Betrayal's Sting No Damage
" I don't know the particulars of how y'all do your internal testing, but is it possible this is an issue that can only be replicated on the live client? if your testing is done offline and the problem is caused by, say, desync issues, that could account for the disparity between players accounts and your own testing |
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" Yep sorry fixed that. |
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" Guess this is the problem. Clearly it works with the first hit on normal Pconc. Or, it does apply with all hits, but not scale with player's stats? Last edited by adbnvn#5834 on Jun 18, 2025, 10:44:23 PM
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Timothy, I just tested again. It is absolutely not working on pconc of bouncing. I can pull the rings off and my damage is identical, or so close I cannot tell a difference in kill speed even on slow to kill mobs. This should not be possible with 2 39% rings that should be giving me 78% more.
It appears it is not applying to the bouncing portion which is all of the damage for most builds using pconc. My character is ChodeJeans. This has also be tested by multiple streamers, it is not working. |
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It is likely pconc of bouncing from the testing, it looks like the ring is only working for the initial hit possibly. With pconc of bouncing the rings are not adding any noticeable damage.
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https://youtu.be/BF5lHVMgkA4
Here is a video of me testing the ring (two of them to be precise) on a white t16 Atoll boss. I tried to remove any significant source of RNG. My results are as follows: Kill times from the moment the poison visual effect appears to the death of the boss. Without rings: 6.816s. With both rings: 5.616s. So about 21% faster instead of the expected 77%. Last edited by blacksunshine#2869 on Jun 19, 2025, 1:58:50 AM
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" Yeah, I saw something similar in my test. You could've removed 20% for 100% more ascendancy, as well as chance to wither ascendacy (and you'd need 0% quality pconc too), since both introduce random. But with the number of hits we do they should average out, and expected 77% more is clearly nowhere to be seen. |
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Right, I didnt want to buy an extra gem but I didnt think about the ascendancy.
I purposely removed some of the support gems to make the fight last a decent bit longer. Considering I attack about 2 times a second, each attack hits 14 times, that's somewhere around 150 to 200 hits on those kills. I'm fairly confident with that many hits, even with what little RNG is at play, we should get closer results to the expected 77% faster kill time. |
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Char Name: CynEABalls
Currently playing the transfigured gem Forbidden Rite of Soul Sacrifice, so if it turns out to be a trans gem situation please make sure to check into this one as well. I notice 0 difference from a 40% chance for double psn vs just a random rare ring. Please feel free to come by the twitch channel Twitch.tv/ThePaleoGamer to ask questions or hang out.
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" You may not have factored in that poison damage is stacking up over time. i.e. DPS in 2nd second is higher than 1st, 3rd > 2nd and so forth. 22% faster clear time should imply that sheet DPS is more than 22%. I didn't math it out but it could well be that sheet DPS is 77% higher. |
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