Here is why I don't believe it's a DDOS attack.

It's not just happening on EU servers, but on SEA servers as well. The game becomes unplayable during peak hours, and calling it 'frustrating' is an understatement. I’ve experienced sudden crashes and rollbacks in another game I used to play—the culprits were RMTers who purposely crashed the game to duplicate items or roll back bricked ones. That game never recovered and no longer exists.
Well, everything ran fine till the MTX's stuff started going crazy. I think what ever League that put that warp bubble people like to keep going on the way point that is when I noticed a clear server dip in performance.

What really pisses me off is you can't turn off other peoples MTX. So they can annoy the shit out of you, crash your games with all the MTX clutter, and GGG is too worried about making a buck than worried that people are not playing the game due to how annoying the MTX are.


People keep talking about the EU servers as if they were hit alone, sorry. I played on the DC server and it was horrid. We couldn't even get a map done, I was trying to threw the Caverns in Act II and the game kept crashing so much I just finally logged off. The next day it was slightly better, but still it was pretty crap for the entire weekend.
Last edited by Valkaneer#5171 on Jun 22, 2025, 10:07:20 AM
"
Zrevnur#2026 wrote:

No idea what you mean here.

sarcasm doesn't travel well without tone.

"
Correct, see above.

Yes its unrealistic. But not because its not doable. And not because its too expensive. My guess is its because their leadership/management is lacking.


but obviously they didn't. And it has to have been lacking since the beginning, one would think that wasn't an actual service oriented company, but a passion project.

"
("A lot" reads like "I dont have a proper argument" to me.) They also dont need to generally run everything on AWS. They just need it as a fallback for bad times. This is how proper companies design things nowadays: Make server/cloud providers exchangeable so that you have more options.


The problem is, without actually knowing how many number of service instances, connections etc they have, i cannot know the price.
If you want to play around: https://calculator.aws
But the problem is, even there you can only do it for one region, i don't even know how many different server clsuters ggg has globally.

"
See above. AWS runs "everything" nowadays. They had I-dont-know-how-many-exactly years to make proper server structure/code. Of course switching from "spaghetti" code servers to properly coded ones (no idea if they have "spaghetti" code servers or no but lets assume here) is neither easy nor fast. It needs effort and will. (My impression is that due to leadership they effectively dont have these.)

Yes which makes it even worse. They may even have the will, but they would need a lot of manpower and specialists for that, good luck finding those in NZ.


"
Maybe you missed the "for most practical purposes" part. DDoS is a big thing for AWS and they are well prepared. So if users dont mess up their coding/design its a solvable issue. Just read up on what AWS offers in this direction.


Yes there is a practical limit. But not a theoretical one. Which was the thing I wanted to highlight. AWS is well prepared on standard webservices which they know. (and which are mostly the target of DDOS). But depending on the service setup from ggg they may not be appliable. The DDOS didn't target their webservices but specific server instances. Who knows how effective the Aamazon Shield protection would be if you could trigger some complex computation on the server.
And if you look how those dcs currently looked (fine ping with no stutter until massive lag, disconnect and rollback) it would seem the attacker knows how to completely kill the instance server, this is not only a net disconnect.
Again, this would be GGGs fault, but thats not the point. The point on my side is, there is no hidden magic, some poe2 overbleed or anything else here, I can be a ddos, and in their current situation, they may not be able to do anything against it. They cannot migrate their infrastructure in a few days, they cannot redesign their code in a few days, thats it.


"
Isn't it funny, though, when Jonathan goes on record saying it's not a matter of money? Where does that fall into your "expert assessment"? Are you wrong, or is he lying?


Is the sky blue, or do apples grow on trees?

Its a matter of time mate. Time, manpower, knowledge, money. They have 1, maybe 2.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
"
sarcasm doesn't travel well without tone.
I didnt use sarcasm in case you are implying that.

"
but obviously they didn't. And it has to have been lacking since the beginning, one would think that wasn't an actual service oriented company, but a passion project.
Yes. And we have had server/GGG side problems for a long time in EU. And early on it may have been fair to call it "passion project". Early on it would have been "unreasonable" to expect them to do better. Still leaves years (at least post Tencent sale) to fix this.

"
Yes which makes it even worse. They may even have the will, but they would need a lot of manpower and specialists for that, good luck finding those in NZ.
If this "Its hard to find people in NZ" is actually an important real thing instead of a PR argument then this is also IMO a symptom of leadership failure. They should make "the switch" then to a company model that doesnt lock them in like that.

"
Yes there is a practical limit. But not a theoretical one. Which was the thing I wanted to highlight. AWS is well prepared on standard webservices which they know. (and which are mostly the target of DDOS). But depending on the service setup from ggg they may not be appliable. The DDOS didn't target their webservices but specific server instances. Who knows how effective the Aamazon Shield protection would be if you could trigger some complex computation on the server.
Thats why I wrote it the way I wrote it: AWS may not automatically protect them, they may have to do something "extra". However AWS gives them the tools for that.

"

And if you look how those dcs currently looked (fine ping with no stutter until massive lag, disconnect and rollback) it would seem the attacker knows how to completely kill the instance server, this is not only a net disconnect.
Yes, this is also why this "DDoS" explanation looks fishy to me. These symptoms look more like someone using in-game things to use a bug on the server instance to crash it. This however is pure speculation. My point was just to counter the "Its DDoS so we cant do anything."

"
Again, this would be GGGs fault, but thats not the point. The point on my side is, there is no hidden magic, some poe2 overbleed or anything else here, I can be a ddos, and in their current situation, they may not be able to do anything against it. They cannot migrate their infrastructure in a few days, they cannot redesign their code in a few days, thats it.
They can do something which works in the future. It may require effort and will.
No wonder it's lost, it's in the middle of the jungle!
Just got a DC, with 1000 other people in EU. Is this a joke? Like weeks in the leauge?
GGG DO SOMETHING!!!!!!!!!!!!!
And another DC with other hundreds of people. And GGG doesnt even say anything! OMFG! Game is unplayable in the evening. Should i quit my job to be able to play?
A third DC in 10 minutes... I stop playing.
"
A third DC in 10 minutes... I stop playing.

what a power of will. i mean... now i understand what kind of people still online in poe1\poe2. Truly warriors
My car won't start, must be DDOS. Dryer isn't hot, DDOS. Cat is now barking, DDOS.
"
Just got a DC, with 1000 other people in EU. Is this a joke? Like weeks in the leauge?
GGG DO SOMETHING!!!!!!!!!!!!!
Playing on NA now. Also got into queue when I started playing recently. So probably started just after such an event... Didnt disconnect or anything afterwards though.
No wonder it's lost, it's in the middle of the jungle!

Report Forum Post

Report Account:

Report Type

Additional Info