Dawn of the Hunt Map Portals Clarification
Good!
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nice, is that a possibiIity that you think about Ietting us choose the map we wanna run ? thank you
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Patch notes when?
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" Why does it need to be "forcefully" kept the same? Yes, in Poe1 portals are a resource... A resource that has been widely and extensively criticized. Dont you see the advantage of untangling death from the other "portal closing" of Poe1? "Kinda refined" - it isn't refined. It is literally the opposite. A system that started that way and was never changed or refined. "Very intuitive" - and a portal closing because you die isn't intuitive? That's a system used by hundreds of games. Gamers are very familiar with being punished for dying. Having a portal close because you went home to drop off treasure is the part that is strange - you're just used to it. "The portal inexplicably closes"... you are being so disingenuous with your words. It IS explained. The explanation is that you DIED. You dont like their decision so now you're questioning the lore of it? |
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pretty good. but did you done something about armour and life? so that it can rival with ES?
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" was thinking the same xD |
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rue is a cat
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for me the breaking thing is losing all of your league mechanics if you die, not even the map. They are a bitch to put there and losing them was adding insult to injury.
I'll give this version a try. Maybe now the tablets and towers aren't complete ass, because in 0.1.1 they were horrific. I mean 1/10 geniuinely atrocious system. Now I have expectations of this being 4/10 or so. |
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Patch notes when?
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I play hardcore , i don't need portals .
I don't even have portal keybind on my controller , i just alt-f4 and reopen the game so that the shader cache loads again , much more efficient ! |
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