0.2.0g Patch Notes (deployed)
Players spend money on games to relax and enjoy themselves during their free time—often after a long day of work, like I do. I believe most men turn to games to have fun with friends, or at the very least, to enjoy the thrill of slaying monsters and crafting useful items.
I tried the new update, but after running a few maps, I logged out. There wasn't much of a difference. Monsters were buggy—sometimes even after killing them, their shadows kept chasing you. The loot didn’t feel rewarding or exciting to pick up. I'll wait for future updates that hopefully bring something more engaging—something that keeps me coming back daily. Right now, it's frustrating to log in, and with one careless moment, lose 10% of your experience in a blink. From level 80 onwards, earning that 10% takes real effort. |
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You destory my build thanks i speend about 100h on and 30 div , made me wana quit this season, cant sell my stuff sinice no one want to play it either or it lost it value,
Other change is good doh |
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Good changes overall, but Simulacrum still feels way overtuned. I am cruising through other content in endgame, even instilled map with high delirium but can't even beat T0 Simulacrum.
You get constantly stunned even with stone charms and monsters push around so that rolling is useless, and dying once at wave 10 where the arena space is incredibly small is enough to end the run, since at respawn you get stunlocked and immediately die again. Other annoying bugs that need fixing: - if you instill a map with delirium and put this map in an area where affected by the unique Delirium Tablet that makes the fog never disappear, the delirium mirror does not spawn - in the Map/Keystone stash tab, maps are not highlighted when trading - the affinity for Fragments tab overrides the Affinity for Delirium and Breach, so that Breach and Simulacrum fragments go to a Fragments tab, instead of their respective ones |
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Just completed a fresh ssf act 1 run with huntress.
0 regals drop 0 exalts 1 chaos orb 1 alchemy orb My weapon is blue bought from the vendor. I am officially done with this game now. |
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I mainly play SSF during EA, this patch is incredible.
From what i had time to test thus far, maps (t1-10) now actually drop something versus how it was prior to the patch. T15's without optimizing gear, tablets and waystones for rarity/quant, now feel very, very good. Hopefully it just goes up from here (not the loot, overall experience). Thank you! |
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I feel like this patch only affected the amount of trash casino rolls I'm getting... It's 1% less casino now... great... now give yourself a pat on the back and don't even think about how to redo itemisation because pure gambling is good. Who doesn't like gambling, right?
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" i did the exact same loot seems inconsistent as fuck, 2 exalts 5 regals 0 chaos 0 alchs all my build still from vendors |
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" Hell no, I've read "Item Changes in Path of Exile 2" and part of the text not included here " So, it means that players which invest in items with Item Rarity now have nerfed loot. Just imagine that you farm for divines to buy gear with Item Rarity to have a normal loot because developers goes on 3 weeks vacation and now your gear just nerfed. Also, Jonathan said before that he made some "simulations" with wisps and he not satisfied of loot that they are drop and what? So, wisps aren't buffed in patch. AHAHAH Why? Because Jonathan don't want to see the player that invested in wisps atlas tree to get more loot than player who not invested in it. What a joke I hope that developers will learn their mistakes, will play their game by themself a little without words like "I've complete the campaign three times for each new class" or "Hmmm, on my side loot is ok", or "If the idea is good, but if I personally don't like it then I will not add it into the game" and finally understand why people aren't enjoyed. Hope, that the greatest developers that made the best ARPG of all time (ofc POE 1) will finally start thinking about players like it was in POE 1. |
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I mean the whole POE 2 looks like that because developers don't want to see how players which investigated the game, that learned how to play, that learned how to farm shouldn't have better results as players that don't do nothing.
That's the reason - why the game haven't craft system as it was in poe 1. (now it's rng roulette) - why atlas tree is a joke that don't affect almost anything (2% pack size really?) - why T15 maps as easy as T1 - why Item rarity on items was nerfed again Crafting system in POE 1 is a blessing, yep it's complex, yep you should use a lot of different resources to find tags, item bases, changes and etc. But you are rewarded for your investigation and for your time. You could sell your knowledge for currency, you could share it, or you could sell items without notifying anyone and be the monopolist on the market. How it works in POE 2: 1. Collecting blue bases and identifying them 2. Aug/Regal/Essence 3. Ex slam And on each step item could broke. Atlas in POE 1 is also a blessing. Putting aside that you could use 3 different atlases for different strategies by one click, but you also see how your atlases affect your maps. POE 1 atlas is complex, but it's interesting to learn it how it works. Not rewardable knowledge in POE 2 is a problem. It's also the reason why game haven't recommended builds for newbie because developers don't want to push players to learn the game. Not to offend but I personally think that developers just don't really know how to their game works with real items, with real situations without admin console. It's understandable because as a developer you should spent like 20h+ for theory crafting how your build should work, than spent more than 100h in SSF for farming gear, so it a lot of expensive man hours. This job was often made by streamers and other enthusiasts but because all skills and loot were nerfed no one is interested in it. Even if you find a working build that works because of bug - until your build will became popular for players the developers could instantly fix it. |
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I want proper crafting to the game we are just gambling thats it and its not fun, more ms on endgame it doesnt have to reach poe1 levels.
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