Listening to the community too much is what ruined PoE 1 for many of us.
" GGG- you guys need to slow down and actually play the game in a deliberate manner Also GGG- oh btw follow this wisp, if you take too long it disappears WINKS WINKS [Removed by Support]
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" That appears to be dead now in 2 as well. |
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" not everyone knows this. in fact i have been defending GGG for a very long time on the matter of "ggg promised that poe2 would not affect poe1". many people kept saying this and i kept saying GGG never promised this. i kept challenging everyone to show me proof that GGG said this. everyone that tried to disprove me sent me a clip of someone from GGG saying something that avoids saying that statement. always with enough room to disclaim themselves from actually making that statement. this went on for the longest time. no one ever could challenge me UNTIL someone found that one clip where chris said it. chris definitely said it. but if you put everything into context, GGG has been avoiding saying anything this concrete for the longest time. in fact i would say chris fucked up in that one particular instance because now everyone can rightfully say GGG didnt keep their promise. you can actually see this with a lot of issues. like GGG wanting the game to be deliberate. they mention it multiple times. poe 2 separate from poe1 partially because melee suck ass. multiple times. but that one very "promise" was mentioned once and never again. any other statements are very careful to not make that promise. as for him not letting his ego overshadow anything. MONEY. he and his buddies spent a lot of money funding this game. he has a fiduciary responsibility (god i cant believe i can finally use that word) towards his business partners to make money. if he was stubborn and the game failed. he would not only have failed himself, but many other people too. thus he was forced to bend to the will of the players. also if we're being real about ego. his tongue in cheek response to standard players losing a huge amount of value because of a change he willingly approved is almost spiteful. that such a bitch ass thing to do as many standard players had farmed exalts for literal years. and hes remark of "oh you guys should have diversified your investments" while smirking is really an asshole thing to do. " 100% agree to this. i dumped a lot of money on the game based on a false promise. to be real changing goal posts DO happen and i really do understand that. but the fact they chose to remain silent and reveal it as a grand feature in the last exilecon is such a bitch ass conman move. [Removed by Support]
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" It still didn't prevent Chris from trading vision for growth back in 2015. " What pays the bills. R0dHIGlzIGNyZWF0aXZlbHkgZGVhZC4gS2V5IHBlb3BsZSBoYXZlIGxlZnQu
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Listening to the community too much is what made PoE 1 the best ARPG ever for 99.9% of POE 1 players.
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" its equally the best and worst thing to happen to chris. on one hand he solidified his company and its well known. on another his company is now trapped by the expectations of poe1 players who understandably do not want poe2 to be too different from poe1. it also meant that people hated his "vision" [Removed by Support] Last edited by exsea#1724 on Apr 11, 2025, 5:07:28 AM
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" Lol. I love this. There's a poetic elegance to it. |
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" Initially, yes. Last few leagues - it completely ruined it. Sometimes some strategies only work until a certain point and it's OK to depart from those strategies as a developer and visionary. |
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" I think there are many creative solutions that could fix these pains more casual and zoom-zoomy players are experiencing, genuinely. It's up to GGG's creative team to make it happen though. While I'd LOVE to have input as I see myself competent in the field, they're just not going to pick off some random dude from the forums to conceptualise their game design solutions for them, right? A simpler fix without breaking the grander vision of the game is to introduce a "power inheritance" feature for characters. Meaning that your first and primary character will have to slog through the full campaign, but your next character will gain not only your inherited gear but also increased stats, let's say - from having killed the passive bonus bosses. Let's say that your new character would start out with all of these bonuses already active - and they wouldn't need to kill the "extra" bosses to progress through the campaign. Resistances, more health, more spirit, more mana regeneration, etc. This reduces campaign play time, makes it less repetitive and boring and allows you to spec far more points into pure damage to speed up clear speed until maps. There are many creative solutions that can address pain points for both wings of the community, but it requires meticulousness and expertise. |
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power creep really hurt poe1 over the years but players running through content imho was just the symtom, the reason they were enabled to do so was the transparency ggg implemented into the game.
two examples: 1) their decision to show all item properties on pressing "alt" killed all the expert knowledge about how hybrid affixes interacted with single affixes, it took all the magic off itemisation. 2) the release of "path of building" killed build making by trivialising it and making it a simple hunt for more higher numbers rather than interesting skill combinations. it took all the magic away from making builds. as a result, players asked for more damage rather than interesting skill interactions. also it enabled the sharing of overpowered builds to the whole community in minutes. to be fair, ggg really fought it by making the skill tree more complicated with customised items but when they eventually did the right thing to employ the developer to stop him adapting the tool it´s been too late. -- people rightfully complain that fighting monsters in poe2 feels like a slog but is it really because of in poe1 everything dies if you cough at it? or is it the fact that every monster, the trees and soon every other entity like buildings in the game has a health bar? -- ggg never really cared about what other games did, they reinvented and adapted other games´ mechanics and elements with a healthy knowledge of what makes sense for interesting gameplay. no gold, no auto pickup, no damage number pling pling, no bosses spawning in corners, no auto aiming ... people did the old trick of calling poe a arpg and that typical arpgs need all those elements. the problem was ggg believing them over time instead of trusting their own sense (vision) of what belongs to a good game. age and treachery will triumph over youth and skill!
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