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The way it should work is that you get 1 tower per screen and you only path between them. Once they are completed you get to choose which maps to buff and run and you have to complete a certain amount of them in order to move on.
Literally every suggestion on this forum boils down to "I should always get to pick exactly what I want to do and it should always be perfectly optimized and if I ever have to run any map I enjoy even a little bit less than another or one that is even in the slightest degree less than perfectly optimized then I have essentially been the victim of a hate crime perpetrated by GGG."
Like dude I can't even begin to put into words how utterly shallow and boring your design sounds compared to the current Atlas and all in service of just allowing you to pick what maps you want to run every single time like why have any Atlas at all with your design? It's completely unnecessary. If that's how you want the game to work then they should just let you pick what map you run when you click on the map device and delete the Atlas completely and holy shit I know some of you reading this are loving that idea but no thank you.
You should try and put into actual words what you're trying to convey here, otherwise you have no point for me to argue with. Clear?
What is so great with the current design which forces you to run empty maps then? How is it any deeper? What is the actual point in forcing the player to path through arbitrary areas other than wasting their time?
The only advantage of having a procedurally generated atlas is in its exploration, which as I've explained is currently at odds with how you have to interact with it in order to run interesting/challenging content.
Last edited by arandan#3174 on May 7, 2025, 3:07:53 AM
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Posted byarandan#3174on May 7, 2025, 3:06:56 AM
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+1, after activating first tower, I have to avoid the middle center nodes before juicing them, then hit disconnected nodes or water, in the end I have to take a very long way around the outside perimeters just to activate 3 towers.
Totally agree with this, is just another layer of "setting up for overlapping bonus" that is tedious.
- I do still feel happy / excited when I see towers
- At the same time, I feel disappointed when there is no overlapping towers
- Agree that there is a possibility that just running maps without "setting it up" may yield more rewards / efficient but I am sure the UX is not good as everyone will think to overlap towers as their first thought and immeidately feel it is tedious work
- I feel I will be ok , at least for me, if there is no overlapping towers.
- Won't need to treat good map locations like landmines, to reserve them for overlapping.
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Posted byTrimzor#6904on May 7, 2025, 3:21:19 AM
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And in the meantime I'll charge straight through the middle because literally what difference does it make? The Atlas is infinite it's not like you're going to run out of towers or nodes. And by the time you're done taking your "very long way around" I will have moved on to the next set of towers.
You guys are literally obsessing over absolutely meaningless trivial nonsense. In the grand scheme of all the maps you're going to run in a league or in your lifetime the difference between doing a couple nodes with 2 towers instead of 3 is statistically absolutely nothing.
Now stop for a second and try to maybe consider the argument you're supposed to be addressing here, instead of reiterating nonsense.
This whole game is built around efficiency. From the beginning of the game you make the best choices in order to build your character, its equipment, skills and supports, etc.
That's how I PLAY this game, okay? You might be okay with just winging it and rushing through dozens of meaningless maps, but I'm not. I like to optimize things and the current design of the atlas turns it into an absolutely tedious chore. Understood?
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Posted byarandan#3174on May 7, 2025, 3:24:04 AM
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Actual feedback is being able/willing to articulate what you find not fun about it.
Contrary to what you might believe the whole world doesn't revolve around you and nobody can actually read your mind.
i can articulate and i have across an array of different elements. i actually don't need to do it. others have done it.
i dont need to articulate why watching a kettle boil isn't very interesting. same can be said for this tower system. deep in your blood, you know it too.
there are people who articulated 5 pages long, only to receive 0 replies. ggg doesn't have the gratitude to thank them for their efforts. not even clear if they do read.
its actually easier to borderline insult them and see [removed by support], there at least you know someone's reading.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
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Posted byLiMA6#0387on May 7, 2025, 3:27:13 AM
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There's a unique tablet that allows you to open any map without pathing to it... I find it most useful and that's what I use to setup my farm zones...
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Posted byscaeva_#9735on May 7, 2025, 3:28:26 AM
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And in the meantime I'll charge straight through the middle because literally what difference does it make? The Atlas is infinite it's not like you're going to run out of towers or nodes. And by the time you're done taking your "very long way around" I will have moved on to the next set of towers.
You guys are literally obsessing over absolutely meaningless trivial nonsense. In the grand scheme of all the maps you're going to run in a league or in your lifetime the difference between doing a couple nodes with 2 towers instead of 3 is statistically absolutely nothing.
Now stop for a second and try to maybe consider the argument you're supposed to be addressing here, instead of reiterating nonsense.
This whole game is built around efficiency. From the beginning of the game you make the best choices in order to build your character, its equipment, skills and supports, etc.
That's how I PLAY this game, okay? You might be okay with just winging it and rushing through dozens of meaningless maps, but I'm not. I like to optimize things and the current design of the atlas turns it into an absolutely tedious chore. Understood?
Just ignore that guy and save yourself your energy. Just by looking at his PoE 1 profile, you can easily tell he is the casual / campaign enjoyer let alone knowing anything about juicing.
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Posted bybewilder2#0356on May 7, 2025, 6:04:09 AM
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- I spend more time setting up overlapping towers than playing juiced content
Then you're just not very good at the math here because that means you are getting less loot because you're spending too much time juicing. This is a classic "perfection is the enemy of progress" situation. You are spending so much time stressing about making sure every Waystone you run is perfect that you're actually being far less efficient.
Like I'm sorry these posts are getting ridiculous. If I can run 6 moderately moist maps for every 1 you manage to make perfectly juicy then you're not actually doing better than me in the long run - you're actually probably running behind.
You guys keep saying that you NEED to do this shit but you don't. You're doing it to yourself. You've all got lowkey anxiety about making sure you never run a single Waystone until you've got it absolutely maximized in every possible way and it's just absolutely unnecessary. The Atlas is infinite so just slap a couple stupid shits on your Waystones and run them dude stop worrying about it so goddamn much.
Its getting boring Jonathan or whatever staff we are talking to. You are so diehard defending against any possible criticism of this game its getting ridiculous.
And ppl have legitimate complaints about outdated or simply needlessly time consuming and cumbersome systems and mechanics this game oozes from. The overlapping tower/tablet mechanic is one of them. Having towers is one thing but to be able to overlap is just too strong to not do so it becomes absolutely mandatory and that results in forced and tedious pathing on the atlas and having to do dozens of useless maps just to get to towers to finally juice up the rest of an area and after 30 minutes of setup be able to enjoy parts of the game again. Its tedious, cumbersome, time consuming, boring and brings absolutely 0 value to the game. Remove it.
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Posted byLW187#4876on May 7, 2025, 7:52:08 AM
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