouring orb or alteration orb?


And the overall point is still that the entire process, from the beginning of an item, to the end of "crafting" that item in PoE 2......is WORSE than the most basic, initial eternal/exalt crafting system found in PoE 1. It was still mostly gambling in PoE 1 with that system, but at least you got to "reset" your item and not just straight up constantly lose them. They recognized, even in 2012, that FULL gambling at every step of the process isn't crafting. Nor is it a sustainable system to have.


You quote only half of the sentence, as the other half was "endless rolls if you keep picking up bases".

Granted, and I agree there, it's not easier than alteration spam or scouring to null, but reforging blues still does virtually the same thing at no cost. It's not alt spamming and instead more conscious looting and reforging.
^sorry you are right, I legitimately did miss the end of that first sentence.

Does it really add "consciousness" to looting though? It FORCES more looting, but it doesn't make you think about loot any differently. In PoE 1 you'd already be filtering down to the "good" bases anyway. PoE 2 3-to-1 doesn't change this....it merely forces it by removing crafting. And makes it magnitudes more cumbersome on the player.

If they decide to never add any additional crafting, or change the way any current things work......they should allow multiple 3-to-1's in one go. Maybe you could have a stash-tab sized window for that particular recipe and do 30-to-10. With ZERO ANIMATION.

Everything about it is just....poorly designed and multiple steps backward. By all means trash harvest. Trash fossils. Trash essences. Trash all that stuff. But there NEEDS to be at least something MORE than eternal/exalt. Not less.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Feb 1, 2025, 8:42:13 PM
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I love the trash loot you have to deal with


What a wild thing to say. I recall one time on the Baldur's Gate III forums people were rightfully complaining about the tedium of inventory management, and one guy, a true savant, was arguing that he liked to come home from his job and do inventory management for a few hours.
Last edited by voodoochile78#9787 on Feb 1, 2025, 8:59:41 PM

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