Here is why I don't believe it's a DDOS attack.
" That ship sailed a while ago, and the irony is that their deliberate methods of avoiding bad PR are creating bad PR because they effectively are being ddos'd by their own players due to barely passable infrastructure. It was easy to see this coming from a mile away as soon as the EU players started migrating. General discussion gaming forums are almost always a cesspit of ignorance and trolls.
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" if your goal was to disrupt players and your resources limited wouldnt you target the servers at peak hours? these threads are so ridiculous, these endless attempts to grasp at random things to hold against ggg or blame them for or make them out to be bad people. they obviously dont want their servers to be unstable and are obviously doing what they can to sort it out, its their entire company and everything jonathan has spent his last 17+ years, his entire working life dedicated to. whatever is wrong if he could fix it he would, so what does it matter either way? i have no reason to doubt them and see no meaningful consequence regardless. god these forums are so full of it, its fking miserable coming here and reading them as someone who actually likes this game and enjoys playing it. its just over run by people who want nothing but the worst, to smear the devs in a bad light, the game in a bad light, this endless need to find that next thing that proves its all shit and everyones a terrible person. its the steam numbers its the retention data its the server stability its this person leaving, that person saying something i can twist out of context, see, that proves it, i was right all along that PROVES the game is bad and the devs are bad and my endless negativity here every day is so justified... yeah great, u were right all along, fantastic, you win. now go find something that makes you happy and post something positive in a forum dedicated to that rather than hanging around here making this place a toxic cesspit all day. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" I'm not sure why you felt the need to write all that, as if you have a personal stake in the game's success. You're just a player, and this is just a game. There are more important things in life to get emotionally attached to. Remember, no matter how hard life might be, seek out your family and friends when things get tough. Best of luck, my man. | |
" What's ridiculous is white-knighting for a company that has been shown to flat-out lie to their customers on multiple occasions. General discussion gaming forums are almost always a cesspit of ignorance and trolls.
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" I'm no fan of conspiracy theories and my soul shrugs every time someone calls out "streamer RNG". But this time around, there are so many holes in their "it's ONLY(!) DDoS and there's nothing we can do about it" (which Jonathan said in an interview a while back. Now it has changed to "but we do want to acknowledge that we do see the issue and are doing everything we can to mitigate this". When other developers across Europe CAN mitigate this, GGG can too - and should've done so a long time ago. Time? Money? Knowledge? I don't know what the issue here is, but it has been going on for half a year. I don't care if it's DDoS, crappy servers or not enough manpower/competence to handle the situation. When a game is periodically unplayable (which is has been in Europe), they need to do something. Anything. Bring me some coffee and I'll bring you a smile.
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" What's ridiculous is white-knighting for a company that has been shown to flat-out lie to their customers on multiple occasions.[/quote] how cute, picking out the one thing you can attack without writing anything about his post. No comment from you about how ddos works and why anyone would do it? you even know what ddos is? " ever heard the following? "I'm not a "insert evil entitiy" but... What usually follows after the but just shows that you are actually a "insert evil entitiy" You can do a lot against ddos, but actually it all amounts to money. If you don't want or can't spend it, its over. You think cloudflare block those tbs for fun? go on, check their gaming company tier. How i love comments concerning networks from people who couldn't differate between an ipv4 and ipv6 header. " yeah sure, lets redesign everything fast. Its only a small game. Or maybe you go with "they should ahve planned it that way!" ? Pick your unrealistic poison. And no, it doesn't run on AWS. That numbers of connection would cost a lot, AWS also may not provide their specialised server structure etc. And no, lol there is no proper setup/coding which protects you from ddos. None, never under any cirmcumstances. Given enough ressources you can kill any service. Problematic systems can be killed with low traffic (like that ssh negotiation bug back then for example) Current Build: Penance Brand God build?! https://pobb.in/bO32dZtLjji5 Last edited by tsunamikun#0433 on Jun 21, 2025, 9:03:05 PM
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"The game is more than 10 years old. They have been a comparatively large and successful company. They had access to Tencent resources for a long time. This means they had plenty of time and resources to do a proper server design. So yes this is on GGG, they failed. (And I didnt say anything about "fast" - you are making this up if you refer to my comment here.) "No idea what you mean here. "Correct, see above. "Yes its unrealistic. But not because its not doable. And not because its too expensive. My guess is its because their leadership/management is lacking. "You got some actual numbers? ("A lot" reads like "I dont have a proper argument" to me.) They also dont need to generally run everything on AWS. They just need it as a fallback for bad times. This is how proper companies design things nowadays: Make server/cloud providers exchangeable so that you have more options. "See above. AWS runs "everything" nowadays. They had I-dont-know-how-many-exactly years to make proper server structure/code. Of course switching from "spaghetti" code servers to properly coded ones (no idea if they have "spaghetti" code servers or no but lets assume here) is neither easy nor fast. It needs effort and will. (My impression is that due to leadership they effectively dont have these.) "Maybe you missed the "for most practical purposes" part. DDoS is a big thing for AWS and they are well prepared. So if users dont mess up their coding/design its a solvable issue. Just read up on what AWS offers in this direction. No wonder it's lost, it's in the middle of the jungle!
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" Isn't it funny, though, when Jonathan goes on record saying it's not a matter of money? Where does that fall into your "expert assessment"? Are you wrong, or is he lying? Bring me some coffee and I'll bring you a smile.
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Naturally in internet forums there is a certain bias towards bs statements and conspiracy theories, however claiming that saying "the ddos attack story is just a narrative" is a farfetched conspiracy theory is just silly and naive. The EU server problem is an ongoing never ending tragedy, maybe it's not just GGG's fault but it is certainly not an ongoing ddos attack problem...
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"One good thing about this case of EU issues is that they cant blame the affected players (routing or ISPs or whatever) anymore as almost all cases result in instance crashes. Unfortunately for players this made it even worse. I wouldnt have been able to play on EU servers due to constant instance crashes anymore and switched to NA, unfortunately lots of ping there but at least it works much better otherwise, not 100% though. No wonder it's lost, it's in the middle of the jungle!
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