Dawn of the Hunt Map Portals Clarification
" You could enter and exit, but, before, it consumed a portal each time you entered a map. With the coming change no portals will be consumed, unless you die. “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein |
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Honestly I think the changes are fine.
But I can also see why a way to loot the entire map (which afaik isn't possible with 6 portals) can raise some critics. But, do you really care if other players do something you can also do ? I suppose a penalty for leaving without dying could be that all the loot currently on the map get voided. Also good for server no ? So if you leave for a trade or to vendor, consider the pro and con like we do in poe1. |
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" In the video you can see that the maps do say how many portals you will have when running the map. Look at the implicits part of the map. The problem to "Vaal orbs should also be able to add an extra portal on corruption" is that when corrupting a map, the desired result is to have "more mods" with the related "more rewards" and adding a portal would make the map easier, that is the opposite of "more mods" (more difficult). “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.” ― Albert Einstein Last edited by jacarishe#0789 on Apr 1, 2025, 7:00:07 AM
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" The problem with bookmarks is that the game would become more like a computer application than a game. Of course, lots of things can be changed to be more optimized, but some things make a game become less a game and more a computer application. “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein |
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" You can loot an entire map, but while you are looting an entire maps, other people are zooming maps and taking only the good loot. If no good loot drops, they just open another map. So I think that having infinite "enter and exit" is not a big advantage, unless in specific cases. But as in every situation, an absolute perfect solution is not easy to achieve. Just my 2 cents. “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.”
― Albert Einstein |
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why cant it be like Poe 1 portals... i dont get it....
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yerrrrr
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" Because they stated they dont want it to be and it's a new game. Do you get it now? |
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Can we please please please have this ported to PoE1? I know portals aren't as much of an issue there, but it would be a wonderful change to not have to worry about rationing portals to trade and whatnot
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So now you can die only once (for later maps) but you can haul back every single item on the map which in the past was limited by how many portals you had and inventory space? In PoE 1, going in with a full team also consumes all portals, which now seems to be changed so everyone gets the full number of revives. What happens if one party member runs out of revives but the others still have portals open btw? Can he just not click their portals then?
I mean, I don't have a problem with punishing death in some way other than just exp loss, but I feel this is absolutely not the way to go. 6 portals in PoE 1 are a resource, but one you have to share between dying, trading and simply emptying inventory. Granted, the last point is less relevant the richer you get because you don't pick up a lot anymore, but especially in PoE 2 this kinda changes with the need for good bases because of missing crafting options. Why does the kinda refined formula for PoE 1, which is very intuitive, need to be changed forcefully? And then include special cases for when you only trade, for when you play with friends and only if you die, the portal inexplicably closes. Well, at least it's better than having 6 portals and they all are gone if you die once. Let's see if emptying maps will have any relevant impact on the game or not. |
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